The Spitfire vs Pixel Squadron
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
The Spitfire
Engage in a classic top-down shooting experience where your goal is to survive for as long as possible by eliminating waves of enemies. This project is the developer's first creation using the libGDX framework and Java.
- Top-down shooting gameplay
- Enemy elimination
- Survival mode
- LibGDX project
- Java development
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A simple top-down shooter game. Survive as long as you can while shooting down enemies! This is my very first libGDX project written in Java. Code available (MIT license) on https://github.com/bartekpacia/spitfire
Pixel Squadron
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Five neon jets cut through twenty stages of pixel-art bullet hell. Eagle rains spread shot. Viper unloads rapid bursts. Titan drops heavy cannon rounds. Phantom slices with a continuous laser beam. Omega locks on with homing missiles. Pick a jet, learn its rhythm, weave through the wall. TEN BOSSES, FIVE WORLDS Atmosphere. Ocean Storm. Deep Space. Mechanical Fortress. Chaos Void. Each world hides a mid-boss and a final boss — ten multi-phase fights, each pattern built to read your thumb's habits and punish them. WHAT IT FEELS LIKE Thumb sweat. Screen-filling neon. The split-second between two laser walls. The bomb you save for the third phase. The drone that finally lines up your blind spot. DEPTH WHEN YOU WANT IT • 20 stages across 5 worlds, plus Endless mode that scales by your survival time • 13 enemy types in three tiers — normal, enhanced, elite • Bomb gauge charges with kills — release to clear the screen • Permanent upgrades: damage, fire rate, speed, bomb charge, coin bonus, option drones • Every upgrade earned in-game. Watch an ad to revive or double your coin drop — never forced. No timer, no paywall. If Sky Force taught you what an arcade shooter feels like, you're in the right room. Questions or feedback: support@hsiangyu.dev
Screenshots
Verdict
The clearest difference is ads: The Spitfire at none against Pixel Squadron's shown. Pixel Squadron's advantage is update cadence (monthly vs every 6 months). On price, in-app purchases, device support and iOS requirement there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
The Spitfire ships an update every 6 months, Pixel Squadron monthly. The most recent releases landed on November 3, 2026 and October 31, 2026 respectively.
| Parameter | The Spitfire | Pixel Squadron |
|---|---|---|
| Price | Free | Free |
| Rating | 4.0 (1 ratings) — better | — |
| Positive reviews | 100.0% of reviews | — |
| Number of ratings | 1 — better | — |
| Update frequency | Every 6 months | Monthly — better |
| Ads | No — better | Yes |
| In-app purchases | No | No |
| Monetization | Free | — |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 14.0 | 13.0 — better |
| Further details — not scored | ||
| Size | 37 MB | 38 MB |
| Age rating | 9+ | 4+ |
| Developer | Bartek Pacia | HSIANG-YU HUANG |
In-app purchases
The Spitfire
No in-app purchases
Pixel Squadron
No in-app purchases
Questions
Is The Spitfire free?
Is Pixel Squadron free?
Do The Spitfire or Pixel Squadron have ads?
Which is updated more often, The Spitfire or Pixel Squadron?
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