DeckMake Fantasy vs SALT PILGRIM
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
DeckMake Fantasy
Engage in a card battle RPG where you build decks of weapon and magic cards to defeat monsters. Explore a mysterious land, uncover secrets, and master card combinations to save the world. Features retro pixel art and exciting battle music.
- Deck making with 20 cards
- Card battle RPG combat
- Monster hunting quests
- Card collection and purchasing
- Quick Mode
- Game Center compatibility
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****************** Please note that the following devices are incompatible with this application: iPhone3G, iPod touch (1st, 2nd and 3rd generation 8GB models) ******************* Version 1.5.0 update information (8/12/2011) Game text checked and retranslated by a native user of English. Version 1.4.0 update information -Game Center compatibility added -Lowest number of days to clear added to leaderboards This number can be checked on the Records screen. Version 1.3.0 update information (4/18/2011) -English version released -Various bug fixes Version 1.2.0 update information (3/29/2011) -Summary of monster information obtainable at the Guild Please get information on where to go next at the Guild as usual. Version 1.1.0 update information (3/22/2011) -Quick Mode added -Cards can now be purchased in bulk “Whoever controls the cards shall control the world.” Description: Weapons and magic are embodied in cards that you can build into a deck and then use to defeat monsters in this card battle RPG. Test different combinations to learn how to master the cards in your own unique way and save the world! Story: There was once a mysterious land where weapons, magic and items were embodied in special cards. Ones who studied the art of handling these all-powerful cards over long years were called “card-users,” and the five kings of the land relied on them to maintain peace and balance. However, one day, reports of monsters attacking towns and travelers suddenly spread throughout all the kingdoms. At that time, a young boy began a journey in Firsta, a land known for its bold adventurers. What secrets will he uncover in his quest to becoming a master card-user? Graphics & Sound -Classic, retro-style pixel art -Colorful characters like guild clerks and card shop owners create a unique world for the tale to unfold in. -Exciting battle music! Play with the volume up! System & Tutorial 1: Deck making -Choose 20 cards to build a deck. You can have multiple cards of the same type. -Focus on aggressive attacks, support abilities or any other style. Try to find your own winning combination. -Your hit points (HP) differ depending on what deck you use. It is important to maintain a balance between cards with powerful techniques and ones that grant a lot of HP. 2: Battles -A horde of deadly monsters awaits you. Tailor your deck to the strengths and weaknesses of your foes! -Buy new cards with reward money for clearing out monsters! Equip yourself with new, powerful weapons as you fight your way across the land. -Different cards are available in different towns. Can you collect every type of card in your explorations? 3: Adventuring tips -The Guild will always offer new monster-hunting jobs and tell you where monsters can be found. -The adventurers that gather at the Guild have plenty of good information. They may even tell unusual tales that don’t involve the usual monster talk.
SALT PILGRIM
Embark on a deckbuilding roguelike journey through a salt desert where water is currency and law. Your actions shape the world, and combat involves strategic card play. Explore a world that remembers your deeds, with permanent perks to aid future pilgrimages.
