SicTransit vs StoneWright
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
SicTransit
Engage in a retro-style space shooter with procedurally generated levels. Master inertial controls to destroy debris, avoid obstacles, and survive enemy encounters. Customize your gameplay experience and unlock powerful upgrades.
- Procedurally generated levels
- Inertial flight controls
- Asteroid and debris destruction
- Enemy bases and combat
- Force fields and portals
- Highly configurable gameplay
- In-app shop for upgrades
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SicTransit provides endless hours of fun with procedurally-generated levels — never play the same game twice! SicTransit throws you a classic retro-style challenge: can you fly a ship inertially within a closed level, without bumping around like a flipper ball, and just stay alive? To complete a level, you have to destroy all its rocky debris (asteroids and planets) within a certain amount of time, so the most important thing is to get acquainted with classic inertial controls — rotate left, rotate right, thrust. Plus shoot, of course: make sure to have a look at the Ctrl screen before playing. Once you've cleared a level, just return to the starting spot, and you'll advance to the next level. That is, assuming you still have enough shields for your ship — every collision hurts, so make sure to avoid all obstacles. Each level may contain any quantity of debris, as well as any number of force fields: these come in several types, and each type will seriously affect your ability to fly (and possibly to shoot). Levels also contain enemy bases, which might be triggered in several ways — once a base spawns an enemy and it starts chasing you, your best bet is just to blast it away. Levels also contain portals, which allow you to jump around to fixed positions much like a teleporter would do... just remember to watch out when jumping through a portal — who knows what's on the other side... Furthermore, levels may also contain electrified fences — while you can certainly cross them, it's not particularly recommended. SicTransit is highly configurable: the Pref screen contains all sorts of options that support playing in radically different ways. For instance, you can decide how and when enemies are spawned or force fields are activated. Actually, you can also change how a level is completed — you're highly encouraged to try out the various options, in order to find the combination that best suits you. Finally, when you're ready to start playing *really* seriously, have a look at the Shop — you'll find all sorts of powerful lasers, which will be of invaluable help once you reach a certain level size. Not to mention the absolutely crucial retro-rockets, which will allow you to fly really anywhere, in any situation... including the most intense combat ones! ••••• ORIGINAL MUSIC: Suddi Raval — https://www.suddiraval.com Davos Live Music — https://www.facebook.com/Davos.Live.Music Vincenzo Lucarelli — https://www.facebook.com/vincenzo.lucarelli.58 SOUND FX — https://www.freesound.org SPRITE MODELS — https://www.turbosquid.com UI FONTS — https://www.dafont.com
StoneWright
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You have a pile of stones. You have a gap to fill. Pick a stone, place it, see if it holds. StoneWright is a meditative dry stone walling simulator. No mortar. No timer. No score. Just the ancient craft of fitting stone to stone until something stands. The pile is your puzzle. Stones vary in shape, size, weight, texture. Rotate them, examine them, set them aside, return to them later. The right stone for the right spot is a feeling, not a calculation. BUILD: • Walls — Learn the grammar: two over one, break the joints, weight over weight • Corners — The wall turns. Tie-stones matter. • Gates — Span a gap without mortar. Master the lintel. • Arches — Temporary support, keystone, release. Will it hold? • Cairns — Vertical balance. Small footprint, increasing height. • Impossible stones — Late game. Eggs. Spheres. Slabs too thin. FAIL: Collapse happens. Stones tumble, scatter, come to rest. You rebuild from the rubble or reset the pile. No lives, no penalties. The wall fell. Now you know something. RETURN: No save prompts. No quit confirmation. Build until you stop. Come back and the wall is waiting—standing or fallen. LISTEN: Stone on stone. Scrape, tap, thunk, settle. Wind. No music during building. The sounds teach you: that click means stable, that grind means trouble. Inspired by Vermont's fieldstone walls—cleared from glacial fields by 19th-century farmers—and Ireland's pastoral sheep boundaries. Aspiring to Andy Goldsworthy's ephemeral artistry. No ads. No data collection. No notifications asking you to come back. The wall is its own reward.
Screenshots
Verdict
The clearest difference is in-app purchases: StoneWright at none against SicTransit's 5. SicTransit's advantage is device support (4 vs 2) and iOS requirement (12.4 vs 17.6). On price and ads there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. SicTransit sells 5 one-off in-app purchases. StoneWright asks for nothing beyond the download.
| Parameter | SicTransit | StoneWright |
|---|---|---|
| Price | Free | Free |
| Rating | 5.0 (1 ratings) — better | — |
| Positive reviews | 100.0% of reviews | — |
| Number of ratings | 1 — better | — |
| Update frequency | Fortnightly | — |
| Ads | No | No |
| In-app purchases | Yes | No — better |
| Monetization | Free with in-app purchases | — |
| Devices | iPhone, iPad, iPod, Mac — better | iPhone, iPad |
| Requires iOS | 12.4 — better | 17.6 |
| Further details — not scored | ||
| Size | 83 MB | 20 MB |
| Age rating | 4+ | 9+ |
| Developer | Dario Accornero | Justin Neuman |
In-app purchases
SicTransit
- Double Lasers$0.99
- Triple Lasers$1.99
- Antimatter Lasers$2.99
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- Ray Lasers$3.99
- Retro-rockets$4.99
StoneWright
No in-app purchases
Questions
Is SicTransit free?
Is StoneWright free?
Do SicTransit or StoneWright have ads?
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