StoneWright vs Span
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
StoneWright
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You have a pile of stones. You have a gap to fill. Pick a stone, place it, see if it holds. StoneWright is a meditative dry stone walling simulator. No mortar. No timer. No score. Just the ancient craft of fitting stone to stone until something stands. The pile is your puzzle. Stones vary in shape, size, weight, texture. Rotate them, examine them, set them aside, return to them later. The right stone for the right spot is a feeling, not a calculation. BUILD: • Walls — Learn the grammar: two over one, break the joints, weight over weight • Corners — The wall turns. Tie-stones matter. • Gates — Span a gap without mortar. Master the lintel. • Arches — Temporary support, keystone, release. Will it hold? • Cairns — Vertical balance. Small footprint, increasing height. • Impossible stones — Late game. Eggs. Spheres. Slabs too thin. FAIL: Collapse happens. Stones tumble, scatter, come to rest. You rebuild from the rubble or reset the pile. No lives, no penalties. The wall fell. Now you know something. RETURN: No save prompts. No quit confirmation. Build until you stop. Come back and the wall is waiting—standing or fallen. LISTEN: Stone on stone. Scrape, tap, thunk, settle. Wind. No music during building. The sounds teach you: that click means stable, that grind means trouble. Inspired by Vermont's fieldstone walls—cleared from glacial fields by 19th-century farmers—and Ireland's pastoral sheep boundaries. Aspiring to Andy Goldsworthy's ephemeral artistry. No ads. No data collection. No notifications asking you to come back. The wall is its own reward.
Span
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Span is a calm, physics-driven bridge builder. Draw a bridge across the gap, choose your materials, then press Test and watch it carry the load — or buckle in glorious slow motion. Every beam glows with the forces running through it: a live X-ray of tension and compression, so you can see exactly why it held, or why it snapped. Rewind, move one strut, try again. • 57 hand-built levels across eight worlds — timber valleys to ocean straits • Timber, steel, stone, cables and road & rail decks • Real hazards: wind, earthquakes, thermal stress and floods • Drawbridges, canal locks, trains and passing ships • God-mode Sandbox: unlimited budget, every material, every disaster • Level editor: sculpt terrain, place anchors, schedule the traffic • One-tap replay export — share your best holds and worst fails No ads. No timers. No subscription. Buy once, build forever. Free through Chapter 1 — unlock the full game (all worlds, the sandbox and the editor) with a single purchase. Road vehicle models by Daniel Zhabotinsky (CC BY 4.0). Full credits in-app.
Screenshots
Verdict
The clearest difference is in-app purchases: StoneWright at none against Span's 1. On price, ads, device support and iOS requirement there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Span sells 1 one-off in-app purchase. StoneWright asks for nothing beyond the download.
| Parameter | StoneWright | Span |
|---|---|---|
| Price | Free | Free |
| Update frequency | — | Every 5 days |
| Ads | No | No |
| In-app purchases | No — better | Yes |
| Devices | iPhone, iPad | iPhone, iPad |
| Requires iOS | 17.6 | 17.0 — better |
| Further details — not scored | ||
| Size | 20 MB | 60 MB |
| Age rating | 9+ | 4+ |
| Developer | Justin Neuman | Dodecki Labs |
In-app purchases
StoneWright
No in-app purchases
Span
- Span Complete$7.99









