LevelGame DASH! vs FuzzyGrave
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
LevelGame DASH!
Embark on an adventure as an adventurer, battling enemies to gain experience, collect items, and upgrade your gear. Unlock new stages and face increasingly formidable foes in this free-to-play game.
- Battle enemies to level up
- Acquire and enhance equipment
- Unlock new stages
- Over 150 original monsters
- Simple long-press controls
- Customize character appearance
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◆BATTLE START!◆ You become an adventurer and defeat enemies to level up, acquire items, and strengthen your equipment. and challenge even stronger enemies. Unlock stages and take on more powerful enemies! ◆Game Features◆ - Acquire equipment and enhance it with the items you find during your adventures! - A game that progresses with a simple long press. - There are over 150 original monsters! - Completely free! - You can change your clothes according to your personality and equipment.
FuzzyGrave
Engage in automatic combat where skills are activated manually. Equip and upgrade over 20 unique arms, each with distinct stats and abilities. Collect and enhance weapons with random abilities, and equip shards to grant your character powerful buffs.
- Automatic combat progression
- Manual skill activation
- Over 20 unique arms to equip
- 8 weapon types with random abilities
- Shard system for character buffs
- Disassemble weapons for ability pieces
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The main character, Satsuki, is asked to destroy a "nest" in a different space. [Game Features] - Combat system Combat progresses automatically, and skills are activated manually. - Equipment system (arms) Satsuki has more than 20 arms, but they are delivered one by one. Each arm has a different arm strength, attack speed, weapon specialties, and unique skills. Up to 8 arms can be equipped. - Equipment System (Weapons) There are a total of 8 types of weapons that can be equipped on each arm. Weapons can be obtained by defeating enemies and are equipped with random abilities. By disassembling them, one of the random abilities can be obtained as a piece. - Equipment system (shards) A piece of shards can be equipped to the main character to give abilities to all of his arms. A player cannot have more than one piece of the same ability. A maximum of 10 shards can be equipped.
Screenshots
Verdict
The clearest difference is in-app purchases: LevelGame DASH! at none against FuzzyGrave's 6. LevelGame DASH! also leads on review sentiment (75% vs 50%) and ratings volume (196 vs 7). FuzzyGrave's advantage is update cadence (every 4 days vs fortnightly) and rating (5.0 vs 4.8). On price, ads, device support and iOS requirement there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. FuzzyGrave sells 6 one-off in-app purchases. LevelGame DASH! asks for nothing beyond the download.
FuzzyGrave holds the better App Store score, 5.0 against 4.8. That said, the two scores are not equally well evidenced: LevelGame DASH! has 196 ratings behind it against 7, so its average is the more settled of the two. Written reviews complicate that: 75% of LevelGame DASH!'s written reviews are positive against 50% of FuzzyGrave's, so the app with the better star average is not the one people write more warmly about.
LevelGame DASH! ships an update fortnightly, FuzzyGrave every 4 days. The most recent releases landed on October 31, 2026 and October 23, 2026 respectively.
| Parameter | LevelGame DASH! | FuzzyGrave |
|---|---|---|
| Price | Free | Free |
| Rating | 4.8 (196 ratings) | 5.0 (7 ratings) — better |
| Positive reviews | 75.0% of reviews — better | 50.0% of reviews |
| Number of ratings | 196 — better | 7 |
| Update frequency | Fortnightly | Every 4 days — better |
| Ads | Yes | Yes |
| In-app purchases | No — better | Yes |
| Monetization | Ad-supported — better | Free with in-app purchases |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 12.0 | 11.0 — better |
| Further details — not scored | ||
| Size | 209 MB | 160 MB |
| Age rating | 9+ | 9+ |
| Developer | project MEARI | Yoku Takahashi |
Customer experience
LevelGame DASH!
FuzzyGrave
Bugs and requests
LevelGame DASH!
