黑白棋 Battle 12x vs Great PatchWork
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
黑白棋 Battle 12x
Engage in a 12x12 Reversi game with multiple play modes, including single-player against AI, local multiplayer, and online network battles. Track your progress with leaderboards and achievements.
- 12x12 Reversi board
- Computer opponent (AI)
- 2 Player local mode
- Game Center Network Battle
- Leaderboards and Achievements
- Explosive (bomb) and Normal modes
- Audio and Tip toggles
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* It is a 12x12 Reversi game. It provides Game Center Network Battle. * The icon below the word "NOW" shows whose turn and the piece used. * To provide the diversified playing methods and different settings below: -Computer- Your opponent is the computer. This is a practice for you. -2 Players- Your opponent is another person. The black player makes the first move. -Network- Game Center matches the two players and computer decides the colors. You can play with all players of the world. (Please join Game Center at first.) -Leaderboards- Game Center saves the result of the games including the wins, draws and defeats of the players, and provides the Leaderboards. -Achievements- Game Center saves the players’ “Points” and provides the achievements. -Explosive/Normal- Switch playing methods—“Explosive” (with bomb) and “Normal”. The player switches them by oneself. (The Explosive method is the fixed one at the network mode.) -Audio Switch- Turn on/off audio. -Tips Switch- Turn on/off the tip function. -Turn Speed- Adjust the speed of turning over piece. (The speed is fixed at the network mode.) -AI Wait Time- Adjust the waiting time of the move of the computer. * The point formula for Achievements: 1 win=3 score, 1 draw=1 score, 1 defeat=-1 score, ten scores=1 point, points=(wins x 3 + draws - defeats) / 10 * The player who exits game before game over loses the game at the network mode. * The more explanations please refer to the Readme of the app or APP Support.
Great PatchWork
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Core Selling Points Light strategy, easy to learn: 3 minutes to get started, 15–25 minutes per game, friendly learning curve with ample strategic space Two-player competition, tight tug-of-war: Time track "last player goes first" mechanism, step-by-step strategy with frequent reversals Spatial intelligence of board layout: Polyomino filling, testing planning, coverage, and returns Resource/economic management: Button economy, balancing income and expenses, deciding when to buy and when to skip, overall decision-making High replayability: The combination of pieces and movement order changes constantly, offering new solutions in each game Target Audience Beginner players, family players: Clear rules with guiding prompts, great for parent-child/couple introductions Light strategy enthusiasts: Quick games of 10–30 minutes, easy to set up and smooth gameplay Heavy players' "tea-time" choice: Moderate thinking load with no compromise on competitive tension Board game shops/clubs/gatherings: Low entry barrier, high interaction, visually appealing and enjoyable to watch Game Time and Player Count Number of players: Best for 2 players (supports local hot seat/AI battles) Duration: Each game lasts about 15–25 minutes Age: 8+ (better with parental guidance) Basic Rules Overview (Simplified) Objective: Efficiently lay pieces on your personal board, increase coverage, control the number of empty spaces, and manage the button economy Turn mechanism: The player at the back on the time track goes first; advance accordingly after taking actions Action Choices: Purchase pieces: Pay the button cost, acquire pieces, and place them immediately Advance to gain buttons: Jump ahead of the opponent and collect track income Income and rewards: Gain buttons by passing income points; strategically timing and controlling speed is key Scoring: At the end of the round, tally coverage, empty spaces, and net button value; the score difference reveals the outcome Standard Process (Getting Started Guide) Look at the available pieces for purchase, comparing the three metrics: "cost/coverage/time advancement" Decide to purchase and place (or choose to advance for buttons) Place on your personal board, aiming for "high coverage + few gaps + future placement space" Advance on the time track; if you pass an income point, you gain buttons; repeat for the next player The player who reaches the end of the time track first continues to observe and make adjustments; settle scores after both reach the end Recommended Use Cases Home entertainment/family bonding: Short, high-quality games that cultivate spatial planning and resource awareness Couples/friends gatherings: Light social interaction, strong engagement, non-awkward atmosphere, easy to get into Quick setups at board game shops: Fast turnaround, high replay value, excellent teaching experience Commuting and fragmented time: Short games that can be paused and resumed at any time Modes and Experience Single-player offline/local two-player hot seat/AI battles: Start anytime, anywhere Beginner-friendly: Built-in rule explanations and process guidance Review value: Compare differences in scoring based on different "economic paths/layout paths/time control" Board games, two-player board games, family board games, party board games, German-style board games, light strategy, abstract strategy, strategy board games, puzzle board games, heuristic thinking, spatial intelligence, puzzles, tiles, pieces, polyomino, multi-tile shapes, Tetris-style, board layout, tile-laying, filling spaces, coloring, resource management, economic systems, time management, time track, turn-based, action choices, first player/second player, overtaking mechanisms, positioning, speed control, rhythm management, component selection, planning optimization, route planning, competition, balance, replayability, high replay rate, beginner-friendly, simple rules, AI battles, local two-player, offline, single-player, couple, party games, travel games
Screenshots
Verdict
The clearest difference is iOS requirement: 黑白棋 Battle 12x at 8.0 against Great PatchWork's 18.5. On price, ads, in-app purchases and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
| Parameter | 黑白棋 Battle 12x | Great PatchWork |
|---|---|---|
| Price | Free | Free |
| Rating | 5.0 (1 ratings) — better | — |
| Positive reviews | 0.0% of reviews | — |
| Number of ratings | 1 — better | — |
| Update frequency | Every 2 months | — |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Free | — |
| Devices | iPhone, iPad, iPod — better | iPhone, iPad |
| Requires iOS | 8.0 — better | 18.5 |
| Further details — not scored | ||
| Size | 28 MB | 7 MB |
| Age rating | 4+ | 4+ |
| Developer | CHIA HO KUO | 梦成 李 |
In-app purchases
黑白棋 Battle 12x
No in-app purchases
Great PatchWork
No in-app purchases
Questions
Is 黑白棋 Battle 12x free?
Is Great PatchWork free?
Do 黑白棋 Battle 12x or Great PatchWork have ads?
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