Infinite Launch vs Limnering
Price, ratings, monetisation and update history for both games, side by side โ with what reviewers say about each.
Infinite Launch
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Infinite Launch is an action game where you can explore space and colonize planets. Create satellites so you can collect stars and use them to get a new planet. Fight with the aliens and conquer the universe! Features: 50 planets to colonize Open-world 2d adventure 3 Mini-games with different soundtracks More than 100 Levels to complete in mini-games 14 Satellites to unlock 13 Missiles to unlock 15 Weapon upgrades to unlock 20 Alien Mother Ships to Destroy Infinite mode with auto-generated planets in mini-games
Limnering
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Paint one page a day. By Christmas, you will have a whole illuminated year. Limnering is a quiet, parchment styled daily puzzle that puts you in the seat of a medieval manuscript painter. Each morning a fresh hand designed page appears in your studio: a saint's portrait, a giant decorative initial, a bestiary creature, a margin drollery, a biblical scene, or a Lindisfarne style carpet page. Tap a region to fill it with the pigment of your choice. Save the page to your year long codex. Come back tomorrow for another. Twelve historical pigments wait in the tray: Lapis lazuli ultramarine, the most expensive medieval pigment, reserved for the Virgin's robe. Vermillion, ground from cinnabar, the bright red of blood and royalty. Gold leaf, beaten foil burnished onto the page for haloes and the figure of Christ. Verdigris, copper acetate, beautiful and corrosive. Malachite, the safe and stable green from copper ore. Indigo, fermented from Indigofera leaves, cheaper than ultramarine. Woad, the European blue, even cheaper. Saffron, hand picked crocus stigmas, used for yellow highlights. Lead white, toxic but bright opaque, the medieval flesh ground. Bone black, charred bones, the scribe's ink and outline color. Madder lake, a cool plant red layered over warmer reds for royal robes. Orpiment, brilliant arsenic yellow, fatal to grind without ventilation. Forty hand designed patterns ship at launch, grouped into six sections: Eight saint portraits with halo, robe, attribute, and flesh. Six decorative initial letters with knotwork interior and marginal vine. Eight marginalia pages: knight and snail, dancing rabbits, monkey trumpet, owl scribe, ape doctor, fox preaching, hare hunting hound, cockerel joust. Four biblical scenes in silhouette: Nativity, Annunciation, Last Supper, Crucifixion. Six bestiary creatures: unicorn, manticore, basilisk, gryphon, leviathan, pelican. Eight geometric Insular carpet pages: four corners, cross of the scribe, rosette, checker field, vesica weave, eight fold knot, star of the north, spiral quadrants. A monastic accuracy score quietly rewards you for following the iconographic conventions a medieval illuminator was taught: gold for haloes, ultramarine for Mary, malachite for foliage, lead white for flesh, vermillion for martyr's robes. The Scriptorium inside the app explains every rule, every pigment, and the source it would have come from. Your scoring history is saved in the codex. There is no time pressure. There is no fail state. There is no system to chase. There is just paint, and parchment, and the soft pluck of a lute when you set down a color. The soundtrack is generated procedurally on device. Three voices model a contemplative monastic chamber piece: an organ drone in the Hypodorian mode, a soft lute pluck for each pigment you apply, and a recorder counterpoint that briefly wells up whenever you satisfy an iconographic rule. No audio files are bundled with the app. Limnering ships with twenty achievements, a yearly codex grid for every UTC day, a sandbox mode that unlocks every pattern from the first launch, accessibility options for reduced motion, dyslexic friendly font, and high contrast outlines, and local SwiftData persistence for the codex. No subscriptions. No in app purchases. No expansion packs. No tracking. No analytics. No accounts. No third party SDKs. Thank you for reading.
Screenshots
Verdict
The clearest difference is in-app purchases: Limnering at none against Infinite Launch's 2. Infinite Launch's advantage is price ($0.99 vs $2.99) and iOS requirement (12.0 vs 17.0). On ads and device support there is nothing between them.
Scored on Price ยท Rating ยท Positive reviews ยท Number of ratings ยท Update frequency ยท Ads ยท In-app purchases ยท Monetization ยท Best chart rank ยท Devices ยท Requires iOS
Infinite Launch costs $0.99 and Limnering $2.99 up front. Infinite Launch sells 2 one-off in-app purchases. Limnering asks for nothing beyond the download.
| Parameter | Infinite Launch | Limnering |
|---|---|---|
| Price | $0.99 โ better | $2.99 |
| Update frequency | โ | Every 5 days |
| Ads | No | No |
| In-app purchases | Yes | No โ better |
| Devices | iPhone, iPad, iPod โ better | iPhone, iPad |
| Requires iOS | 12.0 โ better | 17.0 |
| Further details โ not scored | ||
| Size | 87 MB | 7 MB |
| Age rating | 9+ | 4+ |
| Developer | Carlos Saoud | Robert Corbin |
In-app purchases
Infinite Launch
- Star Magnet$0.99
- Power$0.99
Limnering
No in-app purchases
Questions
Is Infinite Launch free?
Is Limnering free?
Do Infinite Launch or Limnering have ads?
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