TapCult: Reflex Mini Games

TapCult: Reflex Mini Games

Test your reaction time

0 ratings
Free
In-App PurchasesWith Ads

Rating summary

Details

  • Released
  • Updated
  • September 3, 2025
  • September 29, 2026

Features

TapCult: Reflex Mini Games video #1 for iPhone
TapCult: Reflex Mini Games screenshot #2 for iPhone
TapCult: Reflex Mini Games screenshot #3 for iPhone
TapCult: Reflex Mini Games screenshot #4 for iPhone
TapCult: Reflex Mini Games screenshot #5 for iPhone
TapCult: Reflex Mini Games screenshot #6 for iPhone
TapCult: Reflex Mini Games screenshot #7 for iPhone
iphone
ipad
🖼️Get Icon
Icons↘︎

About

Test your reaction time, your timing and your nerve in 21 quick reflex mini games. Tap to charge the ring. When it fills, the screen goes dark and an anomaly surfaces: one short challenge. Clear it and your signal surges. Miss it and you lose a heart. Three hearts, one run, one score to beat. TAP TO CHARGE Every tap on Probe feeds the ring around it. A steady rhythm fills it faster than mashing, and over the last stretch the screen shakes and the dark creeps in at the edges, so you know the anomaly is coming. 21 REFLEX MINI GAMES Each anomaly asks for one thing. Don't Blink: wait, then tap the moment it flashes. Rapid Fire: tap to keep the gauge in the band. Button Ambush: tap every popup before it hides. Hold Steady: hold the pad and keep the meter centred. Spin Wheel: flick the wheel and stop on the wedge. Then Glitch Chase, Threshold Drop, Tap Defuse, Two-Step Reflex, Tiny Margin, and eleven more waiting further up. THE STREAK PAYS Only a cleared anomaly scores. Clear them back to back and a streak multiplies each one, up to three times. Miss one and the streak resets. The deeper a run goes, the harder every challenge gets, and the more each clear is worth. CLIMB THE RANKS Your best run sets your rank, from Static and Noise through Pulse and Resonance up to Spectrum. Climbing opens eleven harder challenges: No Touch, Invisible Countdown, Phase Sync, Offbeat Tap, Countdown Deception, Delayed Echo, Mirror Input, Ghost Signal, Safe Cracker, Signal Sort and False Exit. A higher rank also starts your next run further up the difficulty curve. LEARN BY PLAYING The first time you meet a challenge, it is an easy practice round that costs no hearts. Miss it and you get the full rules, then another go. ONE MORE HEART When a run ends, you can choose to watch a short ad for one more heart and carry on, once per run. PLAYS OFFLINE No account and no sign-in. The game plays fully offline; ads need a connection and are skipped without one. Sound and haptics throughout, and the rhythm challenges play to a beat. Settings turn off sound, vibration or anonymous stats, and set an optional daily reminder. Tap. Charge. Clear the anomaly. Climb again.
Show more

What's New in TapCult

2.0.0

September 29, 2026

TapCult 2.0 is a rebuild. The challenges are the ones you know; the game around them is new. TAPS CHARGE, ANOMALIES PAY Tapping Probe now fills a ring, and a full ring brings the next anomaly within seconds instead of after dozens of taps. Your score comes only from clearing challenges, and clearing them back to back builds a streak that multiplies each one. A RUN WITH AN END A missed challenge costs a heart instead of taps. Lose three and the run is over, with your score, your best and your rank. Ranks start fresh with the new scoring. ALL 21 CHALLENGES The eleven harder challenges that 1.2.0 never offered now open as your best run climbs the ranks: No Touch and Invisible Countdown at Static, all the way to False Exit at Coherence. A PRACTICE ROUND FOR EVERY CHALLENGE The first time you meet a challenge it is an easy practice round that costs no hearts. Miss it and you get the full rules. SOUND, AND A NEW LOOK TapCult has sound for the first time, and the rhythm challenges play to a beat. The game moves to a bright screen that goes dark only for the challenge. A new settings screen turns off sound, vibration or anonymous stats, and sets an optional daily reminder. ADS This version adds ads. When a run ends you can watch one for a second chance: one more heart, once per run. An occasional full-screen ad plays when you start a new run: never in your first few runs, never right after a new best, and never twice within a minute and a half.

More
10

Subscriptions & In-App Purchases

$3.99

Reality Anchor

Long-run continuity assured.

Developer apps