On\Off vs Drive Mad
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
On\Off
This minimalist game challenges your reflexes and quick thinking. Tap to switch between on and off states, navigating through increasingly difficult levels with precision timing. It offers a pure, stripped-down gameplay experience focused on player interaction.
- Minimalist design
- Intuitive tap controls
- Precision timing challenges
- Endless replay value
- Experimental gameplay
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"Yeah, I don't think it's a game." - Jason Rohrer Welcome to On Off, where simplicity meets challenge in a minimalist masterpiece crafted by the creative genius Joe Noh. Dive into a world where every decision matters. In this experimental iOS game, simplicity reigns supreme. No flashy graphics or complex mechanics here. Just you, your device, and your wit and reflexes. Tap to switch between on and off states, navigating through a series with precision timing. Each new challenge demanding quick thinking and strategic planning. Features: Minimalist design: Experience the beauty of simplicity with sleek, clean visuals that put the focus squarely on the gameplay. Intuitive controls: Tap to switch between on and off states with ease, making every move feel natural and responsive. Endless replay value: On Off offers endless hours of addictive gameplay. Are you ready to take on the challenge? Download On Off now and see if you have what it takes to master this minimalist marvel from Joe Noh. From The Creator: I was trying to create what I believed to be the most minimalist video game I could think of. Taking cues from structuralist experimentation in film, I determined that the most important and unique aspect of video games as an artistic medium is the direct manipulation of the medium by the player. No other art form, whether it be film, painting, literature, etc has this aspect. Strip away essentially everything you possibly can from a video game, and I believe the end result would be on/off, or something similar. Another goal I had in mind with on/off was to have people question what a video game is. There is no discernible goal to on/off, but if a score were to be added for every click, would than then make it a video game? This is the kind of discussion l'd like to create. Looking at the history of film, I found that experimentation led to a breaking down of the core elements of the medium, which in turn led a better understanding or re-examination of those elements.
Drive Mad
Master challenging driving physics with simple controls. Overcome 100+ levels with realistic mechanics, performing impossible tricks and stunts. Enjoy a compact, fast, and offline playable game.
- Simple accelerate/brake controls
- Realistic physics engine
- Challenging driving gameplay
- 100+ unique levels
- Perform tricks and stunts
- Offline play
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The controls? Dead simple. Right to accelerate and left to brake. The driving? Very challenging. The realistic physics requires actual skill. But as you progress through the levels you'll come to master the physics and pull tricks and stunts that you thought impossible! With 100+ levels, a tiny install size, fast performance, and offline play, this is a game you'll want to keep around for a long long time.
Screenshots
Verdict
The clearest difference is in-app purchases: On\Off at none against Drive Mad's 10. On\Off also leads on ads (none vs shown) and update cadence (daily vs every 10 days). Drive Mad's advantage is ratings volume (29K vs 8) and chart position (#21 vs unranked). On price, device support and iOS requirement there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Drive Mad sells 10 one-off in-app purchases. On\Off asks for nothing beyond the download.
On\Off holds the better App Store score, 5.0 against 4.7. That said, the two scores are not equally well evidenced: Drive Mad has 29K ratings behind it against 8, so its average is the more settled of the two. Written reviews point the same way: 100% of On\Off's written reviews are positive against 71% of Drive Mad's.
On\Off ships an update daily, Drive Mad every 10 days. The most recent releases landed on October 30, 2026 and November 5, 2026 respectively.
| Parameter | On\Off | Drive Mad |
|---|---|---|
| Price | Free | Free |
| Rating | 5.0 (8 ratings) — better | 4.7 (29K ratings) |
| Positive reviews | 100.0% of reviews — better | 70.6% of reviews |
| Number of ratings | 8 | 29K — better |
| Update frequency | Daily — better | Every 10 days |
| Ads | No — better | Yes |
| In-app purchases | No — better | Yes |
| Monetization | Free — better | Free with in-app purchases |
| Best chart rank | — | #21 — better |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 14.0 — better | 15.6 |
| Further details — not scored | ||
| Size | 1 MB | 166 MB |
| Age rating | 4+ | +4 |
| Developer | The Zachary Stuart White Institute For Applied Philosophy | WebVentures B.V. |
Customer experience
On\Off
Drive Mad
Bugs and requests
On\Off
Not enough reviews yet to summarise bugs or requests.
Drive Mad
Reported bugs
2 issues- Level 193 chase is too hard
- Unicycle controls unbalanced
Requested features
2 requests- More levels
- Difficulty options
In-app purchases
On\Off
No in-app purchases
Drive Mad
- Ad-Free$3.99
- Drive Mad Premium$3.99
- Starter Bundle$4.99
Show 7 moreShow fewer
- Super Coin Pack$4.99
- Nitro Car$9.99
- Mega Coin Pack$9.99
- Legendary Car Bundle Offer$12.99
- Nitro Car Bundle$12.99
- Dino Car$15.99
- Legendary Car Bundle$19.99









