Comparison

Nemesis Lite vs Flying Vector

Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.

Head to head
About

Nemesis Lite

Experience a 3D space shooter set in the year 3000, fighting for resources in the new frontier. Engage in campaign or death-match modes with VR and gamepad support. Choose from three playable ships and six skill settings.

Highlights
  • Campaign and Death-Match modes
  • VR headset support
  • Gamepad support
  • Remote control functionality
  • Three playable ships
  • Realistic physics and brutal AI
Features
Read full description

This is the lite version of Nemesis, so you can try before you buy. What is Nemesis? Nemesis is a theoretical brown dwarf star in orbit around our own sun, which may even have its own planetary system. Nemesis is also a 3D space shooter for the iPhone, iPad and Apple TV. The year is 3000... humanity has extended it's domain to the farthest reaches of the solar system. The new frontier is Nemesis, a star system rich with resources. Unfortunately, no one seems to agree on who owns this new frontier. Fight for your claim in this brave new world against ruthless enemies! Gameplay modes now include a campaign mode and a death-match mode. VR headsets are now supported. While in VR mode, you can adjust: the screen size; vertical and horizontal position; the amount of parallax (that is, the space between your two virtual eyes); and whether or not your head movements are tracked. A VR headset and an external controller such as an extended gamepad are required. External controllers are also supported - both the standard profile (the one without thumbsticks) and the extended profile (the one with thumbsticks.) Our future is in your hands! Features: * Includes both a campaign mode and death-match mode. * VR headset support. * Gamepad support (both the standard and extended profiles.) * Remote Control - control Nemesis Lite 1.9 on tvOS or iOS via Nemesis Lite 1.9 running on an iOS device. (Requires wifi.) * Beautiful graphics! * Intricately rendered explosion and smoke effects. * Three playable ships. * Realistic physics. * Brutal AI. * Listen to your own music while saving humanity. * Play in first person or third person modes. * Six different skill settings, from "practice" to "ace" in death-match; 5 skill settings in campaign. * User settable kill-limit in death-match mode.

About

Flying Vector

Features
Read full description

A vector-drawn world somewhere between an 80s arcade cabinet and a spacey daydream. No engine: just wind, altitude, and speed, traded for one another. Flying stays calm, gliding, almost meditative — but gates matter: they're what keeps the clock alive, and the terrain sharpens as the flight goes on. Pitching down turns altitude into speed; pulling up does the reverse. Fall below stall speed and lift lets go. To climb back up: thermals and ridge lift — the terrain isn't scenery, it's the resource. Stick centered holds your best glide angle — you settle into it and float, without ever stalling. Flying through gates earns points and flight time. Watch out for pylons — hit one and you're gone. Every craft for the session — silhouette, wingspan, handling — is generated at takeoff. Never the same glider twice. CONTROLS: TOUCH, TILT — OR ANOTHER DEVICE AS A REMOTE Touch stick or tilt steering, your choice — a game controller is picked up automatically if you connect one. This iPhone or iPad can also pilot a session running on a Mac, or on another iPad, remotely: the game plays on the big screen, the controls stay in your hand. SEVEN WORLDS, ONE FLIGHT Plain, City, Canyon, Forest, Cave, Space, Combat. Each one keeps the same unhurried, vector-drawn breathing while introducing its own rule: slaloming between towers, ridge-soaring along a cliff face, a canopy ceiling with the first moving threats, gunfire to open a path between floor and ceiling, a weightless world with no up or down. All of them are endless and procedurally generated — including the ones in the pack. Combat isn't for sale. It's earned: six stars, one per world crossed in a single flight, to unlock it. It's the only world that breaks the calm — a duel, you shoot, and you get shot at. THE PLAIN IS FREE, FOREVER The full game — flight, gates, terrain, generated craft — with nothing to unlock. HORIZONS opens the next five worlds (City, Canyon, Forest, Cave, Space) in one purchase. No subscription, no ads, no in-app currency. iOS and macOS, one purchase for both.

Screenshots

Nemesis Lite4 screens
Flying Vector3 screens

Verdict

The call

The clearest difference is in-app purchases: Nemesis Lite at none against Flying Vector's 1. On price, ads, device support and iOS requirement there is nothing between them.

Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS

CostPrice · In-app purchases · Ads · Monetization

Both are free to download. Flying Vector sells 1 one-off in-app purchase. Nemesis Lite asks for nothing beyond the download.

Scorecard1 real difference · 9 level
Nemesis Lite versus Flying Vector: the parameters behind the verdict, then further details
ParameterNemesis LiteFlying Vector
PriceFreeFree
Rating3.6 (5 ratings) — better—
Positive reviews40.0% of reviews—
Number of ratings5 — better—
Update frequencyEvery 3 months—
AdsNoNo
In-app purchasesNo — betterYes
MonetizationFree—
DevicesiPhone, iPad, Apple TViPhone, iPad, Mac
Requires iOS17.216.7 — better
Further details — not scored
Size110 MB2 MB
Age rating12+9+
DeveloperDenizen Software, LLCDIRECT GRAPHIC S.A.S.

In-app purchases

None

Nemesis Lite

No in-app purchases

1 purchases

Flying Vector

One-time1
  • HORIZONS$4.99

Questions

Is Nemesis Lite free?
Nemesis Lite is free to download, with no in-app purchases.
Is Flying Vector free?
Flying Vector is free to download, with in-app purchases available.
Do Nemesis Lite or Flying Vector have ads?
Neither Nemesis Lite nor Flying Vector shows ads.

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