RRLL vs 視力検査2.0
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
RRLL
This game tests dynamic visual acuity by having players tap the correct half of the screen based on visual cues. Aim to beat your high score by accurately responding within a 10-second measurement period. Improve your reaction time and precision with this engaging challenge.
- Dynamic visual acuity measurement
- 10-second testing periods
- High score tracking
- Left/right screen touch controls
- Score-based feedback
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RRLL is a game that measures dynamic visual acuity. When you start the game, the measurement for 10 seconds will start. Let's measure with the aim of updating the high score. R: Touch the right half of the screen. L: Touch the left half of the screen. Good = score + 100 / Miss = score - 100
視力検査2.0
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より正確に視力を測定できるアプリです。 従来の視力測定は、選択肢が上下左右に限られているため、勘でも正解してしまうことがあり、視力が過大に評価されることがありました。本アプリではそうした課題を改善するべく、選択肢を1° 刻みに設定しました。あなたの本当の視力を確かめましょう。
Screenshots
Verdict
The clearest difference is device support: RRLL at 3 against 視力検査2.0's —. RRLL also leads on iOS requirement (12.0 vs 16.4). On price and in-app purchases there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
| Parameter | RRLL | 視力検査2.0 |
|---|---|---|
| Price | Free | Free |
| Rating | 3.0 (1 ratings) — better | — |
| Positive reviews | 0.0% of reviews | — |
| Number of ratings | 1 — better | — |
| Update frequency | Every 10 months | — |
| Ads | Yes | — |
| In-app purchases | No | No |
| Monetization | Ad-supported | — |
| Devices | iPhone, iPad, iPod — better | — |
| Requires iOS | 12.0 — better | 16.4 |
| Further details — not scored | ||
| Size | 24 MB | 11 MB |
| Age rating | 4+ | 4+ |
| Developer | YUSEI MIYOSHI | Masaki Hirayama |
In-app purchases
RRLL
No in-app purchases
視力検査2.0
No in-app purchases









