Fail Run vs On\Off
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Fail Run
Master the art of walking and avoid falling as you progress through challenging levels. Unlock a variety of outfits and aim to complete as many stages as possible in this physics-based game.
- Learn to walk mechanics
- Stumble and fall physics
- Unlockable outfits
- Multiple levels
- Challenging gameplay
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Stumble and fall! Learn to walk before you run and stumble across the finish line. Put one leg in front of the other and try not to fail. - Unlock all Classic and Legendary Outfits - Complete as many Levels as you can One small step for man, one big faceplant for mankind!
On\Off
This minimalist game challenges your reflexes and quick thinking. Tap to switch between on and off states, navigating through increasingly difficult levels with precision timing. It offers a pure, stripped-down gameplay experience focused on player interaction.
- Minimalist design
- Intuitive tap controls
- Precision timing challenges
- Endless replay value
- Experimental gameplay
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"Yeah, I don't think it's a game." - Jason Rohrer Welcome to On Off, where simplicity meets challenge in a minimalist masterpiece crafted by the creative genius Joe Noh. Dive into a world where every decision matters. In this experimental iOS game, simplicity reigns supreme. No flashy graphics or complex mechanics here. Just you, your device, and your wit and reflexes. Tap to switch between on and off states, navigating through a series with precision timing. Each new challenge demanding quick thinking and strategic planning. Features: Minimalist design: Experience the beauty of simplicity with sleek, clean visuals that put the focus squarely on the gameplay. Intuitive controls: Tap to switch between on and off states with ease, making every move feel natural and responsive. Endless replay value: On Off offers endless hours of addictive gameplay. Are you ready to take on the challenge? Download On Off now and see if you have what it takes to master this minimalist marvel from Joe Noh. From The Creator: I was trying to create what I believed to be the most minimalist video game I could think of. Taking cues from structuralist experimentation in film, I determined that the most important and unique aspect of video games as an artistic medium is the direct manipulation of the medium by the player. No other art form, whether it be film, painting, literature, etc has this aspect. Strip away essentially everything you possibly can from a video game, and I believe the end result would be on/off, or something similar. Another goal I had in mind with on/off was to have people question what a video game is. There is no discernible goal to on/off, but if a score were to be added for every click, would than then make it a video game? This is the kind of discussion l'd like to create. Looking at the history of film, I found that experimentation led to a breaking down of the core elements of the medium, which in turn led a better understanding or re-examination of those elements.
Screenshots
Verdict
The clearest difference is review sentiment: On\Off at 100% against Fail Run's 41%. On\Off also leads on in-app purchases (none vs 1) and ads (none vs shown). Fail Run's advantage is ratings volume (34K vs 8). On price, device support and iOS requirement there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Fail Run sells 1 one-off in-app purchase. On\Off asks for nothing beyond the download.
On\Off holds the better App Store score, 5.0 against 4.7. That said, the two scores are not equally well evidenced: Fail Run has 34K ratings behind it against 8, so its average is the more settled of the two. Written reviews point the same way: 41% of Fail Run's written reviews are positive against 100% of On\Off's.
Fail Run ships an update every 5 weeks, On\Off daily. The most recent releases landed on October 17, 2026 and October 2, 2026 respectively.
| Parameter | Fail Run | On\Off |
|---|---|---|
| Price | Free | Free |
| Rating | 4.7 (34K ratings) | 5.0 (8 ratings) — better |
| Positive reviews | 41.5% of reviews | 100.0% of reviews — better |
| Number of ratings | 34K — better | 8 |
| Update frequency | Every 5 weeks | Daily — better |
| Ads | Yes | No — better |
| In-app purchases | Yes | No — better |
| Monetization | Free with in-app purchases | Free — better |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 14.0 | 14.0 |
| Further details — not scored | ||
| Size | 405 MB | 1 MB |
| Age rating | 17+ | 4+ |
| Developer | Voodoo | The Zachary Stuart White Institute For Applied Philosophy |
Customer experience
Fail Run
On\Off
Bugs and requests
Fail Run
Reported bugs
2 issues- Game freezes and stops loading after reaching certain levels
- Character movements and physics are inconsistent and glitchy
Requested features
3 requests- Add a level replay option
- Improve character control and physics
- Reduce the number of ads or offer an ad-free version
On\Off
Not enough reviews yet to summarise bugs or requests.
In-app purchases
Fail Run
- No Ads$2.99
On\Off
No in-app purchases









