TapAllBalls vs PentoCruncher
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
TapAllBalls
Engage your logic with a puzzle game where you must find the correct sequence to tap balls and clear the board. Navigate increasingly complex 2D and 3D stages, requiring careful planning and spatial reasoning to find solutions.
- Tap balls in a specific order
- Avoid slantwise moves
- Do not retrace steps
- 2D and 3D stage options
- Logic-based puzzle solving
- Tutorial for rules
- Wide range of difficulty levels
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A game to find a path to erase all balls by tapping them. There are rules for the order of erasing. Rules. - Do not go slantwise - Do not go back the route you came. Interesting as a deciphering puzzle In simple stages, you may reach the goal by accident, but in more complex stages, you have to find the correct solution by omitting the route one by one logically. The Interest of 3-Dimensionalization It's complicated by the 3-dimensionalization of the ball placement. In 2D, everything can be grasped at a glance, whereas in 3D, it is difficult to grasp the whole picture. It is necessary to rotate the stage and look at it from various angles to figure out its placement. Of course, there are also two-dimensional stages. Tutorial There are a few rules, so I've created a tutorial to illustrate them. There are quite a few levels of difficulty The difficulty of the game is roughly proportional to the number of balls you have. When you increase the number of balls, the stage usually gets bigger, but if the stage is too big to fit on the screen, the balls get smaller and the operation gets worse. I'd have to design the game within its operable range, but even the limits of the operability made the game difficult enough. As a result, I handle a wide range of easy to difficult stages. One type of solution If you create a stage with the rules above, there is not a single solution for every arrangement. Many stages with multiple solutions are also generated. However, I have tried to adopt many of the one type of solution methods. It's also interesting to realize that there's only one way to solve a puzzle when you're solving it. In-App Purchase - Additional stages - The function to record the stages you have started - Remove the ad The reason for creating it This game is based on an old puzzle called "Goishihiroi", which is a puzzle played with Go stones on a board. I found it quite interesting, so I considered making it into an app. But someone else had already made another one. I thought I'd add something new and came up with the idea of making it 3-dimensional. Even if the rules were the same, I felt that 3D would make it even more interesting. I started development.
PentoCruncher
This app solves a variety of tile-based puzzles, including pentominoes, tetrominoes, and more. It can handle puzzles of any shape and any combination of these pieces.
- Solves pentominoes puzzles
- Handles any puzzle shape
- Supports multiple polyomino types
- Solves mixed polyomino combinations
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PentoCruncher solves pentominoes puzzles of any shape. It can also solve puzzles of any combinations of pentominoes, tetrominoes, trominoes, duomino and monomino.
Screenshots
Verdict
The clearest difference is in-app purchases: PentoCruncher at none against TapAllBalls's 1. PentoCruncher also leads on ads (none vs shown). TapAllBalls's advantage is update cadence (every 2 months vs every 8 months) and ratings volume (7 vs 2). On price, rating, review sentiment and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. TapAllBalls sells 1 one-off in-app purchase. PentoCruncher asks for nothing beyond the download.
On the App Store both sit at effectively the same score — 4.9 for TapAllBalls against 5.0 for PentoCruncher. Both are backed by a comparable volume of ratings — 7 and 2 respectively. Written reviews split almost evenly too, at 100% and 100% positive.
TapAllBalls ships an update every 2 months, PentoCruncher every 8 months. The most recent releases landed on September 8, 2026 and September 9, 2026 respectively.
| Parameter | TapAllBalls | PentoCruncher |
|---|---|---|
| Price | Free | Free |
| Rating | 4.9 (7 ratings) | 5.0 (2 ratings) — better |
| Positive reviews | 100.0% of reviews | 100.0% of reviews |
| Number of ratings | 7 — better | 2 |
| Update frequency | Every 2 months — better | Every 8 months |
| Ads | Yes | No — better |
| In-app purchases | Yes | No — better |
| Monetization | Free with in-app purchases | Free — better |
| Devices | iPhone, iPad — better | iPhone |
| Requires iOS | 16.4 — better | 17.6 |
| Further details — not scored | ||
| Size | 8 MB | 1 MB |
| Age rating | 4+ | 4+ |
| Developer | Motonari Hibi | Felix Stehli |
Customer experience
TapAllBalls
PentoCruncher
In-app purchases
TapAllBalls
- Premium$1.99
PentoCruncher
No in-app purchases