Reported bugs
6 issues- Bug where Grimoire from the front appears behind Lilith's mansion
- Game won't connect to network
- Demon blade does zero damage
- Game lags when killing enemies in Heaven stage
- File corrupted error
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- Game freezes during tutorial when equipping items
Requested features
88 requests- More stage additions
- More ways to attack/heal/counter/shield/stun
- Leveling chart for build planning
- More variety of classes
- More surprises/unique bosses
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- Ability to customize equipment appearance
- More challenge game modes
- Increased stamina recovery methods
- Make auto-attack tickets more useful (e.g., next battle automatic)
- Add more content updates (new stages, events, etc.)
- Add a way to use excess challenge points (e.g., exchange for gold/moonstone)
- Add missions for completing all pet challenges
- Add a clear indicator for completed pet challenges
- Add a bulk disposal option for pets
- Make Laboratory less confusing
- Add character customization
- Add friends system
- Add raid bosses or weekly quests
- Add more pet slots
- Add more pet upgrade elements
- Add crystal picking pets
- Add more stages and replayability
- Add character stat point allocation
- Add auto-sell feature
- Add difficulty adjustment options
- Add option to disable status bar display
- Increase or remove HP item possession limit
- Make pets more interactive in combat
- Make auto-ticket more seamless (continuous play)
- Add more variety in equipment and monsters
- Add character customization for appearance
- Add a way to sell unwanted crystals
- Add more variety in BGM
- Add microtransactions for stat point allocation
- Clarify experience notation for microchips
- Add character customization for appearance
- Add more pet slots
- Add more pet upgrade elements
- Add crystal picking pets
- Add more stages and replayability
- Add character stat point allocation
- Add auto-sell feature
- Add difficulty adjustment options
- Add option to disable status bar display
- Increase or remove HP item possession limit
- Make pets more interactive in combat
- Make auto-ticket more seamless (continuous play)
- Add more variety in equipment and monsters
- Add character customization for appearance
- Add a way to sell unwanted crystals
- Add more variety in BGM
- Add microtransactions for stat point allocation
- Clarify experience notation for microchips
- Add more stage additions
- More ways to attack/heal/counter/shield/stun
- Leveling chart for build planning
- More variety of classes
- More surprises/unique bosses
- Ability to customize equipment appearance
- More challenge game modes
- Increased stamina recovery methods
- Make auto-attack tickets more useful (e.g., next battle automatic)
- Add more content updates (new stages, events, etc.)
- Add a way to use excess challenge points (e.g., exchange for gold/moonstone)
- Add missions for completing all pet challenges
- Add a clear indicator for completed pet challenges
- Add a bulk disposal option for pets
- Make Laboratory less confusing
- Add character customization
- Add friends system
- Add raid bosses or weekly quests
- Add more pet slots
- Add more pet upgrade elements
- Add crystal picking pets
- Add more stages and replayability
- Add character stat point allocation
- Add auto-sell feature
- Add difficulty adjustment options
- Add option to disable status bar display
- Increase or remove HP item possession limit
- Make pets more interactive in combat
- Make auto-ticket more seamless (continuous play)
- Add more variety in equipment and monsters
- Add character customization for appearance
- Add a way to sell unwanted crystals
- Add more variety in BGM
- Add microtransactions for stat point allocation
- Clarify experience notation for microchips
FuzzyGrave
Not enough reviews yet to summarise bugs or requests.
In-app purchases
LevelGame DASH!
No in-app purchases
FuzzyGrave
- 160+ phantom stones$1.99
- 240+ phantom stones$2.99
- 500+ phantom stones$5.99
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- 1000+ phantom stones$12.99
- 2450+ phantom stones$30.99
- 5000+ phantom stones$64.99
Questions
Is LevelGame DASH! free?
Is FuzzyGrave free?
Which has better reviews, LevelGame DASH! or FuzzyGrave?
Do LevelGame DASH! or FuzzyGrave have ads?
Which is updated more often, LevelGame DASH! or FuzzyGrave?
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