Comparison

黑白棋 Battle 12x vs Great PatchWork

Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.

Head to head
About

黑白棋 Battle 12x

Engage in a 12x12 Reversi game with multiple play modes, including single-player against AI, local multiplayer, and online network battles. Track your progress with leaderboards and achievements.

Highlights
  • 12x12 Reversi board
  • Computer opponent (AI)
  • 2 Player local mode
  • Game Center Network Battle
  • Leaderboards and Achievements
  • Explosive (bomb) and Normal modes
  • Audio and Tip toggles
Features
Read full description

* It is a 12x12 Reversi game. It provides Game Center Network Battle. * The icon below the word "NOW" shows whose turn and the piece used. * To provide the diversified playing methods and different settings below: -Computer- Your opponent is the computer. This is a practice for you. -2 Players- Your opponent is another person. The black player makes the first move. -Network- Game Center matches the two players and computer decides the colors. You can play with all players of the world. (Please join Game Center at first.) -Leaderboards- Game Center saves the result of the games including the wins, draws and defeats of the players, and provides the Leaderboards. -Achievements- Game Center saves the players’ “Points” and provides the achievements. -Explosive/Normal- Switch playing methods—“Explosive” (with bomb) and “Normal”. The player switches them by oneself. (The Explosive method is the fixed one at the network mode.) -Audio Switch- Turn on/off audio. -Tips Switch- Turn on/off the tip function. -Turn Speed- Adjust the speed of turning over piece. (The speed is fixed at the network mode.) -AI Wait Time- Adjust the waiting time of the move of the computer. * The point formula for Achievements: 1 win=3 score, 1 draw=1 score, 1 defeat=-1 score, ten scores=1 point, points=(wins x 3 + draws - defeats) / 10 * The player who exits game before game over loses the game at the network mode. * The more explanations please refer to the Readme of the app or APP Support.

About

Great PatchWork

Features
Read full description

Core Selling Points Light strategy, easy to learn: 3 minutes to get started, 15–25 minutes per game, friendly learning curve with ample strategic space Two-player competition, tight tug-of-war: Time track "last player goes first" mechanism, step-by-step strategy with frequent reversals Spatial intelligence of board layout: Polyomino filling, testing planning, coverage, and returns Resource/economic management: Button economy, balancing income and expenses, deciding when to buy and when to skip, overall decision-making High replayability: The combination of pieces and movement order changes constantly, offering new solutions in each game Target Audience Beginner players, family players: Clear rules with guiding prompts, great for parent-child/couple introductions Light strategy enthusiasts: Quick games of 10–30 minutes, easy to set up and smooth gameplay Heavy players' "tea-time" choice: Moderate thinking load with no compromise on competitive tension Board game shops/clubs/gatherings: Low entry barrier, high interaction, visually appealing and enjoyable to watch Game Time and Player Count Number of players: Best for 2 players (supports local hot seat/AI battles) Duration: Each game lasts about 15–25 minutes Age: 8+ (better with parental guidance) Basic Rules Overview (Simplified) Objective: Efficiently lay pieces on your personal board, increase coverage, control the number of empty spaces, and manage the button economy Turn mechanism: The player at the back on the time track goes first; advance accordingly after taking actions Action Choices: Purchase pieces: Pay the button cost, acquire pieces, and place them immediately Advance to gain buttons: Jump ahead of the opponent and collect track income Income and rewards: Gain buttons by passing income points; strategically timing and controlling speed is key Scoring: At the end of the round, tally coverage, empty spaces, and net button value; the score difference reveals the outcome Standard Process (Getting Started Guide) Look at the available pieces for purchase, comparing the three metrics: "cost/coverage/time advancement" Decide to purchase and place (or choose to advance for buttons) Place on your personal board, aiming for "high coverage + few gaps + future placement space" Advance on the time track; if you pass an income point, you gain buttons; repeat for the next player The player who reaches the end of the time track first continues to observe and make adjustments; settle scores after both reach the end Recommended Use Cases Home entertainment/family bonding: Short, high-quality games that cultivate spatial planning and resource awareness Couples/friends gatherings: Light social interaction, strong engagement, non-awkward atmosphere, easy to get into Quick setups at board game shops: Fast turnaround, high replay value, excellent teaching experience Commuting and fragmented time: Short games that can be paused and resumed at any time Modes and Experience Single-player offline/local two-player hot seat/AI battles: Start anytime, anywhere Beginner-friendly: Built-in rule explanations and process guidance Review value: Compare differences in scoring based on different "economic paths/layout paths/time control" Board games, two-player board games, family board games, party board games, German-style board games, light strategy, abstract strategy, strategy board games, puzzle board games, heuristic thinking, spatial intelligence, puzzles, tiles, pieces, polyomino, multi-tile shapes, Tetris-style, board layout, tile-laying, filling spaces, coloring, resource management, economic systems, time management, time track, turn-based, action choices, first player/second player, overtaking mechanisms, positioning, speed control, rhythm management, component selection, planning optimization, route planning, competition, balance, replayability, high replay rate, beginner-friendly, simple rules, AI battles, local two-player, offline, single-player, couple, party games, travel games

Screenshots

黑白棋 Battle 12x2 screens
Great PatchWork3 screens

Verdict

The call

The clearest difference is iOS requirement: 黑白棋 Battle 12x at 8.0 against Great PatchWork's 18.5. On price, ads, in-app purchases and device support there is nothing between them.

Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS

CostPrice · In-app purchases · Ads · Monetization

Both are free to download. Neither carries in-app purchases, so what you see is what you pay.

Scorecard1 real difference · 9 level
黑白棋 Battle 12x versus Great PatchWork: the parameters behind the verdict, then further details
Parameter黑白棋 Battle 12xGreat PatchWork
PriceFreeFree
Rating5.0 (1 ratings) — better—
Positive reviews0.0% of reviews—
Number of ratings1 — better—
Update frequencyEvery 2 months—
AdsNoNo
In-app purchasesNoNo
MonetizationFree—
DevicesiPhone, iPad, iPod — betteriPhone, iPad
Requires iOS8.0 — better18.5
Further details — not scored
Size28 MB7 MB
Age rating4+4+
DeveloperCHIA HO KUO梦成 李

In-app purchases

None

黑白棋 Battle 12x

No in-app purchases

None

Great PatchWork

No in-app purchases

Questions

Is 黑白棋 Battle 12x free?
黑白棋 Battle 12x is free to download, with no in-app purchases.
Is Great PatchWork free?
Great PatchWork is free to download, with no in-app purchases.
Do 黑白棋 Battle 12x or Great PatchWork have ads?
Neither 黑白棋 Battle 12x nor Great PatchWork shows ads.

Other comparisons