Square Valley vs Delta
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Square Valley
Shape unique lands by strategically placing tiles like houses, farms, and natural elements. Connect them with roads and rivers while overcoming placement challenges. Progress through levels to unlock new tiles and face increasingly complex world-building puzzles.
- Tile placement for world creation
- Connect tiles with roads and rivers
- Strategic planning and puzzle solving
- Three chapters with 45 levels
- Unlock new tiles and overcome obstacles
- Replay levels for higher scores
- Sandbox mode for custom experiences
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A charming tile-laying puzzle game. Make the best valley you can out of the tiles and placements you're given. Puzzles with no randomness can become a bit boring over time. And when it is too random, it can feel unfair. Square Valley sits nicely in the middle where you are challenged for each level, but it still feels fair in the end. Satisfying. Every level is comprised of a fixed set of tiles that come together to form a challenge each step of the way. You're continually cycling through your deck of tiles – always a fresh look. You're also limited to only certain spots on the board where you can place the tiles all in order to reach the highest score you can. A windmill wants the surrounding wheat fields, forests have winding rivers through them, and churches stand firm within the city walls packed with houses. Not to worry, you won't get stuck. There's generous room to succeed at every level. Leaderboards are there too, for those who want to keep challenging themselves. Feel free to push forward, or go back to previous levels and beat your old self. When you complete that last turn, you'll find yourself with a unique little village to be proud of. Features: + Pay once – no ads, no in-app purchases, no account required + 150+ tiles · 45 levels · 3 chapters + A new challenge every day, for everyone + Set your own rules to play with tiles drawn at random + Competitive leaderboards + Works offline
Delta
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Pilot through ten star systems on a single trajectory. Aim, launch, slingshot — gravity does the rest. Delta-V is a one-finger arcade puzzle. Pull back from your launch pad to aim and set power, release to launch. Then ride momentum through dense star systems — bend your path around planets, slingshot off moons, scan exotic gravity wells, and dock at the next port before your fuel runs dry. Every system tells a story. Every system raises the stakes. ONE-FINGER FLIGHT • Tap and drag from the ship to aim and set power • A live trajectory preview shows the gravity-bent path before you commit • Mid-flight: tap anywhere to fire navigation thrusters perpendicular to your heading • Toggle between system overview and ship-follow camera mid-flight TEN STAR SYSTEMS, ONE STORY A handcrafted arc from HIKARU RELAY to THE BEACON. Each system is procedurally seeded but story-narrated — broken comms relays, pirate sieges, derelict mining stations, a black-hole gauntlet, a final stand at the edge of charted space. DYNAMIC OBJECTIVES Every system asks something different: salvage cache fragments, gravity-scan a target planet, slingshot off a named world, bump a specific moon, earn credits the hard way, or finish a leg without spending a single thruster correction. Bonus credits stack up. UPGRADE YOUR SHIP Spend earned credits at any starport's shop. Four branches, three tiers each: • Hull — more damage absorbed before you go down • Propulsion — bigger fuel reserve and stronger thrusters • Shields — softens hits from pirates, asteroids, atmospheres • Weapons — auto-turret range, fire rate, plasma damage LIVE GRAVITY PHYSICS Real n-body gravity from stars, planets, moons, and black holes. Every flyby bends you. Plan the path you can't directly fly. Slingshots earn bonus credits the tighter your scan angle. LOST IN SPACE Out of fuel and drifting? You'll get a four-second warning before the run ends — enough time to decide whether to push the brake button or let the cosmos claim another pilot. SYNTHWAVE EVERYTHING All visuals drawn at runtime in vector code. All sound — every ping, every chord, every drone — synthesized live. No bitmaps, no recordings. Pure offline arcade. Save persists locally. Pause anytime. Restart any system from the pause menu. Navigate gravity. Survive space.
Screenshots
Verdict
The clearest difference is price: Delta at Free against Square Valley's $2.99. Square Valley's advantage is chart position (#100 vs unranked). On ads, in-app purchases, device support and iOS requirement there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Delta is free to download; Square Valley costs $2.99 up front. Neither carries in-app purchases, so what you see is what you pay.
| Parameter | Square Valley | Delta |
|---|---|---|
| Price | $2.99 | Free — better |
| Rating | 4.8 (93 ratings) — better | — |
| Positive reviews | 84.6% of reviews | — |
| Number of ratings | 93 — better | — |
| Update frequency | Every 2 weeks | — |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Paid | — |
| Best chart rank | #100 — better | — |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 15.0 | 14.0 — better |
| Further details — not scored | ||
| Size | 125 MB | 73 MB |
| Age rating | 4+ | 4+ |
| Developer | Ryan Becijos | Ken Gullaksen |
Bugs and requests
Square Valley
Reported bugs
8 issues- Leaderboard freezes when displaying top 10 scores
- Tile scoring miscalculations (e.g., Cherry Orchard, Fir Grove)
- Tutorial bug where selected tiles change unexpectedly
- Some tiles don't work as described in requirements
- Scoring feedback unclear until level completion
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- Inconsistent tile placement rules not documented
- Protected Copper Beech scoring issues
- Random tile placement can create impossible scenarios
Requested features
14 requests- More levels and chapters
- Landscape/iPad support with larger maps
- iCloud synchronization across devices
- Real-time score feedback per tile placement
- Glossary with detailed tile explanations
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- Personal stats and score history per level
- Customizable sandbox mode with more options
- Music volume slider (separate from sound effects)
- Global leaderboards with player names
- Board game physical version
- Expansion packs with new tile sets
- Undo and skip buttons (mentioned as implemented in recent update)
- Additional language translations
- Split-screen multiplayer mode
Delta
Not enough reviews yet to summarise bugs or requests.
In-app purchases
Square Valley
No in-app purchases
Delta
No in-app purchases









