Plastic vs Holo.Draw
Price, ratings, monetisation and update history for both apps, side by side — with what reviewers say about each.
Plastic
Create 3D models using volumetric primitives and boolean operations, not polygons. Apply color and make non-destructive edits throughout the entire workflow. Export your creations for animation, rendering, or 3D printing.
- Volumetric modeling with primitives
- Add and subtract operations
- Integrated coloring tools
- Non-destructive editing
- Export to PLY format
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In contrast to most other modeling tools, Plastic does not use polygons to define the shape of an object. Instead, you build up a volumetric representation by simply combining primitives with add and subtract operations. The same tools used for modeling can also be used to apply color to the model in one continuous workflow. And, since all of these actions in Plastic are non-destructive, you can easily change aspects of your scene at any point without affecting unrelated work. When you are done, objects can be exported as PLY files to be animated, rendered, or 3D printed with the help of other tools. To get started, create a new project by tapping the “+”-symbol in the project gallery. To edit an object in the scene, you can either tap it twice in the outline or tap the “Edit” button after selecting it and switching to the attributes panel. By tapping the plus button in the outline panel, you can now add strokes to your object and build up its shape. Although I am trying my best to provide a polished experience, Plastic is still in an early stage in its development and occasional bugs, missing features, and frequent design changes cannot be completely avoided. If you are interested in updates on the development progress, feel free to follow me on Twitter @raffael_kaehn. For feedback, please send me a direct message or an email to feedback@plastic.app.
Holo.Draw
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Transform your Mac or PC screen into a canvas, and let Holo.Draw on the iPhone or iPad be its mirror. Utilize it to draw attention to any aspect displayed on the screen by annotating, highlighting, and painting, whether with your fingertips or the precision of the Apple Pencil. Communicate seamlessly, bringing your ideas to vibrant life. Whether you're a developer, analyst, tech writer, artist, educator, presenter or content creator – Holo.Draw elevates your work experience to the next level. Imagine presenting a complex business strategy in a Zoom call. Start Holo.Draw, share your screen and start annotating and highlighting valuable facts on your laptop screen, making presentations dynamic and engaging. Collaborate Anywhere: Adaptable for home offices or collaboration across continents, Holo.Draw fits your needs. Picture app developers having a crucial call in Teams. Actively discuss a part of the codebase causing a bug. One developer connects Holo.Draw, illustrating ideas and solutions visually for more effective discussions. Interactive Learning: Revolutionize teaching with interactive tools. Share screens, annotate presentations, and create engaging lessons. Create a dynamic classroom experience by connecting your laptop to a projector and activating Holo.Draw. Explain topics with additional highlighting and annotations directly on top of slides for an interactive and enjoyable learning experience. Effortless Connectivity: Seamlessly link your iPhone or iPad to Mac or PC for a world of collaborative possibilities. Versatile Compatibility: Compatible with both PC and Mac, ensuring flexibility in your collaborative endeavors. Remote Control at Your Fingertips: Connect your iPhone or iPad to any Mac or PC, perfect for presentations, remote video playback, or switching between applications. Customizable Settings: Tailor your creative process with customizable settings for brush, annotations, and more. Your creative journey, your way. User-Friendly Interface: Designed with Apple Pencil in mind, the intuitive interface ensures a smooth and responsive experience. Experience the Future of Collaboration – Get Holo.Draw Now!
Screenshots
Verdict
The clearest difference is update cadence: Holo.Draw at fortnightly against Plastic's every 3 months. Holo.Draw also leads on price ($7.99 vs $9.99) and iOS requirement (12.0 vs 16.0). On ads, in-app purchases and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Plastic costs $9.99 and Holo.Draw $7.99 up front. Neither carries in-app purchases, so what you see is what you pay.
Plastic ships an update every 3 months, Holo.Draw fortnightly. The most recent releases landed on October 30, 2026 and October 10, 2026 respectively.
| Parameter | Plastic | Holo.Draw |
|---|---|---|
| Price | $9.99 | $7.99 — better |
| Rating | 3.8 (16 ratings) — better | — |
| Positive reviews | 85.7% of reviews | — |
| Number of ratings | 16 — better | — |
| Update frequency | Every 3 months | Fortnightly — better |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Paid | — |
| Devices | iPhone, iPad | iPhone, iPad, iPod — better |
| Requires iOS | 16.0 | 12.0 — better |
| Further details — not scored | ||
| Size | 122 MB | 120 MB |
| Age rating | 4+ | 4+ |
| Developer | Raffael Kaehn | P&D Capital OU |
In-app purchases
Plastic
No in-app purchases
Holo.Draw
No in-app purchases









