Eat Bugs vs Tile Dark
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Eat Bugs
A whimsical frog navigates challenging puzzles, gobbling bugs to achieve the highest score. This game strengthens arithmetic skills and encourages strategic thinking with randomly generated levels and special bugs. Enjoy a fun, replayable experience with increasing difficulty.
- Whimsical frog character
- Bug-gobbling gameplay
- Strategic pathfinding for high scores
- Arithmetic skill enhancement
- Randomly generated puzzles
- Special bugs and wormholes
- Multiple difficulty levels
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Eat Bugs is a puzzle game that features a whimsical frog that gobbles up comical bugs of varying point values. The secret is to find path through each puzzle that will score the most points, and allow you to move on to the next puzzle. This can be very challenging. The game has 15 levels. Each level contains 3 puzzles and a bonus puzzle. Levels start out easy and get progressively harder. Three levels of difficulty, beginner, intermediate, and advanced. This often requires thinking like this: "hmmmm, if I go this way, I'll score 5 bugs worth 2 points each, which is 10 points. If I go this other way, I'll score 3 bugs worth 3 points each, which is 9 points. So the first choice is better". This teaches and strengthens arithmetic skills, encourages thinking ahead, and rewards those that do with higher scores. Or the thinking might go like this: "I don't want to think about it, so I'll just go this way". That's fine. It works for me (I wrote this game). I can make it though the entire game (15 levels, and 60 puzzles) if I give it some thought. Or I can just play, and enjoy myself. I often don't make it all the way to the end, but it's fun anyway. As levels progress, more bugs are introduced with higher point values. Special bugs come into play in higher levels, like the "x2" bug which doubles your score, or the "Restore" bug which causes all bugs that have previously been eaten to reappear so they can be eaten again. Worm holes are introduced in level 14. There are always two. When you go though one, you come out the other. This adds a new level of complexity to the game. Puzzles are randomly generated, so you will never see the same puzzle twice (at least it's highly unlikely). The computer figures out the maximum possible score for each puzzle and your job is to score at least 80% of that number of points. If you don't, you'll have to try again. And trying again costs a ticket. Each game starts with 5 tickets. Each game also comes with 10 hints which can be used at any time to tell you which direction is the best from your current position. If you run out of hints, you can use a ticket to buy 10 more.
Tile Dark
Engage in a fresh take on classic matching games with a mahjong-inspired layout. Collect tiles, form triple matches, and solve increasingly complex logic puzzles. Train your brain with strategic gameplay and a variety of colorful tile sets.
- Mahjong layout
- Triple tile matching
- Logic puzzle levels
- Strategic gameplay
- Brain training mechanics
- Varied tile sets
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A genuine mahjong layout and classic matching game mechanics are combined in Tile Dark to give you a completely new gameplay experience! Collect tiles in a row, get a triple match and solve logic puzzle level by level! Match 3 same tiles in a field at the bottom of the screen to blast them. Merge all triple blocks and unlock tricky majong puzzles. It’s easy at the beginning and as you progress you'll find more challenging levels. Use logic and strategic skills to get through! This matching puzzle suits all ages. How to play: Tap and move any tile onto the board at the bottom. Merge 3 same tiles to get a match and blast it. Find triple matches as fast as possible to collect more stars! How to win? Just find all triple tile combinations and complete the level. If you have seven or more tiles on the board - try again and match them all! Why Tile Dark is so addictive: - Each tile board is different: challenge yourself with new majong layouts - Lots of colorful blocks: trees, animals, tasty desserts, flowers, fruits and more! - New challenging mechanics to train the brain!
Screenshots
Verdict
The clearest difference is review sentiment: Eat Bugs at 100% against Tile Dark's 50%. Eat Bugs also leads on in-app purchases (none vs 1) and update cadence (weekly vs every 6 weeks). Tile Dark's advantage is ratings volume (295 vs 1). On price, ads, device support and iOS requirement there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Tile Dark sells 1 one-off in-app purchase. Eat Bugs asks for nothing beyond the download.
Eat Bugs holds the better App Store score, 5.0 against 4.6. That said, the two scores are not equally well evidenced: Tile Dark has 295 ratings behind it against 1, so its average is the more settled of the two. Written reviews point the same way: 100% of Eat Bugs's written reviews are positive against 50% of Tile Dark's.
Eat Bugs ships an update weekly, Tile Dark every 6 weeks. The most recent releases landed on September 1, 2026 and August 13, 2026 respectively.
| Parameter | Eat Bugs | Tile Dark |
|---|---|---|
| Price | Free | Free |
| Rating | 5.0 (1 ratings) — better | 4.6 (295 ratings) |
| Positive reviews | 100.0% of reviews — better | 50.0% of reviews |
| Number of ratings | 1 | 295 — better |
| Update frequency | Weekly — better | Every 6 weeks |
| Ads | Yes | Yes |
| In-app purchases | No — better | Yes |
| Monetization | Free — better | Free with in-app purchases |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 13.0 | 12.0 — better |
| Further details — not scored | ||
| Size | 45 MB | 70 MB |
| Age rating | 4+ | 4+ |
| Developer | Scott Slocum | Phuong Ta |
Customer experience
Eat Bugs
Tile Dark
In-app purchases
Eat Bugs
No in-app purchases
Tile Dark
- No Ads$3.99






