quadline vs Steve
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
quadline
Engage your mind with inventive puzzles where you manipulate lines to fit into specific slots. Explore over 175 unique levels utilizing a variety of mechanics without time pressure. Enjoy a clean, minimalistic design with intuitive controls and built-in solutions.
- Line manipulation puzzles
- 175+ unique levels
- No timers or pressure
- Intuitive one-tap controls
- Minimalistic design
- Built-in solutions
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Move lines through the cells to put them in specific slots. Rotate, move, push or teleport them and use other game tools to solve fun puzzles. • New unique puzzle mechanics with high variety and complexity • 175+ individually designed levels based on 10 core mechanics and their combinations • No timers or pressure: just you and puzzles • Self-explanatory flow that doesn’t need any interruptive tutorials • Minimalistic, clean and simple design • Symmetrical gameplay experience • Light and Dark mode • Colorblind-friendly • One-tap controls • Built-in solutions • Not a single text line :) Enjoy!
Steve
A casual puzzle game where players fill a grid with the correct number of blocks. It offers a new challenge daily and allows you to compete with friends. Simple to pick up but hard to master.
- Grid-filling puzzles
- Daily new puzzles
- Beat your friends
- Easy to learn
- Difficult to master
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The name of this game is Steve. It's a casual puzzle game. Fill the grid using the correct number of blocks. Easy to learn. Annoyingly difficult to master. A new puzzle every day. Beat your friends.
Screenshots
Verdict
The clearest difference is price: Steve at Free against quadline's $1.99. Steve also leads on update cadence (every 3 days vs every 10 months). quadline's advantage is in-app purchases (none vs 1) and device support (5 vs 2). On rating, review sentiment, ratings volume and ads there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Steve is free to download; quadline costs $1.99 up front. Steve sells 1 one-off in-app purchase. quadline asks for nothing beyond the download.
On the App Store both sit at effectively the same score — 4.8 for quadline against 4.8 for Steve. Both are backed by a comparable volume of ratings — 69 and 30 respectively. Written reviews split almost evenly too, at 95% and 95% positive.
quadline ships an update every 10 months, Steve every 3 days. The most recent releases landed on November 7, 2026 and October 30, 2026 respectively.
| Parameter | quadline | Steve |
|---|---|---|
| Price | $1.99 | Free — better |
| Rating | 4.8 (69 ratings) | 4.8 (30 ratings) — better |
| Positive reviews | 95.0% of reviews | 95.0% of reviews |
| Number of ratings | 69 — better | 30 |
| Update frequency | Every 10 months | Every 3 days — better |
| Ads | No | No |
| In-app purchases | No — better | Yes |
| Monetization | Paid | Free with in-app purchases — better |
| Devices | iPhone, iPad, iPod, Mac, Apple TV — better | iPhone, iPad |
| Requires iOS | 12.0 — better | 17.6 |
| Further details — not scored | ||
| Size | 56 MB | 14 MB |
| Age rating | 4+ | 4+ |
| Developer | Kovalov Ivan | Tyler Hall |
Customer experience
quadline
Steve
In-app purchases
quadline
No in-app purchases
Steve
- Full Steve Experience$2.99









