Rebound: Knife Throwing Game

Rebound: Knife Throwing Game

Aim and hit a moving target

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Free

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Details

  • Released
  • Updated
  • February 24, 2026
  • September 18, 2026

Features

Rebound: Knife Throwing Game screenshot #1 for iPhone
Rebound: Knife Throwing Game screenshot #2 for iPhone
Rebound: Knife Throwing Game screenshot #3 for iPhone
Rebound: Knife Throwing Game screenshot #4 for iPhone
Rebound: Knife Throwing Game screenshot #5 for iPhone
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About

Bring the blade home. A cannon rides a rail along the bottom of the screen. It throws straight up — that is the only shot you get. Above it, a target bar swings left and right, carrying small coloured zones you have to pin. Between you and it, blocker bars slide across the lane. A knife that hits one embeds in it and rides off the side of the screen, gone. So every throw is a prediction of two moving things at once: will my column still be clear when the knife gets up there, and will the zone be over it when it arrives? Knives are limited. The board is on a clock. Pin every zone to clear it and move on. HOW IT PLAYS - Drag to place the cannon, lift your thumb to throw. One hand, the whole game. - Knives stick where they land — the board ends up telling you your own story. - The bar swings fast through the middle and hangs at the ends. The edges are the easy shot. You work that out yourself; nothing tells you. - Blockers are big, slow and completely readable. Getting caught by one is always a shot you could have not taken. WHAT CHANGES - Boards escalate: more zones, narrower zones, a faster swing, more blocker lanes, less ammo, less clock. - Clear board 6, 11 or 16 and you permanently unlock starting there. No grinding an opening you have already beaten. - Earn sparks for every board cleared, and spend them before a run on extra knives, extra time, or an extra life. - Three lives. Running out of knives or running out of clock each cost one. No energy meters. No waiting. A lane, a swing, and how well you read it.
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What's New in Rebound

2.2.0

September 18, 2026

A gentler start, a clearer board, and a run that climbs in steps. AN EASIER OPENING - The first boards swing slower, the zones are wider, and every board has three more seconds on the clock. - Difficulty now climbs in steps of five. Every fifth board is a peak, and the one after it eases off, so the hardest board yet is followed by room to breathe. - New zones and new blocker lanes arrive on those easier boards, never on a peak. A CLEARER BOARD - The board clock now runs along the top of the target itself, right where you are looking. It turns orange, then pulses red as time runs out. - The target and the knives are bigger, so a planted knife is easy to see. - The hint line sits on its own card, so the aiming line no longer runs through it. - A cleaner backdrop: no drifting specks, no shadow band behind the target. - Scores read with separators everywhere, and long ones always fit beside the combo. THE MENU - The home screen shows the target with your knives in it, and your stats sit on solid cards. - The minus and plus buttons in Gear Up are centred.

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