Push through vs TacTile
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Push through
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The game is know as "breakthrough". The 8x8 board is initially set up with the two front rows filled by white piece and the two back rows filled with red pieces. White player go first; then play alternates, with each player moving one piece per turn. A piece may move one space straight or diagonally forward if the target square is empty. A piece may move into a square containing an opponent's piece if and only if that square is one step diagonally forward. The opponent's piece is removed and the player's piece replaces it. Note that capturing is not compulsory, nor is it "chained" as in checkers. The first player to reach the opponent's home row — the one farthest from the player — is the winner. If all the pieces of a player are captured, that player loses. A draw is impossible because pieces can only move ahead (or be captured), and the piece closest to the opponent's home row always has at least one forward diagonal move available.
TacTile
Engage in a strategic puzzle game with quick yet deep matches. Plan your moves, outsmart your opponent with clever tactics, and build a winning engine. Offers solo play against AI, pass-and-play, and challenging puzzles.
- Solo vs AI mode
- Pass-and-play multiplayer
- Bite-size challenges
- Classic and Cascade modes
- Guided tutorial
- Tactile design
- 12 language support
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TacTile is a game of sharp decisions on a small board. Advance your pawns, corner the market, and build an engine that dominates your opponent — in matches that stay quick but never shallow. Every turn is a fresh puzzle. Plan your route, spend your actions wisely, and set up the play your opponent doesn't see coming. Easy to learn, genuinely deep to master. PLAY YOUR WAY • Solo vs AI — a bot that actually makes you think, not a pushover • Pass-and-play — hand the device back and forth for two-player duels • Challenges — bite-size puzzles that sharpen specific skills TWO MODES • Classic — a fixed, readable market. The purest test of tactics. • Cascade — a randomized market and a new action. Double the versatility, double the challenge. BUILT TO LEARN • A guided tutorial walks you through every rule, step by step • Learn at your own pace, then put it to the test against the AI MADE TO ENJOY • Clean, tactile design that reads at a glance • Fully playable in 12 languages • No accounts, no ads interrupting play, no nonsense — just the game Whether you're learning the tabletop game or just want a smart strategy fix on the go, TacTile is ready when you are.
Screenshots
Verdict
The clearest difference is iOS requirement: Push through at 11.2 against TacTile's 15.0. On price, ads, in-app purchases and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
| Parameter | Push through | TacTile |
|---|---|---|
| Price | Free | Free |
| Rating | — | 5.0 (1 ratings) — better |
| Number of ratings | — | 1 — better |
| Update frequency | — | Every 6 weeks |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | — | Free |
| Devices | iPhone, iPad, iPod — better | iPhone, iPod |
| Requires iOS | 11.2 — better | 15.0 |
| Further details — not scored | ||
| Size | 12 MB | 19 MB |
| Age rating | 4+ | 4+ |
| Developer | PhilG | JOSEPH THOMAS BUGBEE |
In-app purchases
Push through
No in-app purchases
TacTile
No in-app purchases








