Hoppy: Sequence Recall Puzzle

Hoppy: Sequence Recall Puzzle

Repeat the pattern on a grid

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Details

  • Released
  • Updated
  • January 6, 2026
  • September 29, 2026

Features

Hoppy: Sequence Recall Puzzle video #1 for iPhone
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A little hero hops in from above and bounces across the grid — tile to tile, lighting each one as it lands, each with its own colour, shape and tone. Watch the path. Then tap it back, exactly. That's the loop. It gets long fast. A HERO, NOT A SEQUENCE Nothing just blinks at you. You are watching someone travel, so you remember a journey instead of a list. The path walks across neighbouring tiles in shapes you can feel — runs, arcs, mirrors, loops, zigzags. That is why it sticks in your head, and why it is still fair when it gets long. HEARTS MEAN SECOND CHANCES Three tries per run. A wrong tap costs one and replays the round — only your last heart actually ends things. Most games like it end you on the first slip. This one doesn't. FAILURE WORTH WATCHING Miss, and your follower lands on the tile you tapped: it turns red, and the tile you should have tapped lights up beside it with a check. You always see exactly what went wrong, then the path plays again. A TRIP WITH FRIENDS ALONG IT Every fifth round is a landmark — Mossy Bridge, Mushroom Grove, Windy Hill and on. Reaching one is a win: a spark bonus and a checkpoint, so PLAY picks up just past it. The first six each free a friend who hops beside you and brings a perk — a slower hero, a hint at the first tile, a free miss. GEAR UP FIRST Landing tiles earns sparks. Spend them before a run on what you actually need: extra lives, extra peeks, a revive. Boosts last the run, so every start is a real choice. ONE PATH A DAY The daily challenge is seeded by the date — the same path for everyone, one life, no checkpoints, no gear. Play it every day to build a streak. THE BOARD GROWS 3x3 becomes 4x4 becomes 5x5, and the colours grow from three to seven. Every round is a fresh path, so a bigger board never asks you to unlearn the last one. JUST PLAY No accounts. No sign-in. No connection required. Anonymous analytics are optional — switch them off in Settings. Watch the path. Tap it back. See how far you get.
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What's New in Hoppy

2.5.0

September 29, 2026

Hoppy goes on a trip. LANDMARKS EVERY FIVE ROUNDS Mossy Bridge, Mushroom Grove, Windy Hill and on. The home screen shows the next stop and how far away it is. Reach one and it is a win: a spark bonus, a checkpoint, and the choice to keep hopping or head home. Your next run picks up just past it. FRIENDS ALONG THE WAY The first six landmarks each free a friend who hops beside you in place of Blu, and each brings one perk: a slower hero, a hint at the first tile, a free miss every stage, extra sparks, an extra heart, or an extra peek. Swap between them when you gear up. A CLEARER MISS Tap the wrong tile and your follower lands on it: it turns red, and the tile you should have tapped lights up beside it with a check. Hoppy waits at the bottom looking sorry for you instead of jumping over. A CALMER CLEAR Clearing a round is a short cheer from the two heroes, then the result above the board with a little confetti. No more shaking screen. A GENTLER CLIMB Longer paths and bigger grids now arrive much later, and every stretch between landmarks opens easy and builds up to the landmark itself. The board picks up a new colour as you travel. ADS, AND DOUBLE SPARKS This version adds ads. When a run ends you can choose to watch a short ad to double the sparks it earned. There is also an occasional full-screen ad when you leave the run-over card: never during a run, never in your first three runs, never right after a new best, and never twice within a minute and a half.

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