Edith Stories vs Exit Interview
Price, ratings, monetisation and update history for both games, side by side โ with what reviewers say about each.
Edith Stories
Read full descriptionHide full description
Dive into the enchanting world of "Edith Stories," a 2D platformer adventure game that brings the charm of 8-bit pixel art to life. Embark on a journey with Edith, a brave protagonist, as you explore multiple vibrant locations filled with adorable characters and intriguing quests. Key Features: - Classic 8-bit Pixel Art Style: Relive the retro gaming era with beautifully designed pixel art landscapes and characters. - Engaging Storyline: Follow Edith's quest and uncover captivating stories through small dialogues and interactions with various characters. - Diverse Environments: Traverse through different terrains, from lush forests to mysterious caves, each offering unique challenges and hidden secrets. - Charming Characters: Meet and interact with a cast of delightful characters that add depth and personality to the adventure. - Atmospheric 8-bit Music: Enjoy a nostalgic audio experience with a captivating 8-bit soundtrack that complements the game's visual style. - Smooth Controls: Experience intuitive and responsive controls, ensuring a seamless gameplay experience on your iOS device. Join Edith on an unforgettable adventure, where every step unveils a new story and every challenge brings you closer to the truth. Download "Edith Stories" now and start your 8-bit journey today!
Exit Interview
Read full descriptionHide full description
EXIT INTERVIEW is an offline turn-based roguelike RPG where office bureaucracy has accidentally become a dungeon crawler. Climb 50 procedural departments, loot cursed office supplies, fight department-head bosses, and deliver your resignation to the CEO. No ads, no loot boxes, no energy timers, no corporate wellness program pretending to be a reward loop. You wake up at your desk. You don't remember how long you've been here. BABEL Corp's org chart is vertical. Nobody remembers approving that, but the policy binder is taller than you and has teeth marks on it. Every floor is a department. Every department is also, somehow, a civilization. Stone Age Accounting is below Medieval Compliance. Industrial Safety has been under review for eighty years. The snack machines require keycards. Everyone agrees this is probably normal. Your resignation has been denied by six managers, three committees, and an automated HR portal that only accepts PDFs during a full moon. There is one remaining approver: the CEO. A Tower Stacked With Content - **23 civilizations** โ from Stone Age Accounting to AI boardrooms, each with its own enemies, items, tiles, music, and lore - **~50 procedural floors per run** โ no two climbs look the same; the tower reshuffles civs and eras from a pool every run - **5 eras** โ Ancient, Medieval, Industrial, Modern, and Beyond โ stitched together by the same exhausted office logic - **22+ unique department heads** โ multi-phase boss encounters with bespoke abilities, 2โ3 tile footprints, and arena fights tied to their civilization - **32 distinct enemy archetypes** โ before variants, scaling, and civ-specific reskins - **149 items** โ weapons, armor, food, drinks, scrolls, tools, bombs, and cursed office supplies - **117 relics** with stacking synergies โ stats compound the more of a type you stack, Risk-of-Rain style - **13 named synergies** โ Berserker Rage, Plague Doctor, Void Walker, Gunslinger, Tech Operative and more, auto-detected when you equip the right pieces - **4 playable characters** โ The Intern, The Old Timer, The Tryhard, and The Union Rep, each with their own skill, starting kit, and unlockable talents - **32 achievements** โ tracked across runs in your permanent record - **15 genre themes** โ the tower rolls a tonal filter each run (deadpan office comedy, noir, slapstick, cosmic weirdness, etc.) that recolors flavor text and encounters - **Daily Challenge mode** โ one shared seed per day, global leaderboard bait - **Ascension system** โ 10 layered difficulty modifiers instead of permanent stat upgrades; peel them on, one at a time, forever - **Persistent journal** โ bestiary, item codex, relic library, synergy log, lore shards, and career stats - **Graveyard** of every character who died on your way up, with procedural epitaphs
Screenshots
Verdict
The clearest difference is iOS requirement: Edith Stories at 12.0 against Exit Interview's 15.0. On price, ads, in-app purchases and device support there is nothing between them.
Scored on Price ยท Rating ยท Positive reviews ยท Number of ratings ยท Update frequency ยท Ads ยท In-app purchases ยท Monetization ยท Best chart rank ยท Devices ยท Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
| Parameter | Edith Stories | Exit Interview |
|---|---|---|
| Price | Free | Free |
| Update frequency | โ | Weekly |
| Ads | No | No |
| In-app purchases | No | No |
| Devices | iPhone, iPod | iPhone, iPad, iPod โ better |
| Requires iOS | 12.0 โ better | 15.0 |
| Further details โ not scored | ||
| Size | 70 MB | 10 MB |
| Age rating | 12+ | 4+ |
| Developer | Sergei Andrei Postnov, IE | hourafter |
In-app purchases
Edith Stories
No in-app purchases
Exit Interview
No in-app purchases
Questions
Is Edith Stories free?
Is Exit Interview free?
Do Edith Stories or Exit Interview have ads?
Other comparisons















