The Quest Classic vs Space Grunts
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
The Quest Classic
Embark on an epic adventure in a hand-drawn fantasy world. Explore new lands, battle mythical creatures, and uncover ancient secrets. This expansion can be played standalone or integrated with the base game for a continuous experience.
- Hand-drawn immersive world
- New areas and quests
- Challenging dungeons
- New monsters and spells
- Standalone or integrated play
- Deep winter setting
Read full descriptionHide full description
The Quest Classic - Hero of Lukomorye, Part IV: Death to the Deathless is an expansion to The Quest Classic, a beautifully hand-drawn, immersive and enchanting world full of exciting challenges. After enabling the expansion, you can continue to play The Quest Classic with your existing character(s) to explore new areas and quests. However, if you don't have The Quest Classic, you can also play the expansion as a standalone game. You're called to the northern port of Seversk in deep winter to join the Tzar, his militia and navy for a final assault on the fortress of Kozney the Deathless. Kozney has new allies, elves and dwarf blacksmiths, as well as the spirits of his mighty, cunning dragons to back him up. Enjoy one of Argimon's trickiest dungeons yet and learn Silvergirl's deathless secret. New monsters, new spells, roughly 60 quests will take you throughout a beautiful land, including a mysterious island, to the ocean floor and to the Underworld. To access the new areas (not applicable if you are playing the expansion standalone), go to Mithria harbor and talk to captain Hanty, then select "The Deathless" as your travel destination. It is recommended to reach at least level 45 before trying to take on the challenges of this new expansion. The Quest Classic - Hero of Lukomorye IV has been developed by Zarista Games (www.catacomber.com) and was adapted to iPhone by Redshift.
Space Grunts
Engage in a unique blend of fast-paced arcade action and strategic turn-based combat. Explore a distressed moon base, battling aliens and robots to uncover its secrets. Utilize a variety of weapons and consumables to survive and complete your mission.
- Turn-based gameplay
- Arcade action
- Roguelike shooter elements
- Alien and robot combat
- Weapon and consumable collection
- Secret areas and routes
Read full descriptionHide full description
Support, tip and tricks: http://www.orangepixel.net "This is a turn-based game for people who don't like turn-based games, and a roguelike shooter for people who hate roguelike shooters." - TouchArcade 4/5 Space Grunts combines fast paced arcade action with turn-based gameplay. The year 2476, Earth's space-federation has been building moon-bases across the galaxy. One of those moon-bases has been sending a distress signal. Space Grunts are a group of intergalactic "problem" solvers, sent to investigate.. You play one, out of a team, of Space Grunts, and your mission is simple: find your way into the moon-base, and figure out what has happened. You'll have to fight your way through aliens, robots, security drones and base-systems. Find the lower levels of the moon-base, and get to the core of the problems. Consumables A large collection of consumables can be found all over the moon base from weapon enhancers, to destructive toys, armor, explosives, system-hacks, and more. Use the items wisely to advance deeper into the moon-base. Weapons Starting with three standard Grunt weapons, you will be able to enhance them for more fire-power and range. On your way you'll also find alternate weapons, and melee weapons. Secrets There are various ways to complete the game, anomalies leading to weird places, underground routes, and mysterious items to transport you to other area's of the moon-base. On top of these there are secret rooms and area's located all over the base, so never a dull moment! Can you find the core of the problems? MFI support Got questions? need tips or help? visit our forums: http://orangepixel.net or connect and say hi: twitter.com/orangepixel facebook.com/orangepixel
Screenshots
Verdict
The clearest difference is rating: The Quest Classic at 5.0 against Space Grunts's 4.2. The Quest Classic also leads on review sentiment (95% vs 76%) and price ($2.99 vs $3.99). Space Grunts's advantage is update cadence (every 5 weeks vs every 8 months) and ratings volume (15 vs 3). On ads, in-app purchases, monetization model and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
The Quest Classic costs $2.99 and Space Grunts $3.99 up front. Neither carries in-app purchases, so what you see is what you pay.
The Quest Classic holds the better App Store score, 5.0 against 4.2. That said, the two scores are not equally well evidenced: Space Grunts has 15 ratings behind it against 3, so its average is the more settled of the two. Written reviews point the same way: 95% of The Quest Classic's written reviews are positive against 76% of Space Grunts's.
The Quest Classic ships an update every 8 months, Space Grunts every 5 weeks. The most recent releases landed on November 1, 2026 and November 7, 2026 respectively.
| Parameter | The Quest Classic | Space Grunts |
|---|---|---|
| Price | $2.99 — better | $3.99 |
| Rating | 5.0 (3 ratings) — better | 4.2 (15 ratings) |
| Positive reviews | 94.7% of reviews — better | 75.9% of reviews |
| Number of ratings | 3 | 15 — better |
| Update frequency | Every 8 months | Every 5 weeks — better |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Paid | Paid |
| Devices | iPhone, iPod | iPhone, iPad, iPod — better |
| Requires iOS | 12.0 | 8.0 — better |
| Further details — not scored | ||
| Size | 24 MB | 52 MB |
| Age rating | 12+ | 12+ |
| Developer | Redshift | Pascal Bestebroer |
Customer experience
The Quest Classic
Space Grunts
Bugs and requests
The Quest Classic
Not enough reviews yet to summarise bugs or requests.
Space Grunts
Reported bugs
7 issues- Virtual D-pad bugged (left direction)
- Update loop
- Something wrong with left on directional pad
- No sound on iPad 3
- Sensitive movement issue on iOS version
Show 2 moreShow fewer
- Virtual joystick issues
- Game progress resets after using other apps
Requested features
23 requests- Fix controls, especially left direction
- Implement class specific leaderboards
- Add a wait command
- Add shootable doors
- Re-implement class specific leaderboards
Show 18 moreShow fewer
- Add MFi controller support
- Add more monsters
- Add weapons to find and swap
- Add a wait button
- Add swipe movement/tap to shoot control scheme
- Implement a swipe-type mechanic for controls
- Add diagonal shooting
- Improve on-screen controls
- Add tutorial
- Improve graphics
- Add more variety to weapons
- Add save mid-dungeon
- Add controller fix for sensitive movement
- Add Vita version
- Add dark mode
- Add more variety to weapons
- Add wait button
- Add swipe movement/tap to shoot control scheme
In-app purchases
The Quest Classic
No in-app purchases
Space Grunts
No in-app purchases
Questions
Is The Quest Classic free?
Is Space Grunts free?
Which has better reviews, The Quest Classic or Space Grunts?
Do The Quest Classic or Space Grunts have ads?
Which is updated more often, The Quest Classic or Space Grunts?
Other comparisons















