Interhaptics Player vs CuePulse for Swift
Price, ratings, monetisation and update history for both apps, side by side โ with what reviewers say about each.
Interhaptics Player
Read full descriptionHide full description
Interhaptics Player lets you test and compare HD haptic effects in real time, directly on your smartphone. Designed to work with Haptic Composer, it enables fast validation of haptic assets. Upload your effects, test them on real devices, and refine with precision. Features : โข Speed up iteration with a lightweight testing workflow โข Send HD haptic effects directly from Haptic Composer โข Experience real-time playback on your device โข Ensure consistent haptic quality across devices โข Browse and reuse a library of HD haptic effects
CuePulse for Swift
Read full descriptionHide full description
CuePulse lets iPhone app developers and designers compare sounds and haptics for common interface actions. Tap any cue to hear it. Turn on Haptics to feel the matching pattern on a supported iPhone. Use Play all cues to compare the full collection. Each cue includes Swift code for sound, haptic, and both together. Tap Copy and paste the example into an app that uses the CuePulse Swift package. The app includes fourteen cues for confirmations, errors, toggles, loading, navigation, and other common actions. The sounds are created on the device by the CuePulse package. CuePulse does not require an account. It has no ads or analytics and collects no personal data. CuePulse is based on the original Cuelume sound palette by Daniel Belyi. Both projects use the MIT License.
Screenshots
Verdict
Interhaptics Player and CuePulse for Swift are too close to call on the numbers: across 5 compared parameters โ price, ads, in-app purchases and device support among them โ neither pulls far enough ahead to decide it. What separates them is feature set and interface, not measurable difference.
Scored on Price ยท Rating ยท Positive reviews ยท Number of ratings ยท Update frequency ยท Ads ยท In-app purchases ยท Monetization ยท Best chart rank ยท Devices ยท Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
| Parameter | Interhaptics Player | CuePulse for Swift |
|---|---|---|
| Price | Free | Free |
| Update frequency | Every 31 months | โ |
| Ads | No | No |
| In-app purchases | No | No |
| Devices | iPhone, iPod โ better | iPhone |
| Requires iOS | 15.1 โ better | 16.0 |
| Further details โ not scored | ||
| Size | 74 MB | 3 MB |
| Age rating | 4+ | 4+ |
| Developer | WYVRN | Michael Danko |
In-app purchases
Interhaptics Player
No in-app purchases
CuePulse for Swift
No in-app purchases
Questions
Is Interhaptics Player free?
Is CuePulse for Swift free?
Do Interhaptics Player or CuePulse for Swift have ads?
Other comparisons















