Live Factory vs Bolo 2000
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Live Factory
Explore a hidden underground factory filled with dangers, secrets, and spatial puzzles. Utilize your wit and reaction to uncover all its mysteries. Enjoy immersive 3D graphics, responsive controls, and offline gameplay.
- Underground factory exploration
- Spatial puzzles and secrets
- Responsive 3D controls
- Offline gameplay
- Cloud save progress
- Gamepad and keyboard support
- Customizable controls
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Run, jump, fix, explore, have fun and enjoy the game! ABOUT THE GAME: Explore an underground factory hidden from eyes, filled with dangers, secrets and spatial puzzles. Use your wits and reaction to reveal all the secrets! Excellent 3D graphics and music will immerse you in the atmosphere at their best. Responsive controls will help you to run away from trouble and make accurate jumps to the intended goal. FEATURES: • Interesting gameplay • Unusual visual style and beautiful 3D graphics • New game mechanics and situations during your passing through • Offline. No network required - great for travelers • Ability to save progress to the cloud • 100% achievements is a challenge and will definitely take some time to beat. CONTROLS: • Support of Gamepad or Joystick • Keyboard support • Ability to customize controls by your wish PERFORMANCE: • Ability to change graphics quality to increase performance and raise FPS. Game with a soul
Bolo 2000
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Drive a tank through an overgrown alien maze. Find the six enemy bases, punch a hole in each one, and get out before what's left in there finds you. Bolo 2000 is a modern arcade game built on the bones of a 1982 classic: pure twin-stick handling, a scrolling maze, and explosions that fill the screen. LOCAL MULTIPLAYER — UP TO SIX PHONES Same Wi-Fi, no account, no server, no room code. Open the game, drive your tank into the START pad, and the match begins when everyone is standing in it. Every base in the maze has to come down and nobody can clear it alone, so you work together — with friendly fire on and three lives each, and the match ending when one player still has a life left. The alliance is real, and it is temporary. Nobody is the host, either: if someone's battery dies or they walk out, the game carries on without them. TWIN-STICK, NO COMPROMISE Drive with the left stick, aim and fire with the right — independently. Hold the fire stick to lay down a stream while you keep moving. A paired hardware keyboard works too. FOUR SPECIALS, ONE TAP EACH Stockpile charges and spend them when it matters: • TELEPORT — warp straight to the furthest surviving base. • INVINCIBLE — eight seconds where nothing can touch you. • RAILGUN — rounds that fly through walls, armour and base shells alike. • NOVA — a blast centred on your tank that you alone walk away from. THE MAZE FIGHTS BACK • Sentry drones orbit every base, and break orbit to hunt you the moment it falls. • Crawler trains wander the corridors at random. They never shoot. They don't have to — touching one kills. Shoot one from the tail and every car is its own kill in the chain. • Gates slide open and shut across the corridors on their own timers. • Boss fortresses every fifth sector, ringed by rotating shields, shooting back. • Night patrols every sixth sector: the field goes black and your headlight is raycast against the walls, so the beam stops exactly where the wall does. SHOCKWAVE CHAINS A shot that hits a wall leaves a burning shockwave. Fly another round into it and the explosion walks back down your own bullet stream. Powder kegs chain off each other. Clearing half a sector with one well-placed shot is entirely possible — and so is killing yourself with it. CLEAR THE SECTOR, THEN RUN With the last base down, an exit portal opens on the outer wall and the radar switches to point at it. Everything still alive comes with you. CHAIN, SCORE, CLIMB Kills that land close together multiply. Game Center all-time and daily leaderboards, plus achievements. The Daily Challenge hands every player the same maze and the same difficulty each day. MAKE IT YOURS Colour-blind palette, left-handed layout, CRT scanline toggle, difficulty and maze-complexity dials, and a retro soundtrack that changes with the sector type. Free to try for ten minutes. One optional unlock opens the full game for good — no ads, ever, and no timers dressed up as gameplay.
Screenshots
Verdict
The clearest difference is ads: Bolo 2000 at none against Live Factory's shown. Bolo 2000 also leads on update cadence (every 4 days vs every 14 months). Live Factory's advantage is iOS requirement (15.0 vs 17.0). On price, in-app purchases and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Live Factory sells 1 one-off in-app purchase and Bolo 2000 sells 1 one-off in-app purchase. Whichever you choose, the download price is not the number that matters.
Live Factory ships an update every 14 months, Bolo 2000 every 4 days. The most recent releases landed on November 3, 2026 and October 31, 2026 respectively.
| Parameter | Live Factory | Bolo 2000 |
|---|---|---|
| Price | Free | Free |
| Rating | 5.0 (9 ratings) — better | — |
| Positive reviews | 100.0% of reviews | — |
| Number of ratings | 9 — better | — |
| Update frequency | Every 14 months | Every 4 days — better |
| Ads | Yes | No — better |
| In-app purchases | Yes | Yes |
| Monetization | Free with in-app purchases | — |
| Devices | iPhone, iPad, iPod — better | iPhone, iPad |
| Requires iOS | 15.0 — better | 17.0 |
| Further details — not scored | ||
| Size | 419 MB | 10 MB |
| Age rating | 9+ | 4+ |
| Developer | Ekaterina Molodtsova | Anton Popov |
In-app purchases
Live Factory
- full version$0.99
Bolo 2000
- Full Unlock$2.99









