Hardcore Invaders vs Rebound
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Hardcore Invaders
Engage in an old-school arcade shooter experience. Progress through a campaign, challenge yourself in endless modes, and upgrade your spacecraft. Unlock achievements and compare your scores with friends.
- Campaign mode
- Endless mode
- Ship upgrades
- Achievements
- Friend leaderboards
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Go through the campaign. Set records in endless mode. Boost your ship. Get achievements and compete with friends!
Rebound
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Bring the blade home. A cannon rides a rail along the bottom of the screen. It throws straight up — that is the only shot you get. Above it, a target bar swings left and right, carrying small coloured zones you have to pin. Between you and it, blocker bars slide across the lane. A knife that hits one embeds in it and rides off the side of the screen, gone. So every throw is a prediction of two moving things at once: will my column still be clear when the knife gets up there, and will the zone be over it when it arrives? Knives are limited. The board is on a clock. Pin every zone to clear it and move on. HOW IT PLAYS - Drag to place the cannon, lift your thumb to throw. One hand, the whole game. - Knives stick where they land — the board ends up telling you your own story. - The bar swings fast through the middle and hangs at the ends. The edges are the easy shot. You work that out yourself; nothing tells you. - Blockers are big, slow and completely readable. Getting caught by one is always a shot you could have not taken. PAINT AS YOU PLAY - A pixel picture lies on the floor under your cannon. Every zone you pin throws its paint onto it. - You paint what you hit: the colours on the target are the colours the picture still needs. - The picture carries over between runs, so even a short run adds to it. Finish one to earn sparks and start the next. WHAT CHANGES - Boards escalate: more zones, narrower zones, a faster swing, longer blockers, less ammo, less clock. Every fifth board is a peak, and the one after it gives you room to breathe. - Reach board 6, 11 or 16 and you permanently unlock starting there. No grinding an opening you have already beaten. - Earn sparks for every board cleared, and spend them before a run on extra knives, extra time, or an extra life. - Three lives. Running out of knives or running out of clock each cost one. No energy meters. No waiting. A lane, a swing, and how well you read it.
Screenshots
Verdict
The clearest difference is in-app purchases: Rebound at none against Hardcore Invaders's 4. Hardcore Invaders's advantage is ads (none vs shown) and iOS requirement (12.0 vs 15.0). On price and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Hardcore Invaders sells 4 one-off in-app purchases. Rebound asks for nothing beyond the download.
| Parameter | Hardcore Invaders | Rebound |
|---|---|---|
| Price | Free | Free |
| Rating | 5.0 (1 ratings) — better | — |
| Positive reviews | 66.7% of reviews | — |
| Number of ratings | 1 — better | — |
| Update frequency | — | Monthly |
| Ads | No — better | Yes |
| In-app purchases | Yes | No — better |
| Monetization | Free with in-app purchases | — |
| Devices | iPhone, iPod | iPhone, iPad, iPod — better |
| Requires iOS | 12.0 — better | 15.0 |
| Further details — not scored | ||
| Size | 29 MB | 70 MB |
| Age rating | 4+ | 4+ |
| Developer | Stanislav Klyushnik | DevCraft |
In-app purchases
Hardcore Invaders
- 500 coins$0.99
- 2000 coins$1.99
- 10000 coins$3.99
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- Ultimate ship$8.99
Rebound
No in-app purchases
Questions
Is Hardcore Invaders free?
Is Rebound free?
Do Hardcore Invaders or Rebound have ads?
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