Light Gomoku vs Pente Live
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Light Gomoku
This is a simple and easy-to-play Gomoku game with two core rules: five in a row wins, and six or more in a row loses. It offers multiple play modes, including against a computer, local multiplayer, and online network battles.
- Five in a row to win
- Six in a row to lose
- Play against computer
- Local 2-player mode
- Online network battles
- Leaderboards and achievements
- Adjustable AI wait time
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* There are only two base rules: 1.The player has only five pieces in a line, which wins the game. 2.The player has six or more than six pieces in a line, which doesn't win the game. * It is a simple Gomoku game. It has no complicated rule and is easy to play. It provides Game Center Network Battle. * The icon below the word "NOW" shows whose turn and the piece used. * To provide the diversified playing methods and different settings below: -Computer- Your opponent is the computer. This is a practice for you. The computer makes the first move. -2 Players- Your opponent is another person. The black player makes the first move. -Network- Game Center matches the two players and computer decides the colors. You can play with all players of the world. (Please join Game Center at first.) -Leaderboards- Game Center saves the result of the games including the wins, draws and defeats of the players, and provides the Leaderboards. -Achievements- Game Center saves the players’ “Points” and provides the achievements. -Audio Switch- Turn on/off audio. -AI Wait Time- Adjust the waiting time of the move of the computer. -Message- Integrate the functions of “Look for a draw”, Resign” and “Play again” and the function of sending message. * The point formula for Achievements: 1 win=3 score, 1 draw=1 score, 1 defeat=-1 score, ten scores=1 point, points=(wins x 3 + draws - defeats) / 10 * The player who exits game before game over loses the game at the network mode. * The more explanations please refer to the Readme of the app or APP Support. * We add the FAQ, please refer to "Readme". * We add a description of the message function in "Readme" and need your comments for the text of new message, please refer to "Readme".
Pente Live
Engage in strategic board game battles on a 19x19 grid. Compete globally in turn-based or live matches, test your skills against AI, and join tournaments. Explore various Pente and Gomoku variants with unique rules and capture mechanics.
- Turn-based and real-time online play
- Play against computer opponents
- Participate in tournaments
- King of the Hill mode
- Game database search
- Multiple Pente and Gomoku variants
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Pente is a board game that is easy to learn, difficult to master. Compete with players all over the world on a 19x19 board. There is - turn-based play, - realtime (live) play, - play against 2 different computer players, - participate in tournaments, - play King of the Hill and earn a crown, - search the game database by position for the most popular or best move! Gomoku: To win, place 5 (not more) of your stones in a straight continuous line (either horizontally, vertically or diagonally). Pente is like Gomoku but you can win by getting more than 5 in a row. In Pente you can capture stones by enclosing a pair of your opponent's stones. For example, if the stones are like this XOO and you place your stone so it becomes XOOX, then your opponents' stones are removed from the board, leaving X__X. You can also win at Pente by capturing 10 or more of your opponents stones. You can't play into a capture. Rated games have a "Tournament Rule". It restricts player 1's second move so that player 1's second move must be at least 3 intersections away from the center of the board. Keryo-Pente is like Pente but you can also capture 3 stones in a row. G-Pente restricts player 1's second move, like the tournament rule. It additionally prohibits playing on the 4th and 5th intersections away from the center of the board that are one the same horizontal or vertical line as player 1's first move. (These are the most common 2nd moves for white). D-Pente: Player 1 places 2 white and 2 black stones as a first move. Then player 2 decides to play as player 2, or decides to swap seats and take over as player 1! Afterwards, play continues like regular Pente. Poof-Pente: The main difference is that you can play into a capture! (e.g., from XO_X player plays XOOX) then the stones are "poofed" (removed from the board and counted as captures). Normal captures are still allowed and the number of captures