About
What's New in Hoppy
2.5.0
September 29, 2026
Hoppy goes on a trip. LANDMARKS EVERY FIVE ROUNDS Mossy Bridge, Mushroom Grove, Windy Hill and on. The home screen shows the next stop and how far away it is. Reach one and it is a win: a spark bonus, a checkpoint, and the choice to keep hopping or head home. Your next run picks up just past it. FRIENDS ALONG THE WAY The first six landmarks each free a friend who hops beside you in place of Blu, and each brings one perk: a slower hero, a hint at the first tile, a free miss every stage, extra sparks, an extra heart, or an extra peek. Swap between them when you gear up. A CLEARER MISS Tap the wrong tile and your follower lands on it: it turns red, and the tile you should have tapped lights up beside it with a check. Hoppy waits at the bottom looking sorry for you instead of jumping over. A CALMER CLEAR Clearing a round is a short cheer from the two heroes, then the result above the board with a little confetti. No more shaking screen. A GENTLER CLIMB Longer paths and bigger grids now arrive much later, and every stretch between landmarks opens easy and builds up to the landmark itself. The board picks up a new colour as you travel. ADS, AND DOUBLE SPARKS This version adds ads. When a run ends you can choose to watch a short ad to double the sparks it earned. There is also an occasional full-screen ad when you leave the run-over card: never during a run, never in your first three runs, never right after a new best, and never twice within a minute and a half.
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