Air vs SpaceFields
Price, ratings, monetisation and update history for both apps, side by side — with what reviewers say about each.
Air
This app creates a unique, ever-changing audio-visual experience using vocal and piano samples. Users can influence the composition through different modes and even spread the sound across multiple devices.
- Generative audio-visual composition
- Vocal and piano sample assembly
- Four 'Conduct' modes for user control
- Three 'Listen' modes for arrangement choice
- Multi-device sound spreading option
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Air is a generative audio-visual work created by musician / software designer Peter Chilvers and Irish vocalist Sandra O’Neill. Based on concepts developed by Brian Eno, with whom Chilvers created Bloom, Air assembles vocal and piano samples into a beautiful, still and ever changing composition, which is always familiar, but never the same. Air features four ‘Conduct’ modes, which let the user control the composition by tapping different areas on the display, and three ‘Listen’ modes, which provide a choice of arrangement. For those fortunate enough to have access to multiple iPhones and speakers, an option has been provided to spread the composition over several players. Recommended for headphones and external speakers. "Air is like 'Music for Airports' made endless - which is how I always wanted it to be" - Brian Eno
SpaceFields
Create evolving rhythmic soundscapes from any audio source. This app uses a loop-based system with dual loops, pitch shifting, and effects to generate ambient textures and rhythmic structures. Experiment with complex sound design using intuitive controls and randomization.
- Loop-based sound mangling
- Dual loop recorder
- Pitch shifting and effects
- Convolution reverb with deep spaces
- Rhythmic structure generation
- Automation generators with randomization
- Live and sample processing modes
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Loop-based mangler effect to create slowly changing rhythmic sound structures in deep reverb space from any external sources or samples. Great for experimenting and designing ambient and noise backgrounds with rhythmic elements. The principle of the application is quite simple. It is based on a loop recorder with two loops. When one loop is recorded, the second is played back. When the loop recording stops, there is a smooth transition between them. Three separate outputs can playback the recorded loop with different pitches (speeds), each with its own effects and two automation generators. The mix of these outputs is fed to the convolution reverb. The reverb is packed with a set of long and deep sound spaces that create a blurry and ambient sound. But the main feature of this application is its well designed parameters that make it easy to experiment with a huge number of sound options using any source material from live instruments to synthesized sound. With just two parameters you can add complex rhythmic structures based on Euclidean rhythms, and easy-to-use automation generators with a randomize option to add variations to the sound, allowing you to modify parameters like an LFO or based on a given rhythm. The convolution reverb has advanced options with which you can change and extend the original reverb spaces. Even using the randomization options, in almost every case, you will get interesting and various soundscapes and textures. With these options it is very easy to create the basis for new unique presets. It only takes a little tweaking of some parameters to get impressive results. The loop recorder can be started and stopped manually or by input signal, can use fixed length or overwrite the loop while recording, and has the option for crossfade between the end and the beginning of the loop. All this makes it convenient for live use as well as when processing recorded material. As an extended option, you can use a special mode in which the application works as a direct effect, without the loop recorder. The special mode sampler is designed for quickly load samples and easy control of the application when used it live. This panel contains the input and output controls, essential controls of the loop recorder, and a large area with a recording counter, which is also used to start/stop the recorder. You can assign up to nine samples for fast loading into the loop, as well as save a recorded loop as a sample and to an external file. SpaceFields is a universal application for iOS and macOS. It can work on iPhone and iPad as well as Mac / MacBook with M1 chip (and later). SpaceFields works on iPhone and iPad standalone, as an Audio Unit or Inter-App Audio module, with supports Audiobus host app. On MacOS, SpaceFields can works both as a standalone application and as an Audio unit (AUv3) with DAWs and other hosts that support AUv3 plugins. All application features are available on iOS and macOS, including MIDI support (with a MIDI learn option), audio unit parameters and importing samples from any directory on device. SpaceFields has a built-in detailed description of all parameters also available as PDF file on the application site. Demos and previews: https://www.youtube.com/watch?v=cL1Dis3u0AQ https://www.youtube.com/watch?v=TpkWkc5I0uE https://www.youtube.com/watch?v=74LyfDM2dQM You can find more information on SpaceFields and other creative audio apps at: https://motion-soundscape.blogspot.com
Screenshots
Verdict
The clearest difference is price: Air at $1.99 against SpaceFields's $10.99. Air also leads on iOS requirement (9.0 vs 13.4). SpaceFields's advantage is review sentiment (90% vs 55%) and update cadence (every 2 months vs every 12 months). On ads, in-app purchases, monetization model and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Air costs $1.99 and SpaceFields $10.99 up front. Neither carries in-app purchases, so what you see is what you pay.
SpaceFields holds the better App Store score, 4.7 against 4.5. Both are backed by a comparable volume of ratings — 10 and 47 respectively. Written reviews point the same way: 55% of Air's written reviews are positive against 90% of SpaceFields's.
Air ships an update every 12 months, SpaceFields every 2 months. The most recent releases landed on September 27, 2026 and September 22, 2026 respectively.
| Parameter | Air | SpaceFields |
|---|---|---|
| Price | $1.99 — better | $10.99 |
| Rating | 4.5 (10 ratings) | 4.7 (47 ratings) — better |
| Positive reviews | 55.3% of reviews | 90.5% of reviews — better |
| Number of ratings | 10 | 47 — better |
| Update frequency | Every 12 months | Every 2 months — better |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Paid | Paid |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 9.0 — better | 13.4 |
| Further details — not scored | ||
| Size | 33 MB | 132 MB |
| Age rating | 4+ | 4+ |
| Developer | Opal Limited | Igor Vasiliev |
Customer experience
Air
SpaceFields
In-app purchases
Air
No in-app purchases
SpaceFields
No in-app purchases









