Push through vs Assimilax
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Push through
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The game is know as "breakthrough". The 8x8 board is initially set up with the two front rows filled by white piece and the two back rows filled with red pieces. White player go first; then play alternates, with each player moving one piece per turn. A piece may move one space straight or diagonally forward if the target square is empty. A piece may move into a square containing an opponent's piece if and only if that square is one step diagonally forward. The opponent's piece is removed and the player's piece replaces it. Note that capturing is not compulsory, nor is it "chained" as in checkers. The first player to reach the opponent's home row — the one farthest from the player — is the winner. If all the pieces of a player are captured, that player loses. A draw is impossible because pieces can only move ahead (or be captured), and the piece closest to the opponent's home row always has at least one forward diagonal move available.
Assimilax
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Assimilax is a game of quiet conquest: spread your colour across a hex board, one pastel orb at a time, until everything on it is yours. Each turn you do exactly one thing. Pick an orb and either CLONE it to a neighbouring hex (the original stays) or JUMP it two hexes across the board (it moves). Either way, every enemy orb touching where you land is ASSIMILATED — quietly flipped to your colour. That's the whole game. No timers rushing you, no menus to wade through — just you, a hex grid, and a slow, satisfying tide of colour spreading across it. Under the soft palette is a real strategy game: • 40 hand-built levels and a gentle tutorial, laid out as concentric rings on a hex map. Start at the centre and climb outward. • 3 boss battles gate the rings. • 6 playable orbs, each with a special power that charges as you play: Coral's Embrace, Azure's Flow, Sage's Root, Honey's Glow, Lavender's Drift and Stone's Anchor. Time one right and the whole board tips your way. • Three difficulties. Easy plays loose and forgiving; Normal keeps you honest; Hard thinks a move ahead and never blinks. Lives and continues soften the fall — or don't, on Hard. • A global leaderboard — leave your three letters at the top. Everything is tuned for calm: soft pastels, a chill soundtrack, unhurried animations. Pick it up for one quick level, or lose an evening climbing the rings. No ads. No in-app purchases. No account. Works offline. Just a board to take, one orb at a time.
Screenshots
Verdict
The clearest difference is iOS requirement: Push through at 11.2 against Assimilax's 15.1. On price, ads, in-app purchases and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
| Parameter | Push through | Assimilax |
|---|---|---|
| Price | Free | Free |
| Ads | No | No |
| In-app purchases | No | No |
| Devices | iPhone, iPad, iPod — better | iPhone, iPod |
| Requires iOS | 11.2 — better | 15.1 |
| Further details — not scored | ||
| Size | 12 MB | 73 MB |
| Age rating | 4+ | 4+ |
| Developer | PhilG | Aidan Quigley |
In-app purchases
Push through
No in-app purchases
Assimilax
No in-app purchases
Questions
Is Push through free?
Is Assimilax free?
Do Push through or Assimilax have ads?
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