Who Needs a Hero? vs Nova
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Who Needs a Hero?
Embark on an epic adventure to save a kingdom, starting with nothing but a stick. Make crucial decisions that shape your destiny, battle mythical creatures, and build a loyal following. Your choices will determine your fame, fortune, and the fate of the land.
- Decision-based gameplay impacting stats and kingdom
- RPG combat with dice rolls and items
- Home customization and follower collection
- Mount and creature taming
- Karma system influencing story
- AI-powered follower chat
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Can you save the Kingdom? Naked and with a stick, make the right choices (or not) and become a legendary hero. Game Features ● Choose Wisely - Your decisions directly impact your fame, gold, followers, and the future of the Kingdom. ● Customize your home and collect panties - Increase your fame, earn titles, and own a harem. ● Battle monsters, gods, and other players - Utilize the Tabletop RPG system, roll the dice, and use items to enhance your chances of victory. ● Make Good Deals - Purchase sweets and potions with your gold coins or trade your followers in the black market for rare items. ● Ride dragons, pigs, and mystical creatures - Or open the gates of hell and tame a Cerberus? ● Karma System - Assume the role of a benevolent (or not) hero, affecting your storyline and events. ● Followers' Chat - Communicate with your followers using the artificial intelligence of CHATGPT ◈◈◈ Download the game now and become a legendary hero! ◈◈◈ I have many plans for updates! Get in touch and let me know what you'd like to see. Lov u all heroes. Henrique Faitta (the developer)
Nova
Command a star fleet in a real-time galactic conquest game. Engage in strategic battles, forge binding diplomatic contracts, and manage your empire efficiently. Play at your own pace, from quick sprints to long campaigns, with background notifications keeping you informed.
- Real-time galactic conquest
- Binding diplomatic contracts
- Fog of war for strategic depth
- Customizable game pace and duration
- Background notifications
- Map editor for custom galaxies
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You command one star at the edge of a contested galaxy, with a few hundred ships in the garrison and a clock counting down. Everything else is neutral, or held by a rival who wants it as badly as you do. Hold the most living stars when the mission timer ends and you win. Knock every rival out first, and you win early. Nova is a real-time space-strategy game of galactic conquest for two or more players. Every commander starts with exactly the same star, ships, and credits, so games are won by decisions, not dice. A war of decisions. You move under fog of war, seeing only what your own stars and scouts can reach, so a spy probe before an assault is often worth more than the ships it costs. The defender always holds the home-field edge, which means you have to outnumber a garrison by better than three to two just to fight to even odds. Capture stars, build factories, and your fleets and treasury compound together; spend on speed, range, or battle power and the advantage carries across your whole empire. Drop a nova bomb and a star is gone for good, which denies it to a rival but scores it for no one. Diplomacy you can hold someone to. Talk in-game on a global channel or in a private thread with a single commander. Then make it binding: a contract offers another player cash outright, or only if they send the fleet you ask for, to the star you name. The moment they accept, the cash moves and the fleet launches on their behalf, and it cannot be recalled. Alliances are only as good as the deals behind them, and here the deals actually stick. Set the pace yourself. A game's host decides how long it runs and how fast its clock turns. Spin up a one-hour sprint where production ticks every few seconds and the whole war is settled over a lunch break. Or stretch the same game over days or even weeks, a long campaign you think about between meetings and come back to when something shifts. Any player can propose a pause for sleep or work, and once a second player agrees, the whole game freezes, deadlines and all, until it resumes. Let it run in the background. You never have to keep the app open or refresh anything. Nova notifies your device when it actually matters: a star of yours under attack, a shield that just blocked a spy probe, a fleet that reached its target, a message from a rival, a pause proposal, the game kicking off. Leave a slow game running for days and you will not lose the thread. Less micromanagement, more strategy. Fleets route themselves through your territory, so you can strike far beyond a single jump without plotting every hop. Standing orders turn a safe rear star into a supply pump: keep a garrison, forward the surplus, and reinforcements march to the front on their own while you think about the next move. Build your own galaxies in the map editor and play them with friends, or drop into a balanced Risk-style world for two to six commanders. Play from your iPhone, iPad or a browser against the same opponents; a game runs identically whether you join from iOS or the web.
Screenshots
Verdict
The clearest difference is in-app purchases: Nova at none against Who Needs a Hero?'s 10. Nova also leads on rating (5.0 vs 4.6) and review sentiment (100% vs 73%). Who Needs a Hero?'s advantage is ratings volume (1.8K vs 4). On price, ads, device support and iOS requirement there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Who Needs a Hero? sells 10 one-off in-app purchases. Nova asks for nothing beyond the download.
Nova holds the better App Store score, 5.0 against 4.6. That said, the two scores are not equally well evidenced: Who Needs a Hero? has 1.8K ratings behind it against 4, so its average is the more settled of the two. Written reviews point the same way: 73% of Who Needs a Hero?'s written reviews are positive against 100% of Nova's.
Who Needs a Hero? ships an update every 3 weeks, Nova weekly. The most recent releases landed on November 7, 2026 and October 31, 2026 respectively.
| Parameter | Who Needs a Hero? | Nova |
|---|---|---|
| Price | Free | Free |
| Rating | 4.6 (1.8K ratings) | 5.0 (4 ratings) — better |
| Positive reviews | 73.3% of reviews | 100.0% of reviews — better |
| Number of ratings | 1.8K — better | 4 |
| Update frequency | Every 3 weeks | Weekly — better |
| Ads | No | No |
| In-app purchases | Yes | No — better |
| Monetization | Free with in-app purchases | Free — better |
| Devices | iPhone, iPad, iPod — better | iPhone, iPad |
| Requires iOS | 15.0 — better | 16.4 |
| Further details — not scored | ||
| Size | 190 MB | 51 MB |
| Age rating | 12+ | 4+ |
| Developer | HNRQ FAITTA LTDA | Kevin Gilpin |
Customer experience
Who Needs a Hero?
Nova
Bugs and requests
Who Needs a Hero?
Reported bugs
3 issues- Crashes on startup after purchasing ad removal
- Inability to start new save files
- Incorrect language displayed in error messages
Requested features
4 requests- More frequent content updates
- Expanded story and character options
- Improved difficulty scaling and balance
- Save/load functionality improvements
Nova
Not enough reviews yet to summarise bugs or requests.
In-app purchases
Who Needs a Hero?
- Slime Potion$3.99
- Small Followers Pack$3.99
- Small Gold Pack$3.99
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- StarterPack$4.99
- Medium Gold Pack$14.99
- Medium Follower Pack$14.99
- Big Gold Pack$19.99
- Big Follower Pack$19.99
- Starter Pack$29.99
- Remove Ads$29.99
Nova
No in-app purchases
Questions
Is Who Needs a Hero? free?
Is Nova free?
Which has better reviews, Who Needs a Hero? or Nova?
Do Who Needs a Hero? or Nova have ads?
Which is updated more often, Who Needs a Hero? or Nova?
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