Chuckie Egg® vs VYRON
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Chuckie Egg®
Relive a classic platform game with modern 3D voxel graphics and leaderboards. Collect eggs, avoid hens and a duck, and aim for the highest score across challenging levels. Unlock all stages and test your skills.
- 3D voxel-style graphics
- Leaderboards
- Collect twelve eggs per level
- Avoid patrolling hens and a duck
- Progress through multiple difficulty passes
- Unlock all levels
Read full descriptionHide full description
BACKGROUND More than 40 years after its original release, Chuckie Egg’s being revived as a perfectly formed recreation of the much-loved home computer game, with 3D voxel-style graphics and with Leaderboards. ORIGINS Chuckie Egg® is a platform game released by A&F Software in 1983 initially for the ZX Spectrum, BBC Micro, and Dragon 32/64 home computers. The game was written by Nigel Alderton, then 16 years old. After a month or two of development, Nigel took a pre-release version of his Spectrum code to the two-year-old software company A&F, co-founded by Doug Anderson and Mike Fitzgerald (the "A" and "F", respectively). Consequently, the game inspired dedicated fan sites, such as The Chuckie Egg Professional’s Resource Kit. https://bagshot-row.org/chuckie-egg REVIVAL AND RECREATION The revival and the recreation of Chuckie Egg® have been inspired by factors including but not limited to: - its enduring popularity with many of the millions who have played the various versions of the original game - artists' ‘re-imaginings’ of their game-inspired fan art, such as that of Metin Seven and - the widespread adoption of game enhancing technologies, such as Leaderboards. GAMEPLAY AND OBECTIVES As Hen House Harry, the player must collect the twelve eggs positioned in each level, before a countdown timer reaches zero. In addition, there are piles of seed which may be collected to increase points and stop the countdown timer for a while, which will otherwise be eaten by hens that patrol the level, causing them to pause. If the player touches a hen or falls through a gap in the bottom of the level, they lose a life. Each level is made of solid platforms, ladders, and occasionally lift platforms that move upwards and when they reach the top of the screen wrap around to the bottom. Hitting the top of the screen while on one of these lifts, however, will also cause the player to lose a life. Eight levels are defined and are played initially under the watch of a giant caged duck. Upon completion of all eight the levels are played again without hens, but Harry is now pursued by the freed duck flying around the screen and homing in on him. A second completion of all eight levels yields a third play through with both hens and the duck. A fourth pass introduces additional hens. Finally, a fifth pass has the duck and additional hens moving at a greater speed. If the player completes all forty levels, then they advance to 'level 41' which is in fact exactly the same as level 33. The player starts with five lives, and an extra life is awarded every 10,000 points. The goals are simple: - unlock all the levels - achieve your best score. GAME CONTROLS Chuckie Egg® is playable on iOS devices, such as Apple iPhones and Apple iPads, by touch screen and with MFi peripherals and accessories. Chuckie Egg® is playable on tvOS devices, such as Apple TVs, with MFi accessories and peripherals. Currently supported MFi accessories and peripherals are limited to game controllers, such as Steelseries Nimbus+ and keyboards, such as the Recreated ZX Spectrum. App updates may add others. Tip: when playing Chuckie Egg® whether by touch screen or with MFi accessories and peripherals, using the Direction input and the Jump input simultaneously (when appropriate) offers the greatest degree of control over Hen House Harry’s movement. For example, when on a platform in the game: - simultaneously using Left or Right + Jump causes Harry to run and jump - simultaneously using Left or Right + Jump + Up or Down causes Harry to run and jump, and (if it’s in his ‘flight path’) grab and ascend / descend a ladder. Similarly, when on a ladder in the game: - simultaneously using Left or Right + Jump causes Harry to jump off a ladder - simultaneously using Left or Right + Jump causes + Up or Down causes Harry to jump off a ladder, and (if it’s in his ‘flight path’) grab and ascend / descend an adjacent ladder.
