Comparison

Reaction Timer Game vs Labyrnt

Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.

Head to head
About

Reaction Timer Game

Test your reflexes with this game where the goal is to stop a timer exactly on zero. It features multiple difficulty levels and quick rounds, making it perfect for playing anytime, anywhere, even offline.

Highlights
  • Stop timer exactly on zero
  • Multiple difficulty levels
  • Quick play rounds
  • Offline play supported
  • Single and multi-timer challenges
Features
Read full description

Think YOU can beat Reaction Timer? Do you have lightning-fast reflexes? Prove it with the Reaction Timer game that will have you tapping, gasping, and celebrating (or groaning) every time you try to land exactly on zero. With multiple levels from “I Got This” to “Seriously?!” Start off simple with one timer, then rise through the challenges with two or three timers. Super-Short Rounds mean you can pick-up-and-play anytime you’ve got a spare moment, while you're on the train, waiting for a bus, or at a boring family event! Land a perfect zero for instant bragging rights and show off to your friends… or watch them crumble under the pressure! No WiFi or internet connection needed, perfect for killing time on the go - anywhere, anytime. Get ready for heart-pounding moments, frantic taps, and endless attempts to hit the elusive zero. Download now to discover if you have the reflexes of a ninja, or if you’ll be left chasing that perfect stop forever!

About

Labyrnt

Features
Read full description

Labyrnt is a daily maze puzzle designed as a small ritual. It is built with Apple Watch in mind, short, focused, and intentional, and carefully adapted to feel just as natural on iPhone and iPad. Each day presents a single shared maze, played one cell at a time. You only see your current position. There is no full map. Navigation is entirely swipe based, so every move is a decision made through memory, pattern, and feel. The daily maze is designed for a quick, focused session rather than extended play. When the day ends, the challenge ends. This keeps the experience fair, meaningful, and easy to return to. Emoji-style spatial cues are always visible to support orientation and memory. When progress slows, a minimal grid indicator appears to help players re-anchor themselves without revealing the correct path or reducing the challenge. Leaderboards are tied to each daily maze and are frozen once the day ends. Only plays completed on that day affect rankings. Your personal result is always visible for comparison. Past mazes that weren’t played on the day can be completed later from the archive. Each maze is a single attempt. Once finished, the result and that day’s leaderboard remain available for reflection and comparison, without altering history. Labyrnt is fully playable without sound. Optional sound and haptic feedback provide tactile confirmation, especially on Apple Watch, but are never required. System accessibility settings, such as Reduce Motion, are respected automatically. Labyrnt feels most natural on Apple Watch with one handed swipe controls and subtle haptics designed for short moments on the wrist. The same daily maze adapts naturally to iPhone and iPad, offering a comfortable experience on larger screens. The daily maze is free to play. Signing in with Apple and Game Center is optional and only used for saving archive progress, tracking personal stats, and appearing on leaderboards. One maze. Once per day. A small moment of focus, then you are done.

Screenshots

Reaction Timer Game4 screens
Labyrnt4 screens

Verdict

The call

The clearest difference is in-app purchases: Labyrnt at none against Reaction Timer Game's 2. Labyrnt also leads on ads (none vs shown) and update cadence (every 10 days vs every 5 months). Reaction Timer Game's advantage is device support (6 vs 3) and iOS requirement (15.6 vs 17.0). On price there is nothing between them.

Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS

CostPrice · In-app purchases · Ads · Monetization

Both are free to download. Reaction Timer Game sells 2 one-off in-app purchases. Labyrnt asks for nothing beyond the download.

UpkeepUpdate frequency

Reaction Timer Game ships an update every 5 months, Labyrnt every 10 days. The most recent releases landed on October 8, 2026 and October 12, 2026 respectively.

Scorecard5 real differences · 5 level
Reaction Timer Game versus Labyrnt: the parameters behind the verdict, then further details
ParameterReaction Timer GameLabyrnt
PriceFreeFree
Rating4.2 (71 ratings) — better—
Positive reviews62.5% of reviews—
Number of ratings71 — better—
Update frequencyEvery 5 monthsEvery 10 days — better
AdsYesNo — better
In-app purchasesYesNo — better
MonetizationFree with in-app purchases—
DevicesiPhone, iPad, iPod, Apple TV, Apple Watch, Vision Pro — betteriPhone, iPad, Apple Watch
Requires iOS15.6 — better17.0
Further details — not scored
Size19 MB40 MB
Age rating4+4+
DeveloperThomas CoomerErkam Gundogdu

In-app purchases

2 purchases

Reaction Timer Game

One-time2
  • Extra Games$0.49
  • Nudges$0.99
None

Labyrnt

No in-app purchases

Questions

Is Reaction Timer Game free?
Reaction Timer Game is free to download, with in-app purchases available.
Is Labyrnt free?
Labyrnt is free to download, with no in-app purchases.
Do Reaction Timer Game or Labyrnt have ads?
Reaction Timer Game shows ads; Labyrnt does not.
Which is updated more often, Reaction Timer Game or Labyrnt?
Reaction Timer Game ships an update every 5 months, and Labyrnt every 10 days. Most recently, Reaction Timer Game was updated on October 8, 2026 and Labyrnt on October 12, 2026.

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