Lode Runner Classic vs Call KCC for Buck
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Lode Runner Classic
Navigate maze-like levels, collecting gold while dodging enemies. Blast blocks to create paths or trap pursuers. Enjoy 150 classic levels with modern enhancements like zoom and adjustable speed.
- 150 classic levels
- Two game modes
- Screen magnification
- Adjustable play speed
- Customizable color palettes
- Worldwide leaderboards
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DON’T WASTE YOUR MONEY ON FOOL’S GOLD Play the authentic Lode Runner… this is the real deal! AWARD WINNING GAMEPLAY Lode Runner Classic combines the game play and all 150 levels of the award-winning Apple II original Lode Runner with graphics and features engineered for today's advanced smartphones. The game's frantic action takes place in maze-like, static levels, where a single player dodges enemies while running and climbing to reach and claim stacks of gold. No jumping is allowed. And shooting enemies is forbidden, but you can blast blocks to access lower platforms or trap pursuing enemies. Winding your way through ever-increasing levels of complexity makes for a superior challenge, but now you can choose to play any one of the 150 levels at any time. EXCITING NEW FEATURES Although the gameplay remains true to the original Apple II version, there are plenty of new features to enhance the experience. You can magnify the screen around the Runner, set the play speed, adjust the coloring of the art and compete for top spot on the worldwide leaderboards. •150 puzzling levels – all unlocked and accessible •Two game modes – Expedition and Time Attack •New magnification effect – zoom the action around the Runner •Multiple play speeds – super slow to superfast action •Fully adjustable color palettes •Worldwide leaderboards •Multiple control schemes •Illustrated How to Play section "When the first Lode Runner came out on the Apple II, the last thing I expected was that the game would be alive and kicking on a platform as advanced as today’s smartphones more than 25 years later. It's really gratifying to me that so many people are still interested in the game." Douglas E. Smith, Original Creator “In the early days, there was Lode Runner. I consider it a real puzzle game. That was my favorite for many, many years. It’s such a good combination of dynamic stuff, the finger-work, and real planning and puzzle-solving. Every level was a real puzzle with its own mechanics, its own dynamics, its own kind of solution. At the same time, it was an arcade game to play. This combination was done absolutely right. I can’t imagine any other game with such inventive and unusual design.” Alexey Pajitnov, Tetris Creator Interview with Edge Magazine Tozai Games and Lode Runner are trademarks of Tozai, Inc. registered or protected in the US and other countries. Lode Runner is protected under US and international copyright laws ©1983-2017 Tozai, Inc. All rights reserved.
Call KCC for Buck
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In 2150 the solar system mostly works. The airlocks open. The machinery runs. Shareholders remain confident. But sometimes something weird happens: clowns on the Moon, rogue teddy bears on Mars, or plants with teeth. Then you call KCC for Buck. Call KCC for Buck is a mission-based isometric action game about dangerous work, strange contracts, and the contractor sent in when ordinary maintenance is no longer an option. Guide Buck through hazardous worksites, abandoned facilities, and places management insists are completely under control. Fight hostile creatures, rescue stranded workers, recover valuable salvage, disable dangerous machinery, and make it to extraction. Along the way, MARGO will explain the mission, monitor your performance, and remain professionally unconcerned about your chances of survival. Features - Fast isometric action built around movement, aiming, shooting, and environmental awareness. - A campaign of strange contracts across the solar system. - Clowns, rogue machinery, aggressive vegetation, and other workplace hazards. - Rescue, salvage, sabotage, access, and extraction objectives. - Multi-level environments filled with secrets, hazards, and things that should not be moving.
Screenshots
Verdict
The clearest difference is update cadence: Call KCC for Buck at every 8 days against Lode Runner Classic's every 5 weeks. Call KCC for Buck also leads on price ($1.99 vs $2.99). Lode Runner Classic's advantage is iOS requirement (12.0 vs 15.0). On ads, in-app purchases and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Lode Runner Classic costs $2.99 and Call KCC for Buck $1.99 up front. Neither carries in-app purchases, so what you see is what you pay.
Lode Runner Classic ships an update every 5 weeks, Call KCC for Buck every 8 days. The most recent releases landed on October 19, 2026 and October 3, 2026 respectively.
| Parameter | Lode Runner Classic | Call KCC for Buck |
|---|---|---|
| Price | $2.99 | $1.99 — better |
| Rating | 3.9 (34 ratings) — better | — |
| Positive reviews | 52.3% of reviews | — |
| Number of ratings | 34 — better | — |
| Update frequency | Every 5 weeks | Every 8 days — better |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Paid | — |
| Devices | iPhone, iPod | iPhone, iPad, iPod — better |
| Requires iOS | 12.0 — better | 15.0 |
| Further details — not scored | ||
| Size | 47 MB | 335 MB |
| Age rating | 4+ | 12+ |
| Developer | Tozai, Inc. | Joao Donker |
In-app purchases
Lode Runner Classic
No in-app purchases
Call KCC for Buck
No in-app purchases
Questions
Is Lode Runner Classic free?
Is Call KCC for Buck free?
Do Lode Runner Classic or Call KCC for Buck have ads?
Which is updated more often, Lode Runner Classic or Call KCC for Buck?
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