Sisyphos vs On\Off
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Sisyphos
Experience the Sisyphean task of pushing a rock uphill. This game offers a unique, philosophical challenge that explores themes of futility and perseverance. It's a minimalist yet profound gaming experience.
- Push a rock uphill
- Philosophical gameplay
- Minimalist design
- Humility and ego destruction themes
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Sisyphos lets you experience the joy and pain of pushing a rock up a mountain. "A lesson in humility—a destruction of the human ego" - killscreensdaily.com "Utterly ridiculous ,utterly pointless and utterly brilliant" pocketgamer.com
On\Off
This minimalist game challenges your reflexes and quick thinking. Tap to switch between on and off states, navigating through increasingly difficult levels with precision timing. It offers a pure, stripped-down gameplay experience focused on player interaction.
- Minimalist design
- Intuitive tap controls
- Precision timing challenges
- Endless replay value
- Experimental gameplay
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"Yeah, I don't think it's a game." - Jason Rohrer Welcome to On Off, where simplicity meets challenge in a minimalist masterpiece crafted by the creative genius Joe Noh. Dive into a world where every decision matters. In this experimental iOS game, simplicity reigns supreme. No flashy graphics or complex mechanics here. Just you, your device, and your wit and reflexes. Tap to switch between on and off states, navigating through a series with precision timing. Each new challenge demanding quick thinking and strategic planning. Features: Minimalist design: Experience the beauty of simplicity with sleek, clean visuals that put the focus squarely on the gameplay. Intuitive controls: Tap to switch between on and off states with ease, making every move feel natural and responsive. Endless replay value: On Off offers endless hours of addictive gameplay. Are you ready to take on the challenge? Download On Off now and see if you have what it takes to master this minimalist marvel from Joe Noh. From The Creator: I was trying to create what I believed to be the most minimalist video game I could think of. Taking cues from structuralist experimentation in film, I determined that the most important and unique aspect of video games as an artistic medium is the direct manipulation of the medium by the player. No other art form, whether it be film, painting, literature, etc has this aspect. Strip away essentially everything you possibly can from a video game, and I believe the end result would be on/off, or something similar. Another goal I had in mind with on/off was to have people question what a video game is. There is no discernible goal to on/off, but if a score were to be added for every click, would than then make it a video game? This is the kind of discussion l'd like to create. Looking at the history of film, I found that experimentation led to a breaking down of the core elements of the medium, which in turn led a better understanding or re-examination of those elements.
Screenshots
Verdict
The clearest difference is rating: On\Off at 5.0 against Sisyphos's 4.1. On\Off also leads on in-app purchases (none vs 6) and update cadence (daily vs every 2 months). Sisyphos's advantage is ratings volume (389 vs 8) and iOS requirement (12.0 vs 14.0). On price, ads and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Sisyphos sells 5 one-off in-app purchases. On\Off asks for nothing beyond the download.
On\Off holds the better App Store score, 5.0 against 4.1. That said, the two scores are not equally well evidenced: Sisyphos has 389 ratings behind it against 8, so its average is the more settled of the two. Written reviews point the same way: 82% of Sisyphos's written reviews are positive against 100% of On\Off's.
Sisyphos ships an update every 2 months, On\Off daily. The most recent releases landed on October 22, 2026 and October 18, 2026 respectively.
| Parameter | Sisyphos | On\Off |
|---|---|---|
| Price | Free | Free |
| Rating | 4.1 (389 ratings) | 5.0 (8 ratings) — better |
| Positive reviews | 81.7% of reviews | 100.0% of reviews — better |
| Number of ratings | 389 — better | 8 |
| Update frequency | Every 2 months | Daily — better |
| Ads | No | No |
| In-app purchases | Yes | No — better |
| Monetization | Free with in-app purchases | Free — better |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 12.0 — better | 14.0 |
| Further details — not scored | ||
| Size | 82 MB | 1 MB |
| Age rating | 4+ | 4+ |
| Developer | Florian Grolig | The Zachary Stuart White Institute For Applied Philosophy |
Customer experience
Sisyphos
On\Off
Bugs and requests
Sisyphos
Reported bugs
3 issues- Crashes or freezes
- Unresponsive controls
- Audio issues
Requested features
4 requests- Endless hill mode
- Character customization options
- Varied landscapes or biomes
- Progression system or achievements
On\Off
Not enough reviews yet to summarise bugs or requests.
In-app purchases
Sisyphos
- A MODEST OFFERING2 variants$0.99
- A GENEROUS OFFERING$1.99
- A GENEROUS OFFERING$2.99
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- THE GODS ARE DELIGHTED$4.99
- THE GODS ARE DELIGHTED$5.99
On\Off
No in-app purchases









