Monocular Enemy vs ShakeFizz
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Monocular Enemy
Embark on a retro 2D side-scrolling adventure as a robot fighting to save the world from monsters. Navigate traps, defeat enemies, and overcome bosses to restore peace. This free game offers a complete experience without waiting or billing elements, featuring auto-save functionality.
- 2D side-scrolling gameplay
- Robot protagonist
- Monster and boss battles
- Trap avoidance
- Auto-save functionality
- Free to play
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Monocular enemy is a 2D action game of side scrolling. A robot got up to save the world dominated by monsters. Defeat enemies, avoid traps, defeat the boss and regain peace to the world. This game has no boring waiting time or billing elements. You can play free of charge until the ending. It supports auto save. ■ Operation method Lkey: move left Rkey: move right Akey: Jump ■ Attack method Akey + Akey Pressing Akey while jumping attacks. Falling + Akey Pressing Akey while falling will attack. BGM: Pocket sound depeloper twitter: YUSEI MIYOSHI
ShakeFizz
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Parties, afterparties, festivals. Whenever someone asks "is there a fun game we can play right now?" - this is the answer. Turn your phone into a soda can, shake it as hard as you can for 15 seconds, and see how high the fizz blasts. No rules to explain. Just "shake it" - so even total strangers can play together instantly. [Perfect for] - Breaking an awkward silence at a party or afterparty - Deciding who gets the punishment game (lowest score loses!) - Club welcome parties, festivals, hangouts, breaks between classes [How to play] 1. Pick your favorite soda can 2. Hold with both hands and shake with everything you've got (safety warning included) 3. Get your blast height. Numbers decide. No excuses. [Features] - Liquid, bubbles, and haptics that make it feel like a real can - Your personal best, compared to real-world landmarks like Tokyo Tower or Mt. Fuji - Share your result straight to X or Instagram [Safety first] Please read the safety screen before playing. Make sure you have space around you and hold the phone firmly with both hands. This is an indie app made by a solo developer. Feedback and requests reach the developer directly through reviews and social media.
Screenshots
Verdict
The clearest difference is update cadence: ShakeFizz at every 2 months against Monocular Enemy's every 15 months. Monocular Enemy's advantage is device support (3 vs 1) and iOS requirement (12.0 vs 18.2). On price, ads and in-app purchases there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
Monocular Enemy ships an update every 15 months, ShakeFizz every 2 months. The most recent releases landed on October 24, 2026 and October 25, 2026 respectively.
| Parameter | Monocular Enemy | ShakeFizz |
|---|---|---|
| Price | Free | Free |
| Rating | 4.6 (105 ratings) — better | — |
| Positive reviews | 83.3% of reviews | — |
| Number of ratings | 105 — better | — |
| Update frequency | Every 15 months | Every 2 months — better |
| Ads | Yes | Yes |
| In-app purchases | No | No |
| Monetization | Free with in-app purchases | — |
| Devices | iPhone, iPad, iPod — better | iPhone |
| Requires iOS | 12.0 — better | 18.2 |
| Further details — not scored | ||
| Size | 44 MB | 25 MB |
| Age rating | 9+ | 4+ |
| Developer | YUSEI MIYOSHI | Hibiki Tamaki |
In-app purchases
Monocular Enemy
No in-app purchases
ShakeFizz
No in-app purchases
Questions
Is Monocular Enemy free?
Is ShakeFizz free?
Do Monocular Enemy or ShakeFizz have ads?
Which is updated more often, Monocular Enemy or ShakeFizz?
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