to win remains at 10 stones. Up to 5 stones could be poofed in one move! Also note that my current implementation performs the following actions in sequence after a move: Check if move captured any opponents stones, if so remove stones from the board. Check if move creates a poof position, if so remove stones from the board. Check if player has a 5-in-a-row, if so the player wins. A player could capture and be poofed in the same move and the capture count could end up as 10-10. The game keeps going until one player has an advantage (i.e., gets more captured stones or gets five-in-a-row). There are no draws. Boat-Pente differs in the end game. Once a Pente is made (5 stones in a row), the game continues as long as the opponent is able to capture across the Pente! Capturing 5 pairs is still a win like in Pente and the tournament rule is used for rated games. Connect6: The goal is to be the first player to get 6 pieces in a row, either vertically, horizontally or diagonally. Player one plays one stone at the center of the board. After that each player gets to place two stones on the board at a time. DK-Pente is D-Pente with Keryo-Pente rules. O-Pente combines Keryo, Poof, and Boat Pente Go is also available on 3 different board sizes: 19x19, 13x13, and 9x9. Swap2-Pente is Pente with Swap2 rules. Swap2-Keryo is Keryo-Pente with Swap2 rules. ------ This app offers a 1 year auto-renewable subscription for $4.99 USD/year. Payment will be charged to your iTunes account, and your account will be charged for renewal within 24-hours prior to the end of the current period. Auto-renewal may be turned off at any time by going to your settings in the iTunes Store after purchase. Prices may vary in countries other than the U.S. and are subject to change without notice. No cancellation of the current subscription is allowed during the active subscription period. If you don’t choose to purchase a subscription you can simply continue playing for free. The privacy policy and TOS can be found at https://pente.org/help/helpWindow.jsp?file=privacyPolicy
Screenshots
Verdict
The clearest difference is review sentiment: Pente Live at 50% against Light Gomoku's 0%. Pente Live also leads on ratings volume (338 vs 4) and update cadence (weekly vs monthly). Light Gomoku's advantage is rating (4.8 vs 4.3) and monetization model (free vs free with in-app purchases). On price, ads, in-app purchases and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Light Gomoku sells 1 one-off in-app purchase and Pente Live sells 1 in-app purchase, starting at $4.99 per year. Whichever you choose, the download price is not the number that matters.
Light Gomoku holds the better App Store score, 4.8 against 4.3. That said, the two scores are not equally well evidenced: Pente Live has 338 ratings behind it against 4, so its average is the more settled of the two. Written reviews complicate that: 0% of Light Gomoku's written reviews are positive against 50% of Pente Live's, so the app with the better star average is not the one people write more warmly about.
Light Gomoku ships an update monthly, Pente Live weekly. The most recent releases landed on October 1, 2026 and October 14, 2026 respectively.
| Parameter | Light Gomoku | Pente Live |
|---|---|---|
| Price | Free | Free |
| Rating | 4.8 (4 ratings) — better | 4.3 (338 ratings) |
| Positive reviews | 0.0% of reviews | 50.0% of reviews — better |
| Number of ratings | 4 | 338 — better |
| Update frequency | Monthly | Weekly — better |
| Ads | No | No |
| In-app purchases | Yes | Yes |
| Monetization | Free — better | Free with in-app purchases |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 8.0 — better | 15.0 |
| Further details — not scored | ||
| Size | 29 MB | 4 MB |
| Age rating | 4+ | 12+ |
| Developer | CHIA HO KUO | Walied Othman |
Customer experience
Light Gomoku
Pente Live
Bugs and requests
Light Gomoku
Not enough reviews yet to summarise bugs or requests.
Pente Live
Reported bugs
12 issues- Drops stone in wrong spot
- Move ends up in different position
- Changes last location
- Freezes
- Bumps out of a game
Show 7 moreShow fewer
- App down
- Screen frozen
- App freezes
- App keeps crashing intermittently
- Crashes after every game
- App quits every time to start a game
- Game froze
Requested features
9 requests- Replay button
- Landscape mode on iPad
- Slower AI response time
- Improved UI
- Take back move option
Show 4 moreShow fewer
- Pinch to zoom and separate 'finish move' button
- Dark mode
- Option to disable ads
- Sign in with AppleID or Google
In-app purchases
Light Gomoku
- Super Level$1.99
Pente Live
- Pente.org subscription$4.991 Year








