Trism vs Marble
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Trism
This award-winning puzzle game challenges players with unique mechanics and multiple game modes. It offers a classic yet engaging experience with features like auto-save and a colorblind mode for accessibility.
- 5 game modes
- 22 achievements
- Auto-save
- Colorblind mode
- Puzzle gameplay
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* "Best Casual Game" award from AppStoreApps.com * 1st on iLounge's "100 Best Apps and Games" * Gold Award from PocketGamer * Slide To Play's "Must Have" award * One of ABC News & WIRED's "10 Most Awesome iPhone Apps of 2008" * Interactive Achievement Award finalist for "Cellular Game of the Year" Released on the very first day of the AppStore in July 2008, TRISM's legacy is one of rags-to-riches success. Created by indie developer Steve Demeter, the phenomenal success of TRISM allowed Steve to pursue his dream of game development. Steve's story has inspired developers all over the world, as told on Good Morning America, CNN, BBC, The New York Times, and others. Apple itself filmed a documentary on Steve, and presented it at the start of the iOS 3.0 keynote in Cupertino. FEATURES: - 5 game modes, including Classic, Timed, and Puzzle - 22 achievements to collect - Auto-save when interrupted by a phone call - Colorblind mode "Could Trism Make iPhone Gaming Fun?" - KOTAKU
Marble
A relaxing marble matching game with multiple marble packs and difficulty levels. Pop chains of marbles to score points, with no timers or stress. It's simple enough for toddlers and offers a one-time purchase for lifetime access.
- Multiple marble packs
- 3 difficulty levels
- Chain popping mechanics
- No timers
- Offline play
- One-time purchase
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Pick from multiple marble packs and 3 difficulty levels! The size of new marbles dropped will depend on the length of the chain you pop! The larger the marble the higher the score when popped! This game is designed to be relaxing and completely stress free. There are no timers. Score high enough and you could get the coveted 3 stars! Kids love this game too. Its simple enough for even toddlers to pick up and understand Why is this app paid? We hate nickel and dime-ing our customers. The one time upfront purchase enables us to work on the app full time and keep it ad-free, in-app purchase free and have no need to add mechanics to the game to keep you playing far beyond it being enjoyable. You buy the game once and you'll have lifetime access to all upgrades we put out. We also need no special permissions to run the game. The game works when you're completely offline too. We don't want to track what you do on your phone or creep you out with eerily accurate advertising suggestions. This game is a labour of love from us at Relaxonome Games Studio Send us feedback/bugs at - support@relaxonome.com Follow us on Twitter @relaxonome Art Credits Kenny (Animals marble pack) - https://twitter.com/KenneyNL Bevouliin (Misc other marble packs) - http://twitter.com/bevouliin
Screenshots
Verdict
The clearest difference is update cadence: Marble at weekly against Trism's every 3 months. Marble also leads on rating (5.0 vs 4.6) and review sentiment (100% vs 76%). Trism's advantage is ratings volume (233 vs 2) and chart position (#162 vs unranked). On ads, in-app purchases, monetization model and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Trism costs $2.99 and Marble $0.99 up front. Neither carries in-app purchases, so what you see is what you pay.
Marble holds the better App Store score, 5.0 against 4.6. That said, the two scores are not equally well evidenced: Trism has 233 ratings behind it against 2, so its average is the more settled of the two. Written reviews point the same way: 76% of Trism's written reviews are positive against 100% of Marble's.
Trism ships an update every 3 months, Marble weekly. The most recent releases landed on October 29, 2026 and October 27, 2026 respectively.
| Parameter | Trism | Marble |
|---|---|---|
| Price | $2.99 | $0.99 — better |
| Rating | 4.6 (233 ratings) | 5.0 (2 ratings) — better |
| Positive reviews | 75.6% of reviews | 100.0% of reviews — better |
| Number of ratings | 233 — better | 2 |
| Update frequency | Every 3 months | Weekly — better |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Paid | Paid |
| Best chart rank | #162 — better | — |
| Devices | iPhone, iPad, iPod — better | iPhone, iPad |
| Requires iOS | 8.0 — better | 17.6 |
| Further details — not scored | ||
| Size | 23 MB | 10 MB |
| Age rating | 4+ | 4+ |
| Developer | Demiforce LLC | Colwin Fernandes |
Customer experience
Trism
Marble
Bugs and requests
Trism
Reported bugs
3 issues- Crashes after iOS updates
- Tiles disappearing or behaving erratically
- Scoring issues and loss of progress
Requested features
3 requests- More game modes and levels
- Ability to use own music
- Improved optimization for larger screens
Marble
Not enough reviews yet to summarise bugs or requests.
In-app purchases
Trism
No in-app purchases
Marble
No in-app purchases