- Deckbuilding combat with poker-style hands
- A world that remembers player actions and factions
- Procedurally generated 20-floor pilgrimage
- Separate 'Wander' mode for exploration and growth
- Permanent perks earned on death
- Home customization and animal companions
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SALT PILGRIM is a 1-bit world roguelike. A thousand years after the old world's reactors melted and the sea died, you walk Tuzkum, a salt desert where water is money, faith and law. The world remembers what you do, and combat is deckbuilding. A WORLD THAT REMEMBERS • Eight factions hold their own grudges and alliances. Kill enough of their people and they send avengers after you. Earn their trust and they talk to you instead of attacking, and their shops charge you less. • Share water with a faction's legend to win its favor. Its rivals will trust you less. • Draw water in secret or open the priests' valves, and your name goes on the heresy register. Let it grow, and the city guard and the priests' enforcers come looking for you. • Every person and animal answers when you tap them. Strike first in front of a witness, and that witness will speak to you differently. • The pilgrims before you leave traces. A singer at the caravanserai sings of your last pilgrim, a gravestone marks where they fell, and the enemy that killed them waits deeper down, wearing a new title. A PILGRIMAGE OF TWENTY FLOORS • Leave your home village by the stairs. Go down through ruins, dead canals, caravan roads and a ship graveyard, then climb out into a holy city where water is handed out at the valve, one bowl at a time. • Choose the road between floors. A 2×2 boss guards every fifth floor. Beat the twentieth to finish the pilgrimage; the road goes on past it. • Start as one of seven callings, each with its own deck and signature skill. When you fall, the salt altar keeps what you earned as permanent perks. WANDER • A separate mode: leave your yurt and walk a land map of villages, caravanserais, ruins and hidden lakes, with dungeons beneath. You grow by discovering, not by killing. • Farm, furnish and expand your home, and keep animals you can ride. Days go by, and the groups you clear out are replaced a few days later. DECKBUILDING COMBAT • Draw up to five cards, pick any of them and play them together as one poker-style hand. Damage is chips × mult. • Cards you don't play stay in your hand: take a hit now and build a bigger hand for the next turn. Enemies show what they are about to do. • Earn cards, relics, tonics and mutations on the road. Remove and upgrade cards to shape your deck. • Every frame is drawn in 12×12 one-bit tiles. • English, Korean, Japanese and Chinese. • Cloud save through iCloud: continue on another device.
Screenshots
Verdict
The clearest difference is rating: SALT PILGRIM at 4.8 against DeckMake Fantasy's 3.4. SALT PILGRIM also leads on update cadence (daily vs every 2 months) and chart position (#6 vs unranked). DeckMake Fantasy's advantage is price ($3.99 vs $5.99) and iOS requirement (6.0 vs 15.0). On review sentiment, ratings volume, ads and in-app purchases there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
DeckMake Fantasy costs $3.99 and SALT PILGRIM $5.99 up front. Neither carries in-app purchases, so what you see is what you pay.
SALT PILGRIM holds the better App Store score, 4.8 against 3.4. Both are backed by a comparable volume of ratings — 8 and 19 respectively. Written reviews complicate that: 76% of DeckMake Fantasy's written reviews are positive against 75% of SALT PILGRIM's, so the app with the better star average is not the one people write more warmly about.
DeckMake Fantasy ships an update every 2 months, SALT PILGRIM daily. Both last shipped on October 29, 2026.
| Parameter | DeckMake Fantasy | SALT PILGRIM |
|---|---|---|
| Price | $3.99 — better | $5.99 |
| Rating | 3.4 (8 ratings) | 4.8 (19 ratings) — better |
| Positive reviews | 76.4% of reviews — better | 75.0% of reviews |
| Number of ratings | 8 | 19 — better |
| Update frequency | Every 2 months | Daily — better |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Paid | Paid |
| Best chart rank | — | #6 — better |
| Devices | iPhone, iPod | iPhone, iPad, iPod — better |
| Requires iOS | 6.0 — better | 15.0 |
| Further details — not scored | ||
| Size | 22 MB | 16 MB |
| Age rating | 4+ | 12+ |
| Developer | Beeworks co.,Ltd. | YUNWOO NAM |
Customer experience
DeckMake Fantasy
SALT PILGRIM
Bugs and requests
DeckMake Fantasy
Reported bugs
4 issues- Game breaking glitch in last area
- App crashes with notifications
- Glitches when grinding for gold
- Game freezes or glitches out of app
Requested features
19 requests- Sequel (Deckmake Fantasy 2)
- More cards
- More enemies/monsters
- More story content/side quests
- Character customization
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- Sell back cards option
- Monster drop feature
- Achievements
- Multiplayer mode
- Better English translation
- Retina graphics support
- Quest system
- Hidden cards
- Re-battle monsters
- More card effect variations
- Combo effects
- Quest queueing
- Toggleable movement animations
- Battle skip function
SALT PILGRIM
Not enough reviews yet to summarise bugs or requests.
In-app purchases
DeckMake Fantasy
No in-app purchases
SALT PILGRIM
No in-app purchases
Questions
Is DeckMake Fantasy free?
Is SALT PILGRIM free?
Which has better reviews, DeckMake Fantasy or SALT PILGRIM?
Do DeckMake Fantasy or SALT PILGRIM have ads?
Which is updated more often, DeckMake Fantasy or SALT PILGRIM?
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