Five Field Kono vs Hex for iPad
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Five Field Kono
A strategic board game where players aim to move all their pieces to the opponent's starting side. It offers single-player, local multiplayer, and online play with chat features.
- Move pieces to the opposite end
- Play against computer AI
- Local head-to-head multiplayer
- Online multiplayer with score comparison
- In-game text chat with opponents
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Five Field Kono is a Korean abstract strategy game. Each piece can move diagonally, one square at a time. There is no jumping nor capturing. The object of the game is to move all seven of your pieces to the opposite end of the board, where the opponent pieces began. The first player to do so wins the game. -Play against the computer. -Play against friends or family head to head. (on one device) -Play others ONLINE, add/compare scores with other players. * -Text chat with your online opponents! * *For these features, your device must be connected to the internet
Hex for iPad
A classic abstract strategy board game played on a hexagonal grid. Players aim to connect opposite sides of the board with their colored stones before their opponent does. Features include undo functionality and a clear turn indicator.
- Hexagonal grid gameplay
- Connect opposite sides
- Turn-based strategy
- Undo last move
- Clear turn indicator
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Hex is a strategy board game played on a hexagonal grid, theoretically of any size and several possible shapes, but traditionally as an 11×11 rhombus. Other popular dimensions are 13×13 and 19×19 as a result of the game's relationship to the older game of Go. According to the book A Beautiful Mind, John Nash (one of the game's inventors) advocated 14×14 as the optimal size. History The game was invented by the Danish mathematician Piet Hein, who introduced it in 1942 at the Niels Bohr Institute. It was independently re-invented in 1947 by the mathematician John Nash at Princeton University. Hex is an abstract strategy game that belongs to the general category of "connection" games. Rules Each player has an allocated color, Red and Blue being conventional. Players take turns placing a stone of their color on a single cell within the overall playing board. The goal is to form a connected path of your stones linking the opposing sides of the board marked by your color, before your opponent connects his or her sides in a similar fashion. The first player to complete his or her connection wins the game. The four corner hexagons each belong to both adjacent sides. The turn of each player is shown by a red or blue disc on a side of the board game. The player must touch a cell to fill it with his own color. After that, he can cancel his last move using the 'Undo' button, and redo a different move. When the move is done, the turn comes of the opponent player. John Nash proved in 1952 that a game of Hex cannot end in a tie, and that for a symmetric board there exists a winning strategy for the player who makes the first move (by the strategy-stealing argument). However, the argument is non-constructive: it only shows the existence of a winning strategy, without describing it explicitly. Finding an explicit strategy has been the main subject of research since then.
Screenshots
Verdict
The clearest difference is price: Five Field Kono at Free against Hex for iPad's $0.99. Five Field Kono also leads on update cadence (every 3 months vs every 38 months) and device support (3 vs 1). Hex for iPad's advantage is in-app purchases (none vs 2) and review sentiment (33% vs 0%). On rating, ratings volume and ads there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Five Field Kono is free to download; Hex for iPad costs $0.99 up front. Five Field Kono sells 2 one-off in-app purchases. Hex for iPad asks for nothing beyond the download.
On the App Store both sit at effectively the same score — 3.0 for Five Field Kono against 3.0 for Hex for iPad. Both are backed by a comparable volume of ratings — 2 and 2 respectively. Written reviews are what separate them: 0% of Five Field Kono's written reviews are positive against 33% of Hex for iPad's.
Five Field Kono ships an update every 3 months, Hex for iPad every 38 months. The most recent releases landed on October 14, 2026 and October 16, 2026 respectively.
| Parameter | Five Field Kono | Hex for iPad |
|---|---|---|
| Price | Free — better | $0.99 |
| Rating | 3.0 (2 ratings) | 3.0 (2 ratings) |
| Positive reviews | 0.0% of reviews | 33.3% of reviews — better |
| Number of ratings | 2 | 2 |
| Update frequency | Every 3 months — better | Every 38 months |
| Ads | No | No |
| In-app purchases | Yes | No — better |
| Monetization | Free with in-app purchases — better | Paid |
| Devices | iPhone, iPad, iPod — better | iPad |
| Requires iOS | 8.0 — better | 18.6 |
| Further details — not scored | ||
| Size | 27 MB | 1 MB |
| Age rating | 4+ | 4+ |
| Developer | Random5 LLC | Luigi Fonti |
Customer experience
Five Field Kono
Hex for iPad
In-app purchases
Five Field Kono
- Backgrounds Pack A$0.99
- Backgrounds Pack B$0.99
Hex for iPad
No in-app purchases








