Vactics vs Dice Gauntlet
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Vactics
Engage in tactical, chess-like combat by building powerful mechs to battle robotic enemies. Face randomly generated challenges and fight for a better future in this strategic warfare game.
- Mech building
- Tactical chess-like combat
- Randomly generated challenges
- Mech and tech upgrades
- Extended campaign
- Leaderboard competition
Read full descriptionHide full description
Build the mech to fight against robotic Vactics in tactical chess-like combat. The war is already over and the heroes of the city have fallen. Take on a new randomly generated challenge every time you play and join with the citizens to fight for a better future. Vactics is designed to let you play as much as you like and upgrade to the full version at any time. Unlocking the pro version of the game provides: • Access to all 18 mech types and dozens of additional tech modifiers. • Access to the full 24 colour palettes to choose from with custom app icons each. • An extended campaign with additional enemy types and areas to fight through. • An additional phase to the campaign with the true ending and all the co-pilots. • The daily district challenge where you can compete with others on the leaderboards. • Much more to discover.... -- Terms of use: https://www.apple.com/legal/internet-services/itunes/dev/stdeula/
Dice Gauntlet
Read full descriptionHide full description
Lead three heroes through a twelve-floor dungeon where every enemy shows its next move. Roll your dice, lock the faces you want, reroll the rest, then drag each die onto a target. Dice Gauntlet is a turn-based tactical roguelike you play like solitaire: take your time, read the fight, and outthink it. No ads, no energy, no timers, no subscriptions. It plays fully offline, and the first four floors are free forever. PLAN EVERY TURN • Each hero has a custom die of six skills: slashes, shields, poisons, heals and more. • Enemies telegraph their intents, so you always know what's coming: raise shields, stun the threat, or strike first. • Build your run from 40 relics, and charge the party's Ultimate for the turn that matters. DESCEND THE GAUNTLET • Twelve floors across the Crypt, the Sunken Citadel and the Void Spire. • 26 kinds of monsters, including three bosses that each fight two different ways: the Bone Golem, the Abyssal Kraken and the Void Arbiter. • Nine hero classes to master, from the Warrior to the Chrono-Mage. • Choose your road before most floors: take the floor as it comes, or make a trade, like an extra monster for a sturdier hero, or a sanctuary that heals the party but hardens every foe. Each card shows the fight ahead and exactly what it costs and gives. A NEW CHALLENGE EVERY DAY AND EVERY WEEK • The Daily Crypt: four seeded floors with the starter party and one modifier. Free, every day. • The Daily Gauntlet: a full twelve-floor run, the same for everyone that day, with a spoiler-free share card. • The Weekly Trial: every Monday, one dungeon with two modifiers, the same for everyone. Pick your party, fight with plain heroes, and earn Bronze, Silver and Gold. Every past Trial stays playable. EVERY RUN PAYS OUT • Earn Renown and Cinders, win or lose, with every point itemized at the end of the run. • Spend Cinders in the Forge on 54 new die faces, eight charms and upgrades. Every price is shown up front, and nothing is random. • Carry a relic to the end of three runs to attune it, and its attuned form joins your drafts. • Earn twelve pieces of gear — six weapons and six sets of armour — by doing deeds, never by spending. Each one sharpens a hero in a single situation: the first round, below half HP, after a kill, while shielded, standing alone, or outnumbered. • Raise each hero's mastery to open forge slots, charm slots and a Cinder dividend, chase 35 feats, and work the bounty board's three standing contracts. • Collect 33 dice skins and 30 titles. Your bests live in the Hall of Records. FOR EXPERTS AND FOR EVERYONE • Conquer the Gauntlet to start climbing fifteen Gauntlet Tiers of extra enemy pressure. • Build your own challenge in the Custom Crucible: pick from 11 modifiers and fight endless waves. • Assist Mode makes every enemy attack one point softer, so more players can see the whole Gauntlet. • VoiceOver, Dynamic Type, Reduce Motion, high-contrast combat, colorblind shapes, left-handed and tap-to-target controls, and adjustable haptics. FAIR BY DESIGN • Free forever: Floors 1 to 4 with the three starter heroes, the Training Grounds, the Daily Crypt, and every Weekly Trial to its Bronze medal. • One purchase unlocks the rest: Floors 5 to 12, six advanced hero classes, the Daily Gauntlet and the Custom Crucible. Family Sharing supported. • No ads, no subscriptions, no loot boxes, no energy or timers, no tracking. Cinders are earned by playing and can't be bought. • Plays fully offline. Your progress never expires or decays, and missing a day costs you nothing.
Screenshots
Verdict
The clearest difference is update cadence: Dice Gauntlet at every 2 days against Vactics's every 3 weeks. Vactics's advantage is device support (3 vs 1) and iOS requirement (11.0 vs 17.0). On price, ads and in-app purchases there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Vactics sells 2 in-app purchases, starting at $2.99 per 3 months and Dice Gauntlet sells 1 one-off in-app purchase. Whichever you choose, the download price is not the number that matters.
Vactics ships an update every 3 weeks, Dice Gauntlet every 2 days. The most recent releases landed on November 3, 2026 and October 31, 2026 respectively.
| Parameter | Vactics | Dice Gauntlet |
|---|---|---|
| Price | Free | Free |
| Rating | 4.0 (56 ratings) — better | — |
| Positive reviews | 70.9% of reviews | — |
| Number of ratings | 56 — better | — |
| Update frequency | Every 3 weeks | Every 2 days — better |
| Ads | No | No |
| In-app purchases | Yes | Yes |
| Monetization | Free with in-app purchases | — |
| Devices | iPhone, iPad, iPod — better | iPhone |
| Requires iOS | 11.0 — better | 17.0 |
| Further details — not scored | ||
| Size | 309 MB | 6 MB |
| Age rating | 9+ | 9+ |
| Developer | Gerard Delaney | Jason Fraser |
Bugs and requests
Vactics
Reported bugs
6 issues- Combo attack bonus cancelled by heavy landing
- "Restore purchases" not working after update
- Cannot equip more than one ability
- Inconsistent combat: adjacent Vactic not hitting
- Cannot mount one tech in Chassis and one in Engine
Show 1 moreShow fewer
- Line-of-sight for ranged enemies unclear
Requested features
20 requests- Add more upgrades
- Add more game modes
- Add online co-op
- Add infinite wave competition
- Add diverging paths on map like FTL
Show 15 moreShow fewer
- Add small story elements at decisions
- Add new enemies and technologies
- Add a big boss
- Add Russian language support
- Improve tutorial clarity
- Faster restart function
- Option to confirm selection before moving
- More customization options for mechs
- Unlock more mechs for free
- Add wallpapers in the art style
- Support for lowercase game text
- Option to change palettes easily
- Save progress on runs
- Adjustable difficulty settings
- Add more content
Dice Gauntlet
Not enough reviews yet to summarise bugs or requests.
In-app purchases
Vactics
- Subscribe to Vactics Pro$2.993 Months
- Vactics Pro$8.99
Dice Gauntlet
- Unlock the Full Gauntlet$4.99









