Three vs Nines Mobile
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Three
This card game involves drawing and discarding to create sets or runs of three or more cards. Players compete against AI opponents over eleven rounds, aiming for the lowest score by melding cards. Wildcards add a strategic element to forming melds.
- Draw and discard gameplay
- Form sets and runs (melds)
- Play against three AI opponents
- Uses two decks of cards
- Optional wildcards (Jokers)
- Eleven rounds with increasing hand size
- Lowest score wins
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In Three-Thirteen Rummy players draw and discard to form 3+ card Melds in their hand. A Meld consists of a Set of 3+ cards of the same number, or a Run in numerical sequence of 3+ cards in the same suit. Players: You play against three AI Opponents - Left, Top, and Right. Card Deck: Three-Thirteen Rummy uses two combined decks of standard playing cards, a total of 104 cards. For a faster pace of play, two or four wildcard Jokers can optionally be added to the deck. Playing the Game: 1. Round 1 begins by dealing three cards face-down to each player. The next card in the deck is then placed face-up in the center of the table, starting a discard stack. Remaining cards in the deck are stacked face-down, next to the discard stack. 2. Player to the left of the dealer is first to play. Player either takes the top card from the discard stack, or draws the top card from the deck. After analyzing if the additional card improves player's hand by making a new Meld, or increases the probability of making a new Meld in future turns, player discards one card face-up on top of the discard stack. Play continues clockwise around the table. 3. Wildcards - in each Round, the card number equal to the number of cards in a player's hand is "wild" (for example, Three's are "wild" in Round 1). In Rounds 9-11 Jacks, Queens, and Kings, respectively, are "wild". If optional Jokers have been added to the deck they are "wild" in every Round. A wildcard can be used to represent any card in the deck. Thus they are very powerful cards for completing Melds. Multiple wildcards can be used in one Meld, and a Meld of wildcards only is also allowed. 4. A Round ends when a player, after discarding, has every card in their hand in a Meld of three or more cards. The player announces he/she is "out", and turns his/her cards face-up on the table. Remaining players now get one final turn to improve their hand before point totals are tallied. (Note: even if a player is "out" at the start of their turn, they must still take a card from either the deck or discard stack and then make a discard.) 5. After players have taken their final turns, points are tallied for all cards not in a meld. Cards numbered 2-10 count according to their number. Jacks, Queens, and Kings count 10 points. When Aces are played as low they count 1 point, but when optionally played as high count 15 points. (The option to play Aces as both low and high is currently not available in Three-Thirteen Rummy). Wildcards that cannot be used in a Meld count 15 points, and Jokers not in a Meld count 20 points. 6. The deal passes to the player to left, and play continues to the next Round. Players are dealt one more card than the previous Round. The new Round, and each successive Round, is played according to steps 2-5 above. Winning the Game: Upon completion of Round 11 the player with the lowest number of points wins the game. If two or more players are tied for the lowest point total, the rule of two-tied, all-tied is followed, and no player is awarded a win for the game.
Nines Mobile
A strategic card game where players outwit opponents through clever reserve play and high-stakes decisions. Features a unique card sorting system and powerful wild cards to create unpredictable matches.
- Strategic card sorting (Hand, Shown, Hidden Reserves)
- Powerful wild cards (2s and 10s)
- Cinematic dealing and animations
- Smart CPU opponents
- Tutorial mode for quick learning
- Tense momentum swings
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Nines — Strategic Card Game Outthink. Outlast. Own the Table. Nines is a bold card strategy game powered by clean mechanics, smart reserve play, and high-stakes decisions. Built for iOS using Unity, it blends the thrill of random dealing with layered tactics that keep every match unpredictable and deeply strategic — solo against sharp CPU opponents, or live against your friends. NOW WITH ONLINE MULTIPLAYER Take Nines online with real-time play for up to four players. See which friends are around, tap to invite them, and their phone lights up wherever they are — no codes to type, no lobbies to hunt through. Short a player? Fill the empty seats with CPUs and deal anyway. Lose signal or take a call mid-hand and you'll drop back into the same match right where you left it. Every online match is rated. Climb from Bronze through Silver, Gold, Platinum and Diamond to the Nines Club — and wear your tier on your nameplate at the table, so everyone knows exactly who they're sitting across from. At the start of each game, four players are dealt nine cards in a fast, cinematic round-robin deal. But your starting hand is only part of the battle: cards are strategically sorted into three tiers — Hand, Shown, and Hidden Reserves — adding a compelling twist on traditional card play. After seeing your final six cards, you'll choose your Top Three that stay face-up on the table as your Shown power plays. The remaining cards round out your Hand, while your weakest three become Hidden Reserves, ready for perfectly timed comebacks, traps, or wild card flips. Speaking of wild cards — 2s and 10s are the most strategically powerful cards in Nines. They dominate the table, reverse momentum, and unlock game-changing turns. Aces, royals, and numbers all matter too, but nothing swings a match harder than a clutch wild pulled from reserves or played at the right moment. Designed to be smooth, smart, and satisfying, Nines features: Real-time online multiplayer for up to 4 players Invite friends by name — they're notified instantly, even with the app closed Fill any empty seat with a CPU and start whenever you're ready Rejoin in progress if your connection drops Ranked ladder with six tiers and table-side badges Solo leaderboard tracking your best winning streaks Cinematic dealing and card-flip animation Smart strategic ranking for CPU opponents Intentional reserve disadvantage that rewards long-game thinkers Tutorial mode for fast mastery Emergent strategy built on card value hierarchy Tense momentum swings and tactical reserve reveals Whether you're planning your early table presence, waiting to unleash a hidden 10, or reading the friend across the table, Nines rewards foresight, timing, and clever counter-play. No two matches ever feel the same — but the smartest players always rise.
Screenshots
Verdict
The clearest difference is review sentiment: Nines Mobile at 100% against Three's 39%. Nines Mobile also leads on rating (5.0 vs 3.1) and iOS requirement (17.0 vs 26.0). Three's advantage is ratings volume (55 vs 2). On price, update cadence, ads and in-app purchases there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
Nines Mobile holds the better App Store score, 5.0 against 3.1. That said, the two scores are not equally well evidenced: Three has 55 ratings behind it against 2, so its average is the more settled of the two. Written reviews point the same way: 39% of Three's written reviews are positive against 100% of Nines Mobile's.
Three ships an update every 2 weeks, Nines Mobile weekly. The most recent releases landed on October 21, 2026 and October 28, 2026 respectively.
| Parameter | Three | Nines Mobile |
|---|---|---|
| Price | Free | Free |
| Rating | 3.1 (55 ratings) | 5.0 (2 ratings) — better |
| Positive reviews | 38.6% of reviews | 100.0% of reviews — better |
| Number of ratings | 55 — better | 2 |
| Update frequency | Every 2 weeks | Weekly — better |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Free | Free |
| Devices | iPhone, iPad | iPhone, iPad |
| Requires iOS | 26.0 | 17.0 — better |
| Further details — not scored | ||
| Size | 6 MB | 143 MB |
| Age rating | 4+ | 4+ |
| Developer | Bradley Johansen | Sean Brandon |
Customer experience
Three
Nines Mobile
Bugs and requests
Three
Reported bugs
14 issues- Game closes out when moving cards
- Missing tiles/cards
- App crashes frequently
- Game drops out mid-game
- AI player always wins/too good
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- Scoring is incorrect/arbitrary
- AI miscounts cards
- Game glitches out
- Slow hand re-arrangement after update
- Cards temporarily refresh, redraw, move, duplicate
- Card wrapping stops working
- Top player score not visible in landscape
- Wild card scoring issues
- Incorrect scoring of melds
Requested features
7 requests- Multiplayer link up game
- Online play against friends/family
- Faster card re-arrangement
- Highlight most recent card drawn
- Option for two-player mode
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- Pressing center deck as 'Play'
- Option to donate to developer
Nines Mobile
Not enough reviews yet to summarise bugs or requests.
In-app purchases
Three
No in-app purchases
Nines Mobile
No in-app purchases









