Three vs Spite Malice
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Three
This card game involves drawing and discarding to create sets or runs of three or more cards. Players compete against AI opponents over eleven rounds, aiming for the lowest score by melding cards. Wildcards add a strategic element to forming melds.
- Draw and discard gameplay
- Form sets and runs (melds)
- Play against three AI opponents
- Uses two decks of cards
- Optional wildcards (Jokers)
- Eleven rounds with increasing hand size
- Lowest score wins
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In Three-Thirteen Rummy players draw and discard to form 3+ card Melds in their hand. A Meld consists of a Set of 3+ cards of the same number, or a Run in numerical sequence of 3+ cards in the same suit. Players: You play against three AI Opponents - Left, Top, and Right. Card Deck: Three-Thirteen Rummy uses two combined decks of standard playing cards, a total of 104 cards. For a faster pace of play, two or four wildcard Jokers can optionally be added to the deck. Playing the Game: 1. Round 1 begins by dealing three cards face-down to each player. The next card in the deck is then placed face-up in the center of the table, starting a discard stack. Remaining cards in the deck are stacked face-down, next to the discard stack. 2. Player to the left of the dealer is first to play. Player either takes the top card from the discard stack, or draws the top card from the deck. After analyzing if the additional card improves player's hand by making a new Meld, or increases the probability of making a new Meld in future turns, player discards one card face-up on top of the discard stack. Play continues clockwise around the table. 3. Wildcards - in each Round, the card number equal to the number of cards in a player's hand is "wild" (for example, Three's are "wild" in Round 1). In Rounds 9-11 Jacks, Queens, and Kings, respectively, are "wild". If optional Jokers have been added to the deck they are "wild" in every Round. A wildcard can be used to represent any card in the deck. Thus they are very powerful cards for completing Melds. Multiple wildcards can be used in one Meld, and a Meld of wildcards only is also allowed. 4. A Round ends when a player, after discarding, has every card in their hand in a Meld of three or more cards. The player announces he/she is "out", and turns his/her cards face-up on the table. Remaining players now get one final turn to improve their hand before point totals are tallied. (Note: even if a player is "out" at the start of their turn, they must still take a card from either the deck or discard stack and then make a discard.) 5. After players have taken their final turns, points are tallied for all cards not in a meld. Cards numbered 2-10 count according to their number. Jacks, Queens, and Kings count 10 points. When Aces are played as low they count 1 point, but when optionally played as high count 15 points. (The option to play Aces as both low and high is currently not available in Three-Thirteen Rummy). Wildcards that cannot be used in a Meld count 15 points, and Jokers not in a Meld count 20 points. 6. The deal passes to the player to left, and play continues to the next Round. Players are dealt one more card than the previous Round. The new Round, and each successive Round, is played according to steps 2-5 above. Winning the Game: Upon completion of Round 11 the player with the lowest number of points wins the game. If two or more players are tied for the lowest point total, the rule of two-tied, all-tied is followed, and no player is awarded a win for the game.
Spite Malice
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Spite & Malice - Classic Card Game Play Spite & Malice, the classic card game of strategy, smart moves, and exciting competition! Choose 2 Player, 3 Player, or 4 Player games and race to clear your stock pile before your opponents. Plan your moves, manage your cards carefully, and find the best strategy to win. Easy to learn, fun to play, and challenging to master! PLAY YOUR WAY Choose the game that fits your style: • 2 Players - Fast head-to-head matches • 3 Players - More opponents, more strategy • 4 Players - The ultimate card challenge Every match brings new decisions and new ways to win. DAILY CHALLENGES & QUESTS There's always something new to complete! Take on Daily Challenges, finish Quests, achieve objectives, and collect rewards while improving your card-playing skills. MORE WAYS TO EARN REWARDS Keep playing and collect bonuses along the way: • Daily Bonus • Timer Bonus • Reward Bonus • Quest Rewards • Level Up Rewards Play regularly, progress through levels, and grow your collection. CLIMB THE LEADERBOARD Improve your skills, earn better results, and aim for the top of the Leaderboard. You can also use Invite Friends to share Spite & Malice with friends and family. MAKE THE GAME YOURS Personalize your card game experience with: • Player Avatars • Collectible Card Backs • Deck Inventory • Table Inventory • Different Table Themes Unlock new styles as you play and create your favorite setup. GAME FEATURES • Classic Spite & Malice gameplay • 2, 3 & 4 Player options • Simple controls and strategic gameplay • Daily Challenges • Quests and objectives • Daily, Timer & Reward Bonuses • Level Up progression • Leaderboard • Invite Friends • Multiple Avatars • Deck & Card Back Collection • Table Theme Collection • Smooth portrait gameplay Whether you're looking for a quick card match or a strategic challenge, Spite & Malice gives you plenty of ways to play, progress, customize, and have fun. Play Spite & Malice today and see if you can clear your pile first!
Screenshots
Verdict
The clearest difference is in-app purchases: Three at none against Spite Malice's 8. Three also leads on ads (none vs shown). Spite Malice's advantage is iOS requirement (15.0 vs 26.0). On price and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Spite Malice sells 8 one-off in-app purchases. Three asks for nothing beyond the download.
| Parameter | Three | Spite Malice |
|---|---|---|
| Price | Free | Free |
| Rating | 3.1 (55 ratings) — better | — |
| Positive reviews | 38.6% of reviews | — |
| Number of ratings | 55 — better | — |
| Update frequency | Every 2 weeks | — |
| Ads | No — better | Yes |
| In-app purchases | No — better | Yes |
| Monetization | Free | — |
| Devices | iPhone, iPad | iPhone, iPad, iPod — better |
| Requires iOS | 26.0 | 15.0 — better |
| Further details — not scored | ||
| Size | 6 MB | 132 MB |
| Age rating | 4+ | 12+ |
| Developer | Bradley Johansen | OEngines Games LLP |
Bugs and requests
Three
Reported bugs
14 issues- Game closes out when moving cards
- Missing tiles/cards
- App crashes frequently
- Game drops out mid-game
- AI player always wins/too good
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- Scoring is incorrect/arbitrary
- AI miscounts cards
- Game glitches out
- Slow hand re-arrangement after update
- Cards temporarily refresh, redraw, move, duplicate
- Card wrapping stops working
- Top player score not visible in landscape
- Wild card scoring issues
- Incorrect scoring of melds
Requested features
7 requests- Multiplayer link up game
- Online play against friends/family
- Faster card re-arrangement
- Highlight most recent card drawn
- Option for two-player mode
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- Pressing center deck as 'Play'
- Option to donate to developer
Spite Malice
Not enough reviews yet to summarise bugs or requests.
In-app purchases
Three
No in-app purchases
Spite Malice
- Coin Pack 1$0.99
- Coin Pack 2$1.99
- Coin Pack 3$2.99
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- Coin Pack 4$3.99
- Remove Ads$4.99
- Coin Pack 5$4.99
- Coin Pack 6$5.99
- Coin Pack 7$9.99
Questions
Is Three free?
Is Spite Malice free?
Do Three or Spite Malice have ads?
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