VYRON
Read full descriptionHide full description
100 levels of relentless combat. VYRON is a modern space shooter built for iPhone, iPad and Mac — fast, tactical, and beautiful. Fight through a campaign of escalating enemy waves, evolve your ship across 8 tiers, and face bosses that demand more than reflexes. THE ENEMY THAT LEARNS FROM YOU The Nemesis studies how you play. Every encounter, it returns with a loadout adapted to your style. Beat it once and it remembers. So will you. A COLLECTIVE THAT HUNTS AS ONE Swarm enemies coordinate, flank, and adapt. Mini-boss Sovereigns freeze your progress until destroyed. And when the Starfall Colossus crosses the battlefield, your weapons are useless — survive it. 7 MULTI-PHASE BOSS ENCOUNTERS Each boss fights in phases — defensive, aggressive, desperate. Learn the patterns, target the weak points, and take them down. EVOLVE YOUR SHIP — ALMOST ENDLESSLY • 8 ship evolutions — your ship visibly transforms as you climb • A deep upgrade path: weapon power, guns, side guns, fire rate, shields, health, drones, defence lasers • Credits from every run feed the next unlock — there's always another gun to try, always another upgrade to chase • Multiple weapon systems with distinct tactical roles • The Vyric Surge ultimate: charge, release, dominate VYRA — YOUR AI COMPANION Vyra calls out threats, tracks intel, and talks you through the campaign with full voice lines. STUDY EVERY ENEMY A complete intelligence database: every enemy, mini-boss, and boss, with live interactive demos and threat analysis. BUILT FOR EVERY SCREEN • iPhone, iPad and Mac — one game, native on each • Play iPhone in portrait or landscape — the whole campaign, one hand • iCloud save sync — start on your phone, continue on your Mac • Game Center — leaderboards and 49 achievements • Full game controller support, plus touch and keyboard/mouse • Haptic feedback on iPhone • 30/60/AUTO frame rate modes — smooth or cool, your choice PRIVATE BY DESIGN • No accounts, no ads, no tracking, no data collection • Saves are encrypted on-device; sync uses your own iCloud Bonus rounds. Dynamic weather. A hand-tuned campaign. One more run. WHY I BUILT VYRON I wanted a game I could disappear into for 20 minutes. I love complex games, but sometimes I don't want to learn a huge world, remember where I was, or commit an entire evening. I wanted something I could pick up, play properly, and put down again. There are plenty of simple games that work that way, but they often have a single mechanic or dimension. I wanted to take that simplicity of commitment and combine it with the depth of a real game. So VYRON has 100 levels, increasingly difficult enemies, bosses, bonus rounds, rewards, upgrades, ship evolution and an enemy that actually learns how you fight. You can play for twenty minutes and walk away. Or you can keep going. I built VYRON because I wanted that game to exist. A proper game. No commitment required. I built VYRON because I wanted this game to exist.
Screenshots
Verdict
The clearest difference is update cadence: VYRON at weekly against Chuckie Egg®'s every 3 weeks. VYRON also leads on price ($0.99 vs $2.99). Chuckie Egg®'s advantage is iOS requirement (13.0 vs 17.0). On ads, in-app purchases and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Chuckie Egg® costs $2.99 and VYRON $0.99 up front. Neither carries in-app purchases, so what you see is what you pay.
Chuckie Egg® ships an update every 3 weeks, VYRON weekly. The most recent releases landed on October 25, 2026 and October 13, 2026 respectively.
| Parameter | Chuckie Egg® | VYRON |
|---|---|---|
| Price | $2.99 | $0.99 — better |
| Positive reviews | 40.0% of reviews | — |
| Update frequency | Every 3 weeks | Weekly — better |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Paid | — |
| Devices | iPhone, iPad, iPod, Apple TV — better | iPhone, iPad, Mac |
| Requires iOS | 13.0 — better | 17.0 |
| Further details — not scored | ||
| Size | 210 MB | 98 MB |
| Age rating | 4+ | 9+ |
| Developer | Elite Systems Ltd | DAVID FOREMAN |
In-app purchases
Chuckie Egg®
No in-app purchases
VYRON
No in-app purchases
Questions
Is Chuckie Egg® free?
Is VYRON free?
Do Chuckie Egg® or VYRON have ads?
Which is updated more often, Chuckie Egg® or VYRON?
Other comparisons















