Comparison

Life Gallery vs Boxville

Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.

Head to head
About

Life Gallery

Explore a dark and chilling story through a series of intricate illustrations. Solve puzzles and unravel mysteries by interacting with objects within each drawing, inspired by classical artworks turned into nightmares.

Highlights
  • Solve puzzles within illustrations
  • Unravel dark mysteries
  • Explore a chilling story
  • Unique pen-and-ink art style
  • Interact with objects in drawings
  • Levels based on classical art
Features
Read full description

Produced by 751 Games, Life Gallery is constructed from a series of illustrations. As players go through each illustration, they will solve puzzles, unravel mysteries, and explore the dark and chilling story at the heart of the game. ● ● Game Features ● ● Produced by 751 Games, Life Gallery is constructed from a series of illustrations. As players go through each illustration, they will solve puzzles, unravel mysteries, and explore the dark and chilling story at the heart of the game. 「The Twins, the Parents, and the Fish-Head Cult」 A boy with one eye, and a boy with one arm. A broken household. An evil cult with a mysterious faith. A series of horrifying tragedies. How do these things connect? 「A Fresh Visual Experience with a Unique Art Style」 Life Gallery utilizes a pen-and-ink drawing style and contains more than 50 illustrations, each one immersing the player in the frightening and uncanny world of the story. 「Easy to Control, Tricky to Solve」 Each puzzle in Life Gallery is hidden inside an illustration. The key to solving them lies in manipulating the objects within the illustrations to progress the plot and reveal the truth about the characters--relying not just on the player’s intelligence, but on their imagination and sensitivity to the illustrations and the story. 「Classical Artworks Turned into Nightmares」 Classical paintings such as the Mona Lisa and Dance form the basis for multiple levels within the game, turning classical works of art into surreal and nightmarish scenarios with which the player can interact.

About

Boxville

This animated adventure puzzle game features speechless cans navigating a city of boxes. Solve logic puzzles and riddles, explore a charming world, and uncover the mystery behind earthquakes. Enjoy a unique audio-visual experience, playable solo or with a friend.

Highlights
  • Animated film and puzzle game hybrid
  • Hand-drawn graphics and custom animations
  • Environmental quests and logical puzzles
  • Unique music for each scene
  • Wordless communication via speech bubbles
  • Playable solo or co-op
Features
Currently charting
Read full description

Boxville is 2-in-1: an animated film and a puzzle game. Boxville is an adventure puzzle game about speechless cans living in the city of boxes and drawing doodles on cardboards to tell the stories. Boxville is good for playing alone to dive into the atmosphere and challenge your brain with sophisticated logic puzzles and riddles, or playing with a friend or family to share unique audio-visual experiences and solve the puzzles together. Design The core idea of the game is that it’s not just a game - but also an animated film that you can watch and play at the same time. We designed Boxville’s gameplay with the purpose of taking away your anxiety and stress. You can explore and observe the world without rushing and pressure. The game is full of environmental quests and logical puzzles that we have carefully picked from among hundreds of options. Story Boxville is a city of boxes populated with old cans. They live quiet and happy lives with their everyday routines and habits. But one day, unexplained earthquakes disturbed their idyll... Blue Can (our hero) lost his best friend because of that. He started his search but it is not so easy to move through the city after earthquakes. He has to find a way to move forward, return the friend back home and discover the real reason for all those earthquakes. There are many adventures, new friends and it’s not only friends that are waiting for him on the way. He has to be curious, inventive, careful, and to help others, to reach his goal. What you can expect to see and hear in Boxville: - Hand-drawn graphics — all backgrounds and characters are carefully drawn by our artists. - Every animation and sound is created especially for each interaction. - Unique music track was created for every scene to accomplish the atmosphere of the game. - Tens of logical puzzles and mini-games are tightly incorporated into the story of the game. - There are no words in the game — all characters communicate via cartoony speechbubbles.

Screenshots

Life Gallery4 screens
Boxville4 screens

Verdict

The call

The clearest difference is update cadence: Boxville at every 9 days against Life Gallery's every 2 months. Boxville also leads on rating (4.7 vs 4.5) and ratings volume (781 vs 30). Life Gallery's advantage is price ($1.99 vs $3.99) and iOS requirement (10.0 vs 13.0). On ads, in-app purchases, monetization model and device support there is nothing between them.

Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS

CostPrice · In-app purchases · Ads · Monetization

Life Gallery costs $1.99 and Boxville $3.99 up front. Neither carries in-app purchases, so what you see is what you pay.

ReceptionRating · Positive reviews · Number of ratings

Boxville holds the better App Store score, 4.7 against 4.5. That said, the two scores are not equally well evidenced: Boxville has 781 ratings behind it against 30, so its average is the more settled of the two. Written reviews point the same way: 68% of Life Gallery's written reviews are positive against 78% of Boxville's.

UpkeepUpdate frequency

Life Gallery ships an update every 2 months, Boxville every 9 days. The most recent releases landed on November 11, 2026 and November 12, 2026 respectively.

Scorecard7 real differences · 4 level
Life Gallery versus Boxville: the parameters behind the verdict, then further details
ParameterLife GalleryBoxville
Price$1.99 — better$3.99
Rating4.5 (30 ratings)4.7 (781 ratings) — better
Positive reviews68.5% of reviews78.3% of reviews — better
Number of ratings30781 — better
Update frequencyEvery 2 monthsEvery 9 days — better
AdsNoNo
In-app purchasesNoNo
MonetizationPaidPaid
Best chart rank—#192 — better
DevicesiPhone, iPad, iPodiPhone, iPad, iPod
Requires iOS10.0 — better13.0
Further details — not scored
Size652 MB1.2 GB
Age rating12+4+
Developer751Games Co., Ltd.Triomatica Games

Customer experience

Life Gallery

All ratings30 ratings
Positive86.7%
Neutral3.3%
Negative10.0%
Written reviews111 reviews
Positive68.5%
Neutral12.6%
Negative18.9%

Boxville

All ratings755 ratings
Positive93.4%
Neutral2.9%
Negative3.7%
Written reviews226 reviews
Positive78.3%
Neutral8.0%
Negative13.7%

Bugs and requests

Life Gallery

Not enough reviews yet to summarise bugs or requests.

Boxville

Reported bugs

3 issues
  • Progress reset after updates
  • Inventory items disappearing
  • Puzzle mechanics not working as expected

Requested features

4 requests
  • Longer game with more content
  • Ability to use stylus/Apple Pencil
  • Improved save/load system
  • In-game hints or ability to skip puzzles

In-app purchases

None

Life Gallery

No in-app purchases

None

Boxville

No in-app purchases

Questions

Is Life Gallery free?
Life Gallery costs $1.99, with no in-app purchases.
Is Boxville free?
Boxville costs $3.99, with no in-app purchases.
Which has better reviews, Life Gallery or Boxville?
Boxville is rated higher. Life Gallery averages 4.5 out of 5 from 30 ratings, while Boxville averages 4.7 from 781 ratings.
Do Life Gallery or Boxville have ads?
Neither Life Gallery nor Boxville shows ads.
Which is updated more often, Life Gallery or Boxville?
Life Gallery ships an update every 2 months, and Boxville every 9 days. Most recently, Life Gallery was updated on November 11, 2026 and Boxville on November 12, 2026.

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