Three vs Nertzy
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Three
This card game involves drawing and discarding to create sets or runs of three or more cards. Players compete against AI opponents over eleven rounds, aiming for the lowest score by melding cards. Wildcards add a strategic element to forming melds.
- Draw and discard gameplay
- Form sets and runs (melds)
- Play against three AI opponents
- Uses two decks of cards
- Optional wildcards (Jokers)
- Eleven rounds with increasing hand size
- Lowest score wins
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In Three-Thirteen Rummy players draw and discard to form 3+ card Melds in their hand. A Meld consists of a Set of 3+ cards of the same number, or a Run in numerical sequence of 3+ cards in the same suit. Players: You play against three AI Opponents - Left, Top, and Right. Card Deck: Three-Thirteen Rummy uses two combined decks of standard playing cards, a total of 104 cards. For a faster pace of play, two or four wildcard Jokers can optionally be added to the deck. Playing the Game: 1. Round 1 begins by dealing three cards face-down to each player. The next card in the deck is then placed face-up in the center of the table, starting a discard stack. Remaining cards in the deck are stacked face-down, next to the discard stack. 2. Player to the left of the dealer is first to play. Player either takes the top card from the discard stack, or draws the top card from the deck. After analyzing if the additional card improves player's hand by making a new Meld, or increases the probability of making a new Meld in future turns, player discards one card face-up on top of the discard stack. Play continues clockwise around the table. 3. Wildcards - in each Round, the card number equal to the number of cards in a player's hand is "wild" (for example, Three's are "wild" in Round 1). In Rounds 9-11 Jacks, Queens, and Kings, respectively, are "wild". If optional Jokers have been added to the deck they are "wild" in every Round. A wildcard can be used to represent any card in the deck. Thus they are very powerful cards for completing Melds. Multiple wildcards can be used in one Meld, and a Meld of wildcards only is also allowed. 4. A Round ends when a player, after discarding, has every card in their hand in a Meld of three or more cards. The player announces he/she is "out", and turns his/her cards face-up on the table. Remaining players now get one final turn to improve their hand before point totals are tallied. (Note: even if a player is "out" at the start of their turn, they must still take a card from either the deck or discard stack and then make a discard.) 5. After players have taken their final turns, points are tallied for all cards not in a meld. Cards numbered 2-10 count according to their number. Jacks, Queens, and Kings count 10 points. When Aces are played as low they count 1 point, but when optionally played as high count 15 points. (The option to play Aces as both low and high is currently not available in Three-Thirteen Rummy). Wildcards that cannot be used in a Meld count 15 points, and Jokers not in a Meld count 20 points. 6. The deal passes to the player to left, and play continues to the next Round. Players are dealt one more card than the previous Round. The new Round, and each successive Round, is played according to steps 2-5 above. Winning the Game: Upon completion of Round 11 the player with the lowest number of points wins the game. If two or more players are tied for the lowest point total, the rule of two-tied, all-tied is followed, and no player is awarded a win for the game.
Nertzy
Experience a fast-paced, real-time card game where players race to play cards onto shared piles. Dig through your deck and be the first to end the round to win. Designed for quick, engaging gameplay with smooth controls and immersive haptics.
- Real-time multiplayer racing
- Butter-smooth drag and drop controls
- Tap to play functionality
- One-move undo option
- Haptic feedback
- Offline play
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NERTS! The classic high-speed card game — solitaire meets a footrace. Everyone plays at once. No turns, no waiting. Race your opponents to play cards onto the shared piles in the middle of the table, dig through your Nerts pile before anyone else, and slam the big red button to end the round. First to 100 points wins the match. BUILT FOR FEEL • Butter-smooth drag and drop — cards track your finger • Tap to play fast: tap the deck to flip, tap a card to send it to the table • Drop anywhere on the table — your card finds the right pile • One-move undo for those "wait, no!" moments • Haptics on every flip, stack, and score A REAL TABLE • Play against 1, 2, or 3 opponents, each racing their own deck in real time • Watch their cards fly onto the table — colored rings show who just scored • Three table speeds: Chill, Classic, and Frantic • Real Nerts rules: work piles build down, shared aces build up, +1 per card played, −2 per card left in your Nerts pile NO NONSENSE • No ads. No subscriptions. No accounts. Fully offline. • One-handed portrait play, designed for the couch Nerts — also known as Pounce or Racing Demon — has been raced across kitchen tables for a century. Nertzy makes it just as fast on your phone.
Screenshots
Verdict
The clearest difference is review sentiment: Nertzy at 100% against Three's 39%. Nertzy also leads on rating (5.0 vs 3.1) and update cadence (every 3 days vs every 2 weeks). Three's advantage is ratings volume (55 vs 3). On price, ads, in-app purchases and monetization model there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
Nertzy holds the better App Store score, 5.0 against 3.1. That said, the two scores are not equally well evidenced: Three has 55 ratings behind it against 3, so its average is the more settled of the two. Written reviews point the same way: 39% of Three's written reviews are positive against 100% of Nertzy's.
Three ships an update every 2 weeks, Nertzy every 3 days. The most recent releases landed on October 21, 2026 and October 22, 2026 respectively.
| Parameter | Three | Nertzy |
|---|---|---|
| Price | Free | Free |
| Rating | 3.1 (55 ratings) | 5.0 (3 ratings) — better |
| Positive reviews | 38.6% of reviews | 100.0% of reviews — better |
| Number of ratings | 55 — better | 3 |
| Update frequency | Every 2 weeks | Every 3 days — better |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Free | Free |
| Devices | iPhone, iPad | iPhone, iPad |
| Requires iOS | 26.0 | 17.0 — better |
| Further details — not scored | ||
| Size | 6 MB | 3 MB |
| Age rating | 4+ | 4+ |
| Developer | Bradley Johansen | Joel Cox |
Customer experience
Three
Nertzy
Bugs and requests
Three
Reported bugs
14 issues- Game closes out when moving cards
- Missing tiles/cards
- App crashes frequently
- Game drops out mid-game
- AI player always wins/too good
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- Scoring is incorrect/arbitrary
- AI miscounts cards
- Game glitches out
- Slow hand re-arrangement after update
- Cards temporarily refresh, redraw, move, duplicate
- Card wrapping stops working
- Top player score not visible in landscape
- Wild card scoring issues
- Incorrect scoring of melds
Requested features
7 requests- Multiplayer link up game
- Online play against friends/family
- Faster card re-arrangement
- Highlight most recent card drawn
- Option for two-player mode
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- Pressing center deck as 'Play'
- Option to donate to developer
Nertzy
Not enough reviews yet to summarise bugs or requests.
In-app purchases
Three
No in-app purchases
Nertzy
No in-app purchases









