反応速度テスト vs RRLL
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
反応速度テスト
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RRLL
This game tests dynamic visual acuity by having players tap the correct half of the screen based on visual cues. Aim to beat your high score by accurately responding within a 10-second measurement period. Improve your reaction time and precision with this engaging challenge.
- Dynamic visual acuity measurement
- 10-second testing periods
- High score tracking
- Left/right screen touch controls
- Score-based feedback
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RRLL is a game that measures dynamic visual acuity. When you start the game, the measurement for 10 seconds will start. Let's measure with the aim of updating the high score. R: Touch the right half of the screen. L: Touch the left half of the screen. Good = score + 100 / Miss = score - 100
Screenshots
Verdict
The clearest difference is review sentiment: 反応速度テスト at 100% against RRLL's 0%. 反応速度テスト also leads on ads (none vs shown). On price, in-app purchases, device support and iOS requirement there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
| Parameter | 反応速度テスト | RRLL |
|---|---|---|
| Price | Free | Free |
| Rating | — | 3.0 (1 ratings) — better |
| Positive reviews | 100.0% of reviews — better | 0.0% of reviews |
| Number of ratings | — | 1 — better |
| Update frequency | — | Every 10 months |
| Ads | No — better | Yes |
| In-app purchases | No | No |
| Monetization | — | Ad-supported |
| Devices | iPhone, iPod | iPhone, iPad, iPod — better |
| Requires iOS | 11.0 — better | 12.0 |
| Further details — not scored | ||
| Size | 21 MB | 24 MB |
| Age rating | 4+ | 4+ |
| Developer | NAOYA SHIRATORI | YUSEI MIYOSHI |
Customer experience
反応速度テスト
RRLL
In-app purchases
反応速度テスト
No in-app purchases
RRLL
No in-app purchases









