iRboth vs Sword Sonata
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
iRboth
Engage in strategic turn-based battles where distance and positioning are key. Collect over 60 types of Modules and 70 types of Memories as you explore maps and face numerous stages and challenging boss characters.
- Turn-based Range Control Battles
- Distance and positioning strategy
- Collect Modules and Memories
- Over 60 Module types
- Over 70 Memory types
- Numerous stages and boss characters
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- Synopsis Advances in AI technology and robotics led to the widespread use of robots called “Autoloids” in human society. When one Autoloid awoke, the world had changed beyond recognition. What do they see? What do they feel? What do they think? - Features ・Turn-based “Range Control Battles” where distance and positioning are crucial ・“Modules” and “Memories” to collect by exploring maps ・Over 60 types of Modules ・Over 70 types of Memories ・Numerous stages and boss characters ・Challenging difficulty (self-proclaimed) - How to Play ・Battle enemies while skillfully managing distance and positioning ・Gain an advantage by using “Modules,” essentially ‘skills’ ・Leverage data accumulated through repeated play
Sword Sonata
Engage in fast-paced, turn-based roguelike combat by strategically planning skill actions. Collect new abilities, upgrade existing ones, and gather items to overcome dungeon challenges and defeat bosses. Experience high replayability with diverse actions, characters, and randomized rewards.
- Turn-based combat
- Action planning and arrangement
- Roguelike dungeon crawling
- Skill acquisition and upgrades
- Item collection
- Multiple characters and actions
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This is a fast-paced roguelike dungeon-crawling turn-based game where you plan your battles by arranging skill actions and defeating enemies. Throughout your adventure, you'll acquire new actions, upgrade skills, and collect items. The gameplay is simple and easy to understand. It involves controlling a character on a horizontally scrolling one-dimensional axis, maneuvering to defeat enemies. Actions include movement, turning, and arranging actions such as sword attacks, which deal damage to enemies within one square ahead, or dashes that allow you to dash towards enemies. By arranging actions in this rhythmic order, for example, scheduling a dash followed by a sword attack when your character is at a distance from the enemy, executing this sequence will make your character dash to the enemy and then use a sword attack to defeat it. I genuinely hope you'll try out this game and experience what I've described. Currently, I've designed a total of 37 different types of actions with unique characteristics, as well as 4 different characters, each with their own unique skills and equipped with 2 specific actions. In the process of roguelike dungeon-crawling, you'll also acquire more actions and upgrades for these actions. Now, let's talk about the roguelike gameplay. The game features over 50 levels, and the goal is to clear through to the final boss and defeat them. Each time you complete a level, you'll randomly receive a reward, which could be an action or an upgrade to an action. As you continuously challenge yourself, you'll discover actions that better suit you or the character you're using, as well as upgrade options that are more suitable for each action, until your experience is enough to help you clear the game. This is what makes the game so replayable. In terms of content richness, the game also includes 10 types of items that can be used in combat, including health potions, and a "Frostbolt" that freezes all enemies. These items provide additional assistance in completing the game challenges. Additionally, the game features 27 passive skills, which will have an impact on you during each challenge. Well, that's a brief introduction to my game. I hope you'll give it a try and enjoy playing it.
Screenshots
Verdict
The clearest difference is review sentiment: iRboth at 100% against Sword Sonata's 75%. On price, update cadence, ads and in-app purchases there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
iRboth costs $1.99 and Sword Sonata $1.99 up front. Neither carries in-app purchases, so what you see is what you pay.
iRboth ships an update every 2 months, Sword Sonata every 3 months. The most recent releases landed on October 2, 2026 and September 21, 2026 respectively.
| Parameter | iRboth | Sword Sonata |
|---|---|---|
| Price | $1.99 | $1.99 |
| Rating | — | 4.3 (15 ratings) — better |
| Positive reviews | 100.0% of reviews — better | 75.0% of reviews |
| Number of ratings | — | 15 — better |
| Update frequency | Every 2 months — better | Every 3 months |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Paid | Paid |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 12.0 | 11.0 — better |
| Further details — not scored | ||
| Size | 232 MB | 35 MB |
| Age rating | 4+ | 9+ |
| Developer | Naoki Kimura | Jampot Software co., ltd |
Customer experience
iRboth
Sword Sonata
In-app purchases
iRboth
No in-app purchases
Sword Sonata
No in-app purchases









