Reaction Timer Game vs Labyrnt
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Reaction Timer Game
Test your reflexes with this game where the goal is to stop a timer exactly on zero. It features multiple difficulty levels and quick rounds, making it perfect for playing anytime, anywhere, even offline.
- Stop timer exactly on zero
- Multiple difficulty levels
- Quick play rounds
- Offline play supported
- Single and multi-timer challenges
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Think YOU can beat Reaction Timer? Do you have lightning-fast reflexes? Prove it with the Reaction Timer game that will have you tapping, gasping, and celebrating (or groaning) every time you try to land exactly on zero. With multiple levels from “I Got This” to “Seriously?!” Start off simple with one timer, then rise through the challenges with two or three timers. Super-Short Rounds mean you can pick-up-and-play anytime you’ve got a spare moment, while you're on the train, waiting for a bus, or at a boring family event! Land a perfect zero for instant bragging rights and show off to your friends… or watch them crumble under the pressure! No WiFi or internet connection needed, perfect for killing time on the go - anywhere, anytime. Get ready for heart-pounding moments, frantic taps, and endless attempts to hit the elusive zero. Download now to discover if you have the reflexes of a ninja, or if you’ll be left chasing that perfect stop forever!
Labyrnt
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Labyrnt is a daily maze puzzle designed as a small ritual. It is built with Apple Watch in mind, short, focused, and intentional, and carefully adapted to feel just as natural on iPhone and iPad. Each day presents a single shared maze, played one cell at a time. You only see your current position. There is no full map. Navigation is entirely swipe based, so every move is a decision made through memory, pattern, and feel. The daily maze is designed for a quick, focused session rather than extended play. When the day ends, the challenge ends. This keeps the experience fair, meaningful, and easy to return to. Emoji-style spatial cues are always visible to support orientation and memory. When progress slows, a minimal grid indicator appears to help players re-anchor themselves without revealing the correct path or reducing the challenge. Leaderboards are tied to each daily maze and are frozen once the day ends. Only plays completed on that day affect rankings. Your personal result is always visible for comparison. Past mazes that weren’t played on the day can be completed later from the archive. Each maze is a single attempt. Once finished, the result and that day’s leaderboard remain available for reflection and comparison, without altering history. Labyrnt is fully playable without sound. Optional sound and haptic feedback provide tactile confirmation, especially on Apple Watch, but are never required. System accessibility settings, such as Reduce Motion, are respected automatically. Labyrnt feels most natural on Apple Watch with one handed swipe controls and subtle haptics designed for short moments on the wrist. The same daily maze adapts naturally to iPhone and iPad, offering a comfortable experience on larger screens. The daily maze is free to play. Signing in with Apple and Game Center is optional and only used for saving archive progress, tracking personal stats, and appearing on leaderboards. One maze. Once per day. A small moment of focus, then you are done.
Screenshots
Verdict
The clearest difference is in-app purchases: Labyrnt at none against Reaction Timer Game's 2. Labyrnt also leads on ads (none vs shown) and update cadence (every 10 days vs every 5 months). Reaction Timer Game's advantage is device support (6 vs 3) and iOS requirement (15.6 vs 17.0). On price there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Reaction Timer Game sells 2 one-off in-app purchases. Labyrnt asks for nothing beyond the download.
Reaction Timer Game ships an update every 5 months, Labyrnt every 10 days. The most recent releases landed on October 8, 2026 and October 12, 2026 respectively.
| Parameter | Reaction Timer Game | Labyrnt |
|---|---|---|
| Price | Free | Free |
| Rating | 4.2 (71 ratings) — better | — |
| Positive reviews | 62.5% of reviews | — |
| Number of ratings | 71 — better | — |
| Update frequency | Every 5 months | Every 10 days — better |
| Ads | Yes | No — better |
| In-app purchases | Yes | No — better |
| Monetization | Free with in-app purchases | — |
| Devices | iPhone, iPad, iPod, Apple TV, Apple Watch, Vision Pro — better | iPhone, iPad, Apple Watch |
| Requires iOS | 15.6 — better | 17.0 |
| Further details — not scored | ||
| Size | 19 MB | 40 MB |
| Age rating | 4+ | 4+ |
| Developer | Thomas Coomer | Erkam Gundogdu |
In-app purchases
Reaction Timer Game
- Extra Games$0.49
- Nudges$0.99
Labyrnt
No in-app purchases
Questions
Is Reaction Timer Game free?
Is Labyrnt free?
Do Reaction Timer Game or Labyrnt have ads?
Which is updated more often, Reaction Timer Game or Labyrnt?
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