Comparison

Space Buccaneers vs Nova

Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.

Head to head
About

Space Buccaneers

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In Space Buccaneers you take over the role of a Space Pirate Captain. It is your job to manage your crew and strategize on the battlefield to defeat the enemy pirates mothership. Are you up for the challenge? Play SpaceBuccaneers together over local network multiplayer or over the Internet using a VPN no matter your platform! Just start one game as host, note the IP address, and enter it on a second game starting as the client. Controls and Mechanics: -Select a card by clicking on its corresponding card. -Place the selected unit by clicking somewhere on the battlefield -Ships can only be placed near your mothership -Units need resources to be played -Basic asteroids will automatically be mined by miners that constantly spawn -To get crystals you need to place Crystal Miners that will automatically mine them -Destroy the enemy Mothership or have more HP left when the time ends to win

About

Nova

Command a star fleet in a real-time galactic conquest game. Engage in strategic battles, forge binding diplomatic contracts, and manage your empire efficiently. Play at your own pace, from quick sprints to long campaigns, with background notifications keeping you informed.

Highlights
  • Real-time galactic conquest
  • Binding diplomatic contracts
  • Fog of war for strategic depth
  • Customizable game pace and duration
  • Background notifications
  • Map editor for custom galaxies
Features
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You command one star at the edge of a contested galaxy, with a few hundred ships in the garrison and a clock counting down. Everything else is neutral, or held by a rival who wants it as badly as you do. Hold the most living stars when the mission timer ends and you win. Knock every rival out first, and you win early. Nova is a real-time space-strategy game of galactic conquest for two or more players. Every commander starts with exactly the same star, ships, and credits, so games are won by decisions, not dice. A war of decisions. You move under fog of war, seeing only what your own stars and scouts can reach, so a spy probe before an assault is often worth more than the ships it costs. The defender always holds the home-field edge, which means you have to outnumber a garrison by better than three to two just to fight to even odds. Capture stars, build factories, and your fleets and treasury compound together; spend on speed, range, or battle power and the advantage carries across your whole empire. Drop a nova bomb and a star is gone for good, which denies it to a rival but scores it for no one. Diplomacy you can hold someone to. Talk in-game on a global channel or in a private thread with a single commander. Then make it binding: a contract offers another player cash outright, or only if they send the fleet you ask for, to the star you name. The moment they accept, the cash moves and the fleet launches on their behalf, and it cannot be recalled. Alliances are only as good as the deals behind them, and here the deals actually stick. Set the pace yourself. A game's host decides how long it runs and how fast its clock turns. Spin up a one-hour sprint where production ticks every few seconds and the whole war is settled over a lunch break. Or stretch the same game over days or even weeks, a long campaign you think about between meetings and come back to when something shifts. Any player can propose a pause for sleep or work, and once a second player agrees, the whole game freezes, deadlines and all, until it resumes. Let it run in the background. You never have to keep the app open or refresh anything. Nova notifies your device when it actually matters: a star of yours under attack, a shield that just blocked a spy probe, a fleet that reached its target, a message from a rival, a pause proposal, the game kicking off. Leave a slow game running for days and you will not lose the thread. Less micromanagement, more strategy. Fleets route themselves through your territory, so you can strike far beyond a single jump without plotting every hop. Standing orders turn a safe rear star into a supply pump: keep a garrison, forward the surplus, and reinforcements march to the front on their own while you think about the next move. Build your own galaxies in the map editor and play them with friends, or drop into a balanced Risk-style world for two to six commanders. Play from your iPhone, iPad or a browser against the same opponents; a game runs identically whether you join from iOS or the web.

Screenshots

Space Buccaneers3 screens
Nova4 screens

Verdict

The call

The clearest difference is device support: Space Buccaneers at 4 against Nova's 2. Space Buccaneers also leads on iOS requirement (12.0 vs 16.4). On price, ads and in-app purchases there is nothing between them.

Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS

CostPrice · In-app purchases · Ads · Monetization

Both are free to download. Neither carries in-app purchases, so what you see is what you pay.

Scorecard2 real differences · 8 level
Space Buccaneers versus Nova: the parameters behind the verdict, then further details
ParameterSpace BuccaneersNova
PriceFreeFree
Rating—5.0 (4 ratings) — better
Positive reviews—100.0% of reviews
Number of ratings—4 — better
Update frequency—Weekly
AdsNoNo
In-app purchasesNoNo
Monetization—Free
DevicesiPhone, iPad, iPod, Mac — betteriPhone, iPad
Requires iOS12.0 — better16.4
Further details — not scored
Size168 MB51 MB
Age rating4+4+
DeveloperBen MeyerKevin Gilpin

In-app purchases

None

Space Buccaneers

No in-app purchases

None

Nova

No in-app purchases

Questions

Is Space Buccaneers free?
Space Buccaneers is free to download, with no in-app purchases.
Is Nova free?
Nova is free to download, with no in-app purchases.
Do Space Buccaneers or Nova have ads?
Neither Space Buccaneers nor Nova shows ads.

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