Virtual Cities vs Life Simulator
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Virtual Cities
A game designed for students to learn about the circular economy. Players manage cities, making them more circular by implementing projects and understanding economic principles. It aims to educate on strategies for increasing global circularity.
- Circular economy simulation
- Resource management
- City building
- Educational gameplay
- Multiplayer mode
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Virtual Cities is a game for high school and university students, about circular economy. Groups of 3-5 players play to make their world as circular as possible by following circular economy principles. Each player has a city that spends and generates resources both natural and man-made, in a linear fashion. The goal is to combine different projects to make their city more circular, and contribute the most to the global circularity, enlightening the players on the way. Virtual Cities aims to educate players on circular economy (CE) principles in cities, and to understand how CE principles can be used as strategies to increase circularity.
Life Simulator
Experience a life simulator where every choice has a clear, explained outcome. Make decisions year by year, from education and career to relationships and crime, and see your entire life summarized at the end. Every negative consequence has a documented way to resolve it.
- Causal thread system for explained outcomes
- Year-by-year life progression
- Multiple career tracks including organized crime
- Detailed life summary and legacy card
- Offline play
- No ads or randomized purchases
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Fateline is a life simulator where every outcome makes sense. THREADS No event in Fateline can fire without naming its cause. Not one. If an event can't explain itself, the game refuses to show it. And every negative thread has at least one documented way out. Tap it and the game tells you how to close it. You are never stuck in a spiral you can't read. A WHOLE LIFE, 10 TO 25 MINUTES Create a character. Age up one year at a time, making two to four real decisions each year. Education, careers, money, debt, relationships, children, health, fame. Eight career tracks from general work and the trades to software, medicine, law, politics and performance — each with real rungs, real promotion conditions, and real ways to fall off. No ads. There is no ad SDK in the app at all. No losing your saves. Saves are versioned and migrated on update, never replaced. The game keeps automatic backups of your last three completed lives, recovers from a backup if a file is ever damaged, and lets you export your own copy whenever you want. No account, no login, and no internet connection required to play. FATELINE PASS (OPTIONAL SUBSCRIPTION) Fateline Pass unlocks every scenario pack for as long as it is active: $4.99 per week, auto-renewing weekly until you cancel. Payment is charged to your Apple Account at confirmation of purchase, and the subscription renews automatically unless you cancel at least 24 hours before the end of the current period. Manage or cancel it any time in your App Store settings. You never need it. Everything bought outright — Lifetime, an individual pack, a rewind — stays yours whether or not you subscribe. Terms of Use (EULA): https://fatelinegame.vercel.app/terms Privacy Policy: https://fatelinegame.vercel.app/privacy
Screenshots
Verdict
The clearest difference is rating: Life Simulator at 4.3 against Virtual Cities's 3.0. Life Simulator also leads on update cadence (every 9 days vs every 5 months) and ratings volume (8 vs 2). Virtual Cities's advantage is in-app purchases (none vs 8) and device support (3 vs 1). On price and ads there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Life Simulator sells 8 in-app purchases, starting at $4.99 per 7 days. Virtual Cities asks for nothing beyond the download.
Life Simulator holds the better App Store score, 4.3 against 3.0. Both are backed by a comparable volume of ratings — 2 and 8 respectively.
Virtual Cities ships an update every 5 months, Life Simulator every 9 days. The most recent releases landed on November 3, 2026 and November 10, 2026 respectively.
| Parameter | Virtual Cities | Life Simulator |
|---|---|---|
| Price | Free | Free |
| Rating | 3.0 (2 ratings) | 4.3 (8 ratings) — better |
| Positive reviews | 100.0% of reviews | — |
| Number of ratings | 2 | 8 — better |
| Update frequency | Every 5 months | Every 9 days — better |
| Ads | No | No |
| In-app purchases | No — better | Yes |
| Monetization | Free — better | Free with in-app purchases |
| Devices | iPhone, iPad, iPod — better | iPhone |
| Requires iOS | 9.0 — better | 17.0 |
| Further details — not scored | ||
| Size | 88 MB | 46 MB |
| Age rating | 4+ | 12+ |
| Developer | Serious Games Interactive | Ludovic PUAUD |
Customer experience
Virtual Cities
Life Simulator
In-app purchases
Virtual Cities
No in-app purchases
Life Simulator
- Fateline Pass Weekly$4.997 Days
- Rewind One Year$0.99
- Rewind Pack ×10$2.99
- Rags to Riches Pack$4.99
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- Hard Roads Scenario Pack$6.99
- Dynasty Scenario Pack$6.99
- Lifetime Offer: All Packs$9.99
- Lifetime: All Scenario Packs$19.99
Questions
Is Virtual Cities free?
Is Life Simulator free?
Which has better reviews, Virtual Cities or Life Simulator?
Do Virtual Cities or Life Simulator have ads?
Which is updated more often, Virtual Cities or Life Simulator?
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