TapAllBalls vs Fold
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
TapAllBalls
Engage your logic with a puzzle game where you must find the correct sequence to tap balls and clear the board. Navigate increasingly complex 2D and 3D stages, requiring careful planning and spatial reasoning to find solutions.
- Tap balls in a specific order
- Avoid slantwise moves
- Do not retrace steps
- 2D and 3D stage options
- Logic-based puzzle solving
- Tutorial for rules
- Wide range of difficulty levels
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A game to find a path to erase all balls by tapping them. There are rules for the order of erasing. Rules. - Do not go slantwise - Do not go back the route you came. Interesting as a deciphering puzzle In simple stages, you may reach the goal by accident, but in more complex stages, you have to find the correct solution by omitting the route one by one logically. The Interest of 3-Dimensionalization It's complicated by the 3-dimensionalization of the ball placement. In 2D, everything can be grasped at a glance, whereas in 3D, it is difficult to grasp the whole picture. It is necessary to rotate the stage and look at it from various angles to figure out its placement. Of course, there are also two-dimensional stages. Tutorial There are a few rules, so I've created a tutorial to illustrate them. There are quite a few levels of difficulty The difficulty of the game is roughly proportional to the number of balls you have. When you increase the number of balls, the stage usually gets bigger, but if the stage is too big to fit on the screen, the balls get smaller and the operation gets worse. I'd have to design the game within its operable range, but even the limits of the operability made the game difficult enough. As a result, I handle a wide range of easy to difficult stages. One type of solution If you create a stage with the rules above, there is not a single solution for every arrangement. Many stages with multiple solutions are also generated. However, I have tried to adopt many of the one type of solution methods. It's also interesting to realize that there's only one way to solve a puzzle when you're solving it. In-App Purchase - Additional stages - The function to record the stages you have started - Remove the ad The reason for creating it This game is based on an old puzzle called "Goishihiroi", which is a puzzle played with Go stones on a board. I found it quite interesting, so I considered making it into an app. But someone else had already made another one. I thought I'd add something new and came up with the idea of making it 3-dimensional. Even if the rules were the same, I felt that 3D would make it even more interesting. I started development.
Fold
Engage your spatial reasoning with a unique folding puzzle game. Manipulate shapes to achieve precise edge counts, with over 40 levels of increasing challenge. Unlock an arcade mode for timed play.
- 40+ levels with increasing difficulty
- Arcade Mode for timed challenges
- Realistic geometric folding mechanics
- Limited folds and exact edge targets
- Puzzles rewarding planning and precision
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Fold shapes and test your spatial skills in a puzzle that’s easy to learn and challenging to master. FoldUp is a clever puzzle game built around one simple idea: fold a shape to reach the exact number of edges. Every fold changes the shape, and every decision matters. + 40 levels with steadily increasing difficulty + Unlock Arcade Mode to race against the clock + Simple fold mechanics with realistic geometric behavior + Limited folds and exact edge targets for every level + Clean, focused design with no distractions + Puzzles that reward planning, precision, and spatial thinking + Earn extra lives by watching short ads + Free to play; in-app purchase to remove ads The early levels ease you in, but the challenge ramps up quickly. As shapes become more complex and folds more limited, solving each puzzle requires careful thinking and experimentation.
Screenshots
Verdict
The clearest difference is in-app purchases: Fold at none against TapAllBalls's 1. Fold also leads on ads (none vs shown). TapAllBalls's advantage is ratings volume (7 vs 1). On price, rating, device support and iOS requirement there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. TapAllBalls sells 1 one-off in-app purchase. Fold asks for nothing beyond the download.
On the App Store both sit at effectively the same score — 4.9 for TapAllBalls against 5.0 for Fold. That said, the two scores are not equally well evidenced: TapAllBalls has 7 ratings behind it against 1, so its average is the more settled of the two.
| Parameter | TapAllBalls | Fold |
|---|---|---|
| Price | Free | Free |
| Rating | 4.9 (7 ratings) | 5.0 (1 ratings) — better |
| Positive reviews | 100.0% of reviews | — |
| Number of ratings | 7 — better | 1 |
| Update frequency | Every 2 months | — |
| Ads | Yes | No — better |
| In-app purchases | Yes | No — better |
| Monetization | Free with in-app purchases | Free — better |
| Devices | iPhone, iPad | iPhone, iPad |
| Requires iOS | 16.4 — better | 17.0 |
| Further details — not scored | ||
| Size | 8 MB | 2 MB |
| Age rating | 4+ | 4+ |
| Developer | Motonari Hibi | Tim Smith |
In-app purchases
TapAllBalls
- Premium$1.99
Fold
No in-app purchases









