Simple Level counter vs Run Catch Repeat
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Simple Level counter
Easily track player levels and scores in your favorite board games. This intuitive app helps manage multiple players and clearly indicates when a player reaches the maximum level, eliminating confusion during gameplay.
- Intuitive level tracking interface
- Supports multiple players
- Indicates maximum level achievement
- Eliminates score confusion
- Ideal for board games
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Your ideal assistant for board games! Forget about the confusion with levels and scores in your favorite board games! Our app offers a simple and intuitive interface for tracking levels! You can track the levels of multiple players and see when a player reaches the maximum level!
Run Catch Repeat
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Reach destinations. Get chased. Complete tasks. Use abilities. Experience a new kind of multiplayer game with Run, Catch, Repeat in your real-world environment – dynamic, tactical, and thrilling. Whether with friends or against strangers: Who will escape? Who will catch? Who will win? How Run, Catch, Repeat Works 1. Preparation – The Lobby Phase A minimum of two players is enough – all you need is a smartphone and the urge to move. One player creates a lobby and selects: A destination deck with real-world locations. A task deck with exciting challenges. An ability deck: Play with tactical advantages and sneaky tricks! The ability distribution mode: Random or via the strategic pick phase. The GPS interval: Decide how often locations are shared. Other players join using a lobby code and choose their role: Runner or Catcher. As soon as everyone is ready, the game begins. 2. Game Start – The Hunt Begins The Runner gets three random destinations – A, B, and C – and starts with 3 coins. The Catchers have nothing… except ambition. Now it’s time to move smartly, reach destinations, complete tasks, and avoid getting caught. 3. Gameplay – Live Through the City Reaching destinations: The Runner must take proof photos and complete one task per destination. The Chase: The Catchers receive the Runner's last known location (with a 10-minute delay by default). Conversely, the Runner gets the Catchers' last position every 60 minutes. Tasks: Both teams can voluntarily draw tasks to earn coins. Abilities: Coins can be exchanged for special abilities – e.g., "Live Location", "No Transport", "Trail Tower", and many more. Transport: Getting on a bus, train, or bike must be reported – for fairness and strategic depth. 4. Final Phase – All or Nothing Once the Runner reaches the final destination, the showdown begins: Live locations are revealed. The Runner must complete one final task. The Catcher has to catch them RIGHT NOW. First to complete their goal takes the win. Daily Puzzles – For quick breaks & offline play Play against the AI – without GPS and in quick rounds. Solve tactical puzzles, use abilities wisely, and earn XP & coins. Perfect for on the go! Rewards & Progression XP & Leveling: Level up, improve your profile, and compete on the leaderboard. Coins: Collect them through games, puzzles, and friend invites – use them for loot boxes, skins, and decks. Avatars: Customize your character with unlockable outfits. Destination Decks – Your city becomes the playground Create your own decks (starting point + up to 15 destinations). Share publicly or keep them private. Official destination decks for major cities are available for free. Tasks & Abilities – Depth of Gameplay Standard tasks included. Get new tasks & abilities via the shop (loot boxes, coins). Build your own deck – perfect for the pick phase in the game. Integrated Shop – For tactics & cosmetics Loot boxes for abilities. Skins & avatar sets. Task decks & destination decks for even more variety. Profiles, Stats & Leaderboards Track your wins, achievements, destinations, and match history. Detailed analysis of your ability usage and task completion rate. Global leaderboard with filters: region, timeframe, and category. Friends & Referral System Friends list & match history. Rewards for inviting friends. Playing together made easy. Run, Catch, Repeat is more than just a game. It’s movement, tactics, and thrills – in your real world. Download for free now and let the hunt begin!
Screenshots
Verdict
The clearest difference is in-app purchases: Simple Level counter at none against Run Catch Repeat's 8. Simple Level counter also leads on ads (none vs shown). Run Catch Repeat's advantage is update cadence (weekly vs monthly). On price, device support and iOS requirement there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Run Catch Repeat sells 7 one-off in-app purchases. Simple Level counter asks for nothing beyond the download.
Simple Level counter ships an update monthly, Run Catch Repeat weekly. The most recent releases landed on October 6, 2026 and October 1, 2026 respectively.
| Parameter | Simple Level counter | Run Catch Repeat |
|---|---|---|
| Price | Free | Free |
| Rating | 5.0 (1 ratings) — better | — |
| Positive reviews | 100.0% of reviews | — |
| Number of ratings | 1 — better | — |
| Update frequency | Monthly | Weekly — better |
| Ads | No — better | Yes |
| In-app purchases | No — better | Yes |
| Monetization | Free | — |
| Devices | iPhone | iPhone, iPad — better |
| Requires iOS | 16.6 | 16.6 |
| Further details — not scored | ||
| Size | 1 MB | 123 MB |
| Age rating | 4+ | 12+ |
| Developer | Ekaterina Bateeva | Lukas Ulbrich |
In-app purchases
Simple Level counter
No in-app purchases
Run Catch Repeat
- 200 Münzen$0.99
- 1100 Münzen$4.99
- 2500 Münzen$9.99
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- All Access Pass$11.99
- All Access Pass2 variants$14.99
- All Access Pass$17.99
- 6000 Münzen$19.99
Questions
Is Simple Level counter free?
Is Run Catch Repeat free?
Do Simple Level counter or Run Catch Repeat have ads?
Which is updated more often, Simple Level counter or Run Catch Repeat?
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