StoneWright vs Wavefront
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
StoneWright
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You have a pile of stones. You have a gap to fill. Pick a stone, place it, see if it holds. StoneWright is a meditative dry stone walling simulator. No mortar. No timer. No score. Just the ancient craft of fitting stone to stone until something stands. The pile is your puzzle. Stones vary in shape, size, weight, texture. Rotate them, examine them, set them aside, return to them later. The right stone for the right spot is a feeling, not a calculation. BUILD: • Walls — Learn the grammar: two over one, break the joints, weight over weight • Corners — The wall turns. Tie-stones matter. • Gates — Span a gap without mortar. Master the lintel. • Arches — Temporary support, keystone, release. Will it hold? • Cairns — Vertical balance. Small footprint, increasing height. • Impossible stones — Late game. Eggs. Spheres. Slabs too thin. FAIL: Collapse happens. Stones tumble, scatter, come to rest. You rebuild from the rubble or reset the pile. No lives, no penalties. The wall fell. Now you know something. RETURN: No save prompts. No quit confirmation. Build until you stop. Come back and the wall is waiting—standing or fallen. LISTEN: Stone on stone. Scrape, tap, thunk, settle. Wind. No music during building. The sounds teach you: that click means stable, that grind means trouble. Inspired by Vermont's fieldstone walls—cleared from glacial fields by 19th-century farmers—and Ireland's pastoral sheep boundaries. Aspiring to Andy Goldsworthy's ephemeral artistry. No ads. No data collection. No notifications asking you to come back. The wall is its own reward.
Wavefront
Engage in fast-paced tower defense across diverse worlds and challenging levels. Strategically place and upgrade towers, utilize spells, and defeat waves of monsters to protect your base. Compete on global leaderboards and unlock permanent upgrades.
- Strategic tower placement and upgrades
- 100 levels across 5 unique worlds
- Permanent armory upgrades
- Endless survival arena with leaderboards
- Spells and commander abilities
- Offline play
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Wavefront is a fast, colorful tower defense game. Line your towers along the path, upgrade them mid-battle, and hold every wave of monsters before they reach your base — across 5 worlds and 100 levels. Place smart, upgrade at the right moment, and read each wave. Easy to pick up, tuned for short sessions, deep enough to chase a 3-star run on every level. WHAT YOU DO Pick your loadout, place towers along the road, and upgrade them while the wave is still coming. Every level ends with a damage report telling you which weapon actually carried it — so your next loadout is a decision, not a guess. TOWERS • Gun, Rapid and Sniper for ground waves • Frost slows everything it hits • Cannon splashes damage across a group • Flak is the only thing that can touch flyers • Farm prints money instead of bullets • Laser exists for one job: bosses PROGRESSION THAT KEEPS GOING Earn gold in battle and spend it in the Armory on permanent upgrades. Max a weapon out and Mastery takes over — an uncapped track that keeps adding damage for as long as you keep investing. 5 WORLDS, 100 LEVELS Forest, Desert, Winter, City and Space, each with its own 25-strong monster roster: critters, vehicles, jetpack aliens, air bosses and ground bosses. Roads fork, cross and run in pairs, so the same tactics do not work everywhere. SURVIVE An endless hell arena. No level to clear — just how long you can hold, with your time on a global leaderboard. SPELLS AND COMMANDERS Call down a meteor, freeze the field, cash in mid-wave, or EMP the flyers. Pick a commander for a run-long bonus. ALSO • Play offline — no connection needed • Daily quests, achievements and a monster collection • 1-3 stars per level, feeding a global star leaderboard • Seven languages
Screenshots
Verdict
The clearest difference is in-app purchases: StoneWright at none against Wavefront's 1. StoneWright also leads on ads (none vs shown). Wavefront's advantage is iOS requirement (15.0 vs 17.6). On price and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Wavefront sells 1 one-off in-app purchase. StoneWright asks for nothing beyond the download.
| Parameter | StoneWright | Wavefront |
|---|---|---|
| Price | Free | Free |
| Rating | — | 4.0 (4 ratings) — better |
| Positive reviews | — | 0.0% of reviews |
| Number of ratings | — | 4 — better |
| Update frequency | — | Every 3 weeks |
| Ads | No — better | Yes |
| In-app purchases | No — better | Yes |
| Monetization | — | Free with in-app purchases |
| Devices | iPhone, iPad | iPhone, iPad, iPod — better |
| Requires iOS | 17.6 | 15.0 — better |
| Further details — not scored | ||
| Size | 20 MB | 421 MB |
| Age rating | 9+ | 4+ |
| Developer | Justin Neuman | SAMET VOLKAN CAVUSOGLU |
In-app purchases
StoneWright
No in-app purchases
Wavefront
- Remove Ads$2.99
Questions
Is StoneWright free?
Is Wavefront free?
Do StoneWright or Wavefront have ads?
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