Send the Balls vs Palmo
Price, ratings, monetisation and update history for both games, side by side โ with what reviewers say about each.
Send the Balls
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Plan your moves carefully to send the balls out of the map and clear all the levels!
Palmo
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Palmo is a puzzle about regions. The board holds numbered squares; each one starts a patch, and its number is how many cells that patch takes: a 4 takes four cells, a 9 takes nine. Close the whole board and the level is done. ONE RULE Touch a numbered square, then take neighboring cells one at a time. The counter on the square drops with every cell. At zero the patch settles and seals itself. There is no fifth cell for a 4; the board will not let you take it. Cells are neighbors edge to edge, never corner to corner. THREE EXTRA STROKES A settled region can be unpicked: hold your finger on it until it comes apart, then draw it again. Each unpicking burns one of your three extra strokes. Whatever is left when the board closes turns into stars, so three stars mean every region was right the first time. WALLS AND STONES A wall cuts between two cells and no region crosses it. A stone is never taken: it stays outside the weave and the cells around it have to manage without it. The board teaches both by itself, in the level where they start to matter. ONE SOLUTION Every board in Palmo has exactly one correct weave. A solver went through all 252 levels and found no second answer. That is the point: a board with two answers says think and means guess. NO WORDS ON THE BOARD The playing screen carries no text. The lesson is in how the board is built: a new idea arrives in the level that will not come out without it. If you stop, Palmo points at a cell instead of explaining it, and the pointer comes from the solver, not from a hunch. FEATURES - 252 levels across 21 chapters - One solution per board, counted with a solver - Plays offline, no account, no sign-in - Six languages: English, Turkish, German, Spanish, French, Portuguese - Ads between levels; a one-time purchase removes them Same family as Fillomino and Shikaku: the number tells you how big the region has to be. Level 1 is a three by three board with a single 9. The whole rule is in there.
Screenshots
Verdict
The clearest difference is in-app purchases: Send the Balls at none against Palmo's 1. Send the Balls also leads on iOS requirement (11.0 vs 15.0). On price, ads and device support there is nothing between them.
Scored on Price ยท Rating ยท Positive reviews ยท Number of ratings ยท Update frequency ยท Ads ยท In-app purchases ยท Monetization ยท Best chart rank ยท Devices ยท Requires iOS
Both are free to download. Palmo sells 1 one-off in-app purchase. Send the Balls asks for nothing beyond the download.
| Parameter | Send the Balls | Palmo |
|---|---|---|
| Price | Free | Free |
| Update frequency | โ | Every 2 days |
| Ads | Yes | Yes |
| In-app purchases | No โ better | Yes |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 11.0 โ better | 15.0 |
| Further details โ not scored | ||
| Size | 148 MB | 65 MB |
| Age rating | 12+ | 4+ |
| Developer | Hemz Studios LLC | UFUK CELIKELOGLU |
In-app purchases
Send the Balls
No in-app purchases
Palmo
- Remove Ads$4.99









