Throughline vs Climb Higher
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Throughline
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Test your reflexes as you avoid and dodge around an endless stream of obstacles and narrow passages to move through. Dragging your finger anywhere on the screen will move you around, as time goes on the speed will start to pick up. You'll need to react quickly to keep up with the obstacles being thrown at you. Compete for the top spot on the online leaderboard either in total distance traveled, or in longest continuous distance traveled without touching a wall. Do you have the reflexes to take the number one spot?
Climb Higher
A physics-based puzzle platformer where players slingshot themselves upwards, breaking obstacles and manipulating size to reach new heights. Master momentum to conquer vertical challenges and progress through increasingly difficult levels.
- Physics-based gameplay
- Slingshot mechanics
- Breakable obstacles
- Size manipulation (grow/shrink)
- Momentum mastery
- Vertical puzzle platforming
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A challenge lies before you, or rather above you. Can you surpass this vertical puzzle? Can you reach the top? And then what, will you stop and rest, or continue to climb higher. Climb Higher is a challenging physics based puzzle platformer where you must slingshot yourself up high, stick to whatever you can, shatter through everything that breaks, grow big, shrink down, become the master of your momentum, and reach even greater heights! From the creator of Brain It On! and Shatterbrain. This game shows ads during gameplay, but you can remove them with an in app purchase which supports my work and helps me continue making games. Thank you for playing my games!
Screenshots
Verdict
The clearest difference is in-app purchases: Throughline at none against Climb Higher's 1. Throughline also leads on ads (none vs shown) and update cadence (every 3 weeks vs every 11 months). On price and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Climb Higher sells 1 one-off in-app purchase. Throughline asks for nothing beyond the download.
Throughline ships an update every 3 weeks, Climb Higher every 11 months. The most recent releases landed on October 8, 2026 and October 14, 2026 respectively.
| Parameter | Throughline | Climb Higher |
|---|---|---|
| Price | Free | Free |
| Rating | — | 4.6 (48 ratings) — better |
| Positive reviews | — | 79.2% of reviews |
| Number of ratings | — | 48 — better |
| Update frequency | Every 3 weeks — better | Every 11 months |
| Ads | No — better | Yes |
| In-app purchases | No — better | Yes |
| Monetization | — | Free with in-app purchases |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 9.0 — better | 15.0 |
| Further details — not scored | ||
| Size | 52 MB | 115 MB |
| Age rating | 4+ | 4+ |
| Developer | Finlay Paterson | Orbital Nine Games Inc |
In-app purchases
Throughline
No in-app purchases
Climb Higher
- Full Game$2.99
Questions
Is Throughline free?
Is Climb Higher free?
Do Throughline or Climb Higher have ads?
Which is updated more often, Throughline or Climb Higher?